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Author Topic: MM8BDM v3a Released!  (Read 123745 times)

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June 07, 2013, 12:26:59 PM
Reply #480

Offline LSDLucifer

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Re: MM8BDM v3a Released!
« Reply #480 on: June 07, 2013, 12:26:59 PM »
Agrees with Tfp and Gizmo.

June 07, 2013, 12:49:08 PM
Reply #481

Offline ChaoticChao

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Re: MM8BDM v3a Released!
« Reply #481 on: June 07, 2013, 12:49:08 PM »
I am part of that 1% too.
You sure that it is 1% that didn't notice that?

June 07, 2013, 01:34:19 PM
Reply #482

Offline Laggy Blazko

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Re: MM8BDM v3a Released!
« Reply #482 on: June 07, 2013, 01:34:19 PM »
I thought this expansion wasn't bassed on that project.

July 05, 2013, 05:54:01 PM
Reply #483

Offline ZeStopper

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Re: MM8BDM v3a Released!
« Reply #483 on: July 05, 2013, 05:54:01 PM »
The question is...what is the next one based on?
Mega Man 9 or Mega Man and Bass

July 05, 2013, 06:12:43 PM
Reply #484

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #484 on: July 05, 2013, 06:12:43 PM »
MM2GB
You'll have to wait and see for the official announcement. Just don't expect it any time soon because v3b comes first. The only thing I will say that from here on in, any kind of overhauling of older content will be saved for minor updates like v3b while new game content will be for whole new version numbers. So the development time for v4a would be a lot more shorter than v3a which combined everything together.

July 05, 2013, 07:08:40 PM
Reply #485

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #485 on: July 05, 2013, 07:08:40 PM »
Also V3 had to convert everything to 8bit. Everything from here on with the exception of &B is already 8bit (or much closer to 8bit then MM8 was).

July 05, 2013, 07:11:57 PM
Reply #486

Offline The Killer Nacho

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Re: MM8BDM v3a Released!
« Reply #486 on: July 05, 2013, 07:11:57 PM »
Quote from: "Ivory"
MM2GB
You'll have to wait and see for the official announcement. Just don't expect it any time soon because v3b comes first.

Chronologically this is obviously the logical way to handle it, but is there really any hype for v3b? I mean, wouldn't most be more satisfied with the time allocated to v3b instead placed in v4a development and new content?

EDIT: Ah, I see forte. Thanks for the clarification.

July 05, 2013, 07:43:47 PM
Reply #487

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #487 on: July 05, 2013, 07:43:47 PM »
No, because that would take longer to get anything released. You are pretty new here, so I'll take the time to mention: v3a took just over a year to produce. During which time there was no updates to the v2 versions. And things got really stagnant around here during the last few months. So I aim to not repeat that, even if future expansions should theoretically have smaller development cycles because of this new system.

v3b has some exciting things planned.
(click to show/hide)

July 05, 2013, 07:54:21 PM
Reply #488

Offline The Killer Nacho

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Re: MM8BDM v3a Released!
« Reply #488 on: July 05, 2013, 07:54:21 PM »
Mind=Blown at the image. I always knew all these weapons, actors, maps, etc. took a long time, but over 1 year? Wow. I see what you're saying; many people might get bored and new players in the community might think it's dead. Makes sense in that case, although I feel bad I have absolutely no programming skills to contribute to this project.  :(

July 05, 2013, 08:09:10 PM
Reply #489

Offline Linnie

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Re: MM8BDM v3a Released!
« Reply #489 on: July 05, 2013, 08:09:10 PM »
That stage looks awesome. About how many stages are planned to get an overhaul like that, or is the number meant to be secret?

July 05, 2013, 08:10:45 PM
Reply #490

Offline FTX6004

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Re: MM8BDM v3a Released!
« Reply #490 on: July 05, 2013, 08:10:45 PM »
That map looks great!  :)

July 05, 2013, 08:21:31 PM
Reply #491

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #491 on: July 05, 2013, 08:21:31 PM »
WOW, YAY!


MM5CHA is already one of my favourite stages and now you guys are making it even awesomer!




I think I must have spent over an hour on that stage at one point!

July 05, 2013, 10:39:36 PM
Reply #492

Offline ZeStopper

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Re: MM8BDM v3a Released!
« Reply #492 on: July 05, 2013, 10:39:36 PM »
Aw hell yes!
We can jump on top of trains! We can recreate that one scene from Skyfall and all those other movies!
We can even get pushed by the train as Turbo Man and finally reach 88 MPH and go back to the future!
So much stuff is possible in V.3B

July 05, 2013, 11:14:21 PM
Reply #493

Offline Kapus

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Re: MM8BDM v3a Released!
« Reply #493 on: July 05, 2013, 11:14:21 PM »
Well, that should certainly help the teleporter camping problem the stage had.

July 06, 2013, 08:34:52 AM
Reply #494

Offline Rozark

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Re: MM8BDM v3a Released!
« Reply #494 on: July 06, 2013, 08:34:52 AM »
Quote from: "ThePlayer"
Aw hell yes!
We can jump on top of trains! We can recreate that one scene from Skyfall and all those other movies!
We can even get pushed by the train as Turbo Man and finally reach 88 MPH and go back to the future!
So much stuff is possible in V.3B

The roofs of those were flat because normal trains don't carry cargo at mach 3 on their roofs.

And personally I'm not too excited for this for certain reasons.