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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1479985 times)

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February 22, 2011, 03:16:11 AM
Reply #60

Offline Asd967

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #60 on: February 22, 2011, 03:16:11 AM »
YD, I just hosted a server with this wad, and we had fun when the game didn't lag to hell.

It's probably not my connection, as I have a pretty stable network, even if it's bad.

The causes seem to be from either Magnetman or Shadowman, but I'm not sure.

February 22, 2011, 03:29:12 AM
Reply #61

Offline ice

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #61 on: February 22, 2011, 03:29:12 AM »
Quote from: "Asd967"
YD, I just hosted a server with this wad, and we had fun when the game didn't lag to hell.

It's probably not my connection, as I have a pretty stable network, even if it's bad.

The causes seem to be from either Magnetman or Shadowman, but I'm not sure.
Actually Iceman's stage lagged very badly too whith the shadowman class (and I always use softwear and I never lagg there)

also the classes break chargeman's stage too

February 22, 2011, 04:28:15 AM
Reply #62

Offline Mr. X

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #62 on: February 22, 2011, 04:28:15 AM »
By the way, if you need anybody to make any upcoming classes, I'd be glad to help.  Quite honestly, this is my favorite mod for 8BDM and I'd be honored to be a part of it.

February 22, 2011, 05:22:06 AM
Reply #63

Offline OrangeMario

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #63 on: February 22, 2011, 05:22:06 AM »
Found a bug with this mod in airman's stage...
apparently, now every class can be sent flying to a wall when they enter the area of gusts of wind.

February 22, 2011, 06:33:25 AM
Reply #64

Offline Korby

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #64 on: February 22, 2011, 06:33:25 AM »
You can't fight bosses with this mod on D:

Also,
(click to show/hide)

February 22, 2011, 07:48:17 AM
Reply #65

Offline Kapus

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #65 on: February 22, 2011, 07:48:17 AM »
Awesome.


This just makes me love Gyroman even more.

February 22, 2011, 09:46:58 AM
Reply #66

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #66 on: February 22, 2011, 09:46:58 AM »
I FEEL LIKE I DID SOMETHING EPIC.

Anyway V2 fixxesss
[*]Topman's maxhealth should be 80 now. Any objections? I can make him 50 if needbe.
[*]Script is a more... random number, you shouldn't be able to pick up other weapons and other scripts should be fine. (Mega and Break are the only ones able to pick up weapons)
[*]SGC NeedleCannon
[*]Smokebomb removed... for now.
[*]Anything else you guys post before the end of today.

Anyway, I was considering either MM2 (because it links with MM3 via Doc Robot) or MM5 (it won the last poll) next. Another poll required!

EDIT: Damn, the poll keeps messing up... just vote in a reply please!

February 22, 2011, 10:00:17 AM
Reply #67

Offline Disco

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #67 on: February 22, 2011, 10:00:17 AM »
Reply Vote: Mega Man 1

February 22, 2011, 10:02:09 AM
Reply #68

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #68 on: February 22, 2011, 10:02:09 AM »
Okay. I'm tallying on the front page, poll runs until tomorrow.

February 22, 2011, 10:38:14 AM
Reply #69

Offline Myroc

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #69 on: February 22, 2011, 10:38:14 AM »
Mega Man 1!

February 22, 2011, 12:44:22 PM
Reply #70

Offline BiscuitSlash

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #70 on: February 22, 2011, 12:44:22 PM »
Even though I would be really happy to have a quickman class, I'd rather you do MM5 next instead of MM2. Really, with all those inviabilities the robot masters have....I just don't want you to have a headache....

Also, I think for the Gyroman class:

Hold jump to float upward and release to float downwards, but....
He is effected by gravity changes a lot (maybe even struggling in gravityman's stage)

February 22, 2011, 01:21:09 PM
Reply #71

Offline Hallan Parva

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #71 on: February 22, 2011, 01:21:09 PM »
If Time Man and Oil Man are in it, do MM1.

Else, do MM5. Gyro flight is pure win.

February 22, 2011, 02:13:32 PM
Reply #72

Offline Korby

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #72 on: February 22, 2011, 02:13:32 PM »
Megaman 1.

February 22, 2011, 02:15:42 PM
Reply #73

Offline darkmath

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #73 on: February 22, 2011, 02:15:42 PM »
I vote for MM1

February 22, 2011, 02:15:49 PM
Reply #74

Offline Ashley

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #74 on: February 22, 2011, 02:15:49 PM »
A message from xColdxFusionx, for they do not have a cutstuff account:

"To whom it may concern;

The MM3 Class Pack has a few blatant errors in its coding which should not have been missed by the bug-testing team.

-The new health-pack works fine for Hard Man, but not every class is Hard Man. You have made the things Health Bonuses that give 15-30 health. Way to go, geniuses.

-WHAT WERE YOU THINKING USING SCRIPT 2 FOR A SCRIPT!! ...Raging aside, Script 2 is used by many, many maps and should not be used by a game mode. Ever.

-...Shadowman's secondary weapons are a bit, for lack of a better term, half-assed. The smoke bomb is a bit forgivable since it actually looks pretty decent, but Muramasa, on the other hand, needs actual decent sprites. The freaking thing's a SWORD, for crying out loud! Why does it look like a bent and mangled throwing knife.

I apologize if this offends anyone, but you shouldn't release a pack to the public with such major flaws. It makes you look incredibly dumb.

Places that use script 2:
-Airman uses it for wind
-Blizzardman uses it for damage.
-Brightman uses it for.. something. Looks like actor paths.
-Centaurman uses it for low gravity. I'm assuming for the multidirectional water.
-Chargeman uses it for the train effect. Since the classes call it constantly, it messes
-Crystalman uses it for damage
-Fireman uses it for TackleFire spawning
-Flameman uses it for BURNING OIL PITS. That's kinda important, buddy.
-Geminiman uses it for low gravity. Probably water.
-Gravityman uses it for damage
-Gutsman uses it for... something. Looks like some sort of spawning system.
-Gyroman uses it for damage and "FloorPanning"
-Heatman uses it for damage
-Iceman uses it for water
-Metalman uses it for damage
-MMCTF2 uses it for gravity
-MMCTF3 uses it for credits
-MMCTF4 uses it for damage
-MMCTF8 uses it for... something bobbing.
-MMCTF9 uses it for Atomic Chickens

etc. etc.

~xColdxFusionx"