Advanced Search

Author Topic: Updated Huds for Justified classes and Vanilla MM8BDM  (Read 19097 times)

0 Members and 1 Guest are viewing this topic.

June 14, 2014, 06:47:08 AM
Reply #15

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: UPDATED Hud replacements for Justified classes (2 versio
« Reply #15 on: June 14, 2014, 06:47:08 AM »
Oh indeed! :o

June 15, 2014, 05:32:23 AM
Reply #16

Offline cybersavior

  • Standard Member
  • Date Registered: July 15, 2013, 05:43:55 AM

    • View Profile
Re: UPDATED Hud replacements for Justified classes (2 versio
« Reply #16 on: June 15, 2014, 05:32:23 AM »
BAZAMMM!!!!

----------------------------------------------------------------------------------------------------------

JC Huds

"JC-Huds(alt)-v1c" the newest version with highlights is out, basically just fine tuning.
- Quickman copywep huds was changed slightly, replaced the purplish pink shadow on the arm to a better pink
- Water Wave was changed and now matches better the character sprite
- Freeze Cracker was fixed, somehow I missed it the last 2 patches, it also matches its character sprite  much better.

I haven't gotten around to updating the non highlighted version of JC-Huds to v1c yet, when I see moree demand I will do so.

----------------------------------------------------------------------------------------------------------

Pretty Huds

Pretty Huds-v1 has been released (this mod is for vanilla MM8BDM)
It has all the changes that JC Huds(Alt)-v1 has, but is compatible with vanilla MM8BDM4

----------------------------------------------------------------------------------------------------------

I meticulously went over all the content in these pk3's and as such they won't be updated again until either Justified classes or  MM8BDM4  are updated


Enjoy

Time for me to relax a bit and get back to building up my "Homage map pack"



PS: All the Downloads are in the first post

June 15, 2014, 05:39:05 AM
Reply #17

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: UPDATED Hud replacements for Justified classes (2 versio
« Reply #17 on: June 15, 2014, 05:39:05 AM »
Yeeeeesssss!

Will download first thing tomorrow (when I'm back on my computer)

June 23, 2014, 06:38:40 AM
Reply #18

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: Updated Huds for Justified classes and Vanilla MM8BDM
« Reply #18 on: June 23, 2014, 06:38:40 AM »
It can be cool, if it can be in the core of justified (or vanilla too yeah).....I will try to host Jclasses with your "mode", thanks :)
I will use the Highlights version. (:

June 23, 2014, 06:57:38 AM
Reply #19

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Updated Huds for Justified classes and Vanilla MM8BDM
« Reply #19 on: June 23, 2014, 06:57:38 AM »
I wouldn't count on it being in the core, it's over the color limit.

June 23, 2014, 07:01:17 AM
Reply #20

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: Updated Huds for Justified classes and Vanilla MM8BDM
« Reply #20 on: June 23, 2014, 07:01:17 AM »
"Color limit" ? What do you mean? It could do some bug or lags??..... =X

June 23, 2014, 07:32:07 AM
Reply #21

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Updated Huds for Justified classes and Vanilla MM8BDM
« Reply #21 on: June 23, 2014, 07:32:07 AM »
Mega Man NES Color limit. For stacked layers, the current sprites are within limits.

layer 1: Black, White, Mega Blue, Transparent
layer 2: Cyan, Orange 1, Orange 2, Transparent

However, these updated HUDs are not.

layer 1: Black, White, Blue 1, Transparent
layer 2: Blue 2, Cyan 1, Cyan 2, Transparent

Which leaves Orange 1 and 2 as being over the limit. If that part was removed, the HUD would be legal. But, the buster would look very naked without it as a consequence. The rule isn't always obeyed in the core, usually for the sake of making something look better. But those are generally tiny details. The Buster is seen and used everywhere in the game, and it should obey the limitations.

June 25, 2014, 10:00:34 PM
Reply #22

Offline cybersavior

  • Standard Member
  • Date Registered: July 15, 2013, 05:43:55 AM

    • View Profile
Re: Updated Huds for Justified classes and Vanilla MM8BDM
« Reply #22 on: June 25, 2014, 10:00:34 PM »
The only way it could conform to the 8 bit palette rule would be to replace the meter with the same one as on Protoman (removing one color), and remove the white highlight (removing the second color), though that would look foreign and unfamiliar to most. (more of a combination of protobuster and the megabuster.)

Something like this, lol


These can always be added as a mini mod anyways, or incoporated into anyone else's projects
(I've always been a non conformist anyways  :cool: )

PS: Going to make a compatible version for the other classes mod as well.

June 08, 2018, 01:13:27 PM
Reply #23

Da-Missile

  • Guest
Re: Updated Huds for Justified classes and Vanilla MM8BDM
« Reply #23 on: June 08, 2018, 01:13:27 PM »
Hey, I am here in 2018, and I was just wondering if it is possible for you to update this mod since, some of the weapons, don't show a viewmodel (MM 9, MM&B, Some others.) and the flash
stopper is a bit broken.