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Author Topic: MM8BDM v3a Released!  (Read 123605 times)

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July 06, 2013, 08:45:24 AM
Reply #495

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #495 on: July 06, 2013, 08:45:24 AM »
This is also Mega Man where things already didn't make sense to begin with. I mean yes you could say having cargo on the roof makes no sense. But neither does having cargo that isn't tied down in any way while moving at full speed. On a normal train, those crates would be sailing off into the distance just as much as the ones on the roof.

July 06, 2013, 09:01:58 AM
Reply #496

Offline Shade Guy

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Ha ha! Using train roofs in a map is no longer original.
« Reply #496 on: July 06, 2013, 09:01:58 AM »
Don't forget that mapping sensibility takes precedence over real-life sensibility! Without cargo on the roof, the top of the train would be flat and boring, and that's no good.

July 06, 2013, 09:20:59 AM
Reply #497

Offline Rozark

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Re: MM8BDM v3a Released!
« Reply #497 on: July 06, 2013, 09:20:59 AM »
I completely understand that and I'm fine with it.
I still have my reasons of why I'm not too excited though.

July 06, 2013, 09:47:24 AM
Reply #498

Offline Beed28

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Re: MM8BDM v3a Released!
« Reply #498 on: July 06, 2013, 09:47:24 AM »
Quote from: "Beed28, from nearly a whole year ago,"
Also, seeing that we will be able to go onto Dark Man's outer castle walls in the new update, I ask this; will we be able to climb on top of Charge Man's train cars?
You finally did it. You actually did it. I have been waiting for this moment ever since I saw the Dark Man castle changes.

Also, what about having it so that the train itself bumps instead of the outside? Unless it would cause problems (Water Wave projectiles for example, which now works with with Jelly World in Chaos Generator by replacing it with a similar actor with +MOVEWITHSECTOR added to it).

July 10, 2013, 02:31:02 AM
Reply #499

Offline TailsMK4

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Re: MM8BDM v3a Released!
« Reply #499 on: July 10, 2013, 02:31:02 AM »
Quote from: "Ivory"
This is also Mega Man where things already didn't make sense to begin with.

Fire weapons underwater anyone? In fact, heck, Pirate Man couldn't stand being hit with Burner Man's weapon, and he even controls the water level in his room! Video game logic bends logic as we know it in different ways. Mega Man is certainly no exception.

July 10, 2013, 02:40:24 AM
Reply #500

Offline tsukiyomaru0

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Re: MM8BDM v3a Released!
« Reply #500 on: July 10, 2013, 02:40:24 AM »
Quote from: "TailsMK4"
Quote from: "Ivory"
This is also Mega Man where things already didn't make sense to begin with.

Fire weapons underwater anyone? In fact, heck, Pirate Man couldn't stand being hit with Burner Man's weapon, and he even controls the water level in his room! Video game logic bends logic as we know it in different ways. Mega Man is certainly no exception.
Because someone had to go and burst his bubble.  :roll:
But now that you mentioned this, this makes me wonder if Flame Sword works underwater in Mega Man 8, and if it follows the method of Wave Burner

July 10, 2013, 03:04:25 AM
Reply #501

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #501 on: July 10, 2013, 03:04:25 AM »
Quote from: "TailsMK4"
Quote from: "Ivory"
This is also Mega Man where things already didn't make sense to begin with.

Fire weapons underwater anyone? In fact, heck, Pirate Man couldn't stand being hit with Burner Man's weapon, and he even controls the water level in his room! Video game logic bends logic as we know it in different ways. Mega Man is certainly no exception.
Wave Burner worked differently underwater then most fire weapons do. Also if you kept up the attack on him to keep him from raising the water level again you could deal extra damage and even ignite him on fire by hitting him with WB while neither you nor him were in water.

July 10, 2013, 10:11:12 AM
Reply #502

Offline The Killer Nacho

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Re: MM8BDM v3a Released!
« Reply #502 on: July 10, 2013, 10:11:12 AM »
I thought steam cooking was a legitimate way to cook underwater creatures such as fish? (I'm a vegetarian, don't quote me on that). I mean, it's called wave burner, which implies it's purpose is to burn waves, right?

July 10, 2013, 11:28:38 PM
Reply #503

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #503 on: July 10, 2013, 11:28:38 PM »
It is called Wave Burner due to the wave motion in which the attack gives.
The flame waves up and down. As well as under water it gives off a ripple effect (IE causing waves).
Think of X1's Fire Wave, in which the charge gave off a wave of fire across the ground.
Wave Burner has it's own waving effect and comes from the boss Burner Man, thus the Burner part of the name.

July 11, 2013, 10:30:48 AM
Reply #504

Offline The Killer Nacho

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Re: MM8BDM v3a Released!
« Reply #504 on: July 11, 2013, 10:30:48 AM »
I think Wave Burner can be interpreted either way. Is there any canon evidence stating my interpretation is incorrect? (Granted, my interpretations tend to be wrong...)

July 11, 2013, 03:08:11 PM
Reply #505

Offline Beed28

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Re: MM8BDM v3a Released!
« Reply #505 on: July 11, 2013, 03:08:11 PM »
Something that bothers me a lot, and probably a major factor in why Wave Man keeps getting voted off and thus going to be replaced; there's no way to change the speed of the Wave Bikes ever since they were changed, making fighting on them extremely difficult if not outright impossible. That's why I kept the old behavior in Chaos Generator.

Prehaps something should be done to them?

July 11, 2013, 03:38:47 PM
Reply #506

Offline Messatsu

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Re: MM8BDM v3a Released!
« Reply #506 on: July 11, 2013, 03:38:47 PM »
I found them to be nothing but something to stall or troll a match.  From the original design of the stage, it seems the wave bikes were made to allow access to better items and allow transport between the various land structures.  However, almost entire matches on Wave Man resulted in jumping and firing weapons on the water.  By making the bikes not accelerate in the air and harder to aim with, it encourages using them for the purpose of getting items and getting back to land where you have better control.  That's my interpretation of it anyway.

July 11, 2013, 04:06:06 PM
Reply #507

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #507 on: July 11, 2013, 04:06:06 PM »
More or less what Mess said. I was all up for the change precisely because of being able to jump to gain speed led to outrunning projectiles and stuff.

July 12, 2013, 04:06:58 AM
Reply #508

Offline TailsMK4

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Re: MM8BDM v3a Released!
« Reply #508 on: July 12, 2013, 04:06:58 AM »
This must have been why I was unable to do "speed boosts" in my racing mod by setting thrusts...maybe I'll just have to experiment with walking on foot later.

July 12, 2013, 04:21:10 AM
Reply #509

Offline Hallan Parva

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Re: MM8BDM v3a Released!
« Reply #509 on: July 12, 2013, 04:21:10 AM »
or you could make your own edited version that reacts to certain inventory items and changes the speed accordingly


or you could just use Frost Man snowboards because those are awesome and fast and awesomely fast