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Mega Man 8-bit Deathmatch
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Mega Man 8-Bit Death....SMASH! v2a
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Topic: Mega Man 8-Bit Death....SMASH! v2a (Read 21492 times)
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March 25, 2016, 03:23:08 AM
Reply #15
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #15 on:
March 25, 2016, 03:23:08 AM »
I wasn't expecting this to get an update, glad it did. Also, would it be possible for mappers to make maps for this mod? Curious to see if I could come up with something.
If so do you have any rules/regulations for them? Other then of course no boundaries/having ways to fall off.
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March 26, 2016, 10:02:11 PM
Reply #16
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #16 on:
March 26, 2016, 10:02:11 PM »
Of course. The more maps the better. There are no particular rules so to speak though I would suggest a hook on the level to make it interesting. Otherwise just have a boundary (look at the existing maps to see how that works) and you're good. Oh right, for sky KO's to work you need to use F_SKY1 as the texture.
As always feedback is appreciated.
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March 28, 2016, 09:44:53 PM
Reply #17
Chaosman.EXE
Standard Member
Barnacles. That is all.
Date Registered: November 04, 2015, 01:47:07 AM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #17 on:
March 28, 2016, 09:44:53 PM »
Just out of curiosity, is it possible to scale how much damage is taken from other players' attacks?
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March 29, 2016, 04:41:09 PM
Reply #18
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #18 on:
March 29, 2016, 04:41:09 PM »
Scale in what way? The short answer is yes, there's definitely a way to scale damage (Hell, all attacks are currently scaled back anyway), but I'm curious if you mean like a server option or just in general.
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March 30, 2016, 10:14:36 AM
Reply #19
Chaosman.EXE
Standard Member
Barnacles. That is all.
Date Registered: November 04, 2015, 01:47:07 AM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #19 on:
March 30, 2016, 10:14:36 AM »
Mostly in general; most don't seem too bad but there are some I've seen that all but guarantee something is going to get sent flying in the next second.
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April 14, 2016, 03:30:51 PM
Reply #20
Sonnitude
Standard Member
Date Registered: April 14, 2016, 01:29:03 AM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #20 on:
April 14, 2016, 03:30:51 PM »
This seems like a very interesting concept, would love to see some video footage of it in action, so I know what Im getting into here. If someone could provide that for me, that would be quite nice ^^
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October 05, 2017, 03:02:15 AM
Reply #21
RoboBlaster
Standard Member
Date Registered: September 23, 2017, 01:20:40 AM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #21 on:
October 05, 2017, 03:02:15 AM »
This is probably an old topic, but...
That's some good work you did there! However, I have one thing bugging me...The game always ends when this... "WINNER: PLAYER!!" thing happens, even when the limit to victory has NOT been reached. Sorry if it greatly irritates you, but having forced ends can be pretty harsh.
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February 26, 2019, 10:15:12 AM
Reply #22
Karina
Standard Member
Date Registered: February 20, 2017, 02:16:43 PM
Re: Mega Man 8-Bit Death....SMASH! v2a
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Reply #22 on:
February 26, 2019, 10:15:12 AM »
Play this with classes. It's amazing.
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Mega Man 8-Bit Death....SMASH! v2a