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July 02, 2012, 02:04:29 PM
Reply #30

Offline Kage

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Re: The Idea(s) Topic
« Reply #30 on: July 02, 2012, 02:04:29 PM »
I have this idea of using Rush Marine and Space Rush of Mega Man V for a free flying kind of shooter mod where all fragging takes place in space, underwater, and even in the sky. The current weapons would probably have to be either modded or replaced to be able to hit other opponents.

Obstacles like floating asteroids or debris (in space) and underwater mines and other underwater objects can be used as obstacles that either instant kill or do just a certain amount of damage if they are hit.

The weapons this mod would probably use is buster, homing, and laser weapons that are fast and can fire continuously while being able to hit the target somewhat easily.

Of course, it is only an idea as I have no plans to do this project, but you are free to contact me if you want to start up this project with me otherwise you can make this project or some similar project on your own (considering if anyone wants to start this kind of project).

July 02, 2012, 02:12:52 PM
Reply #31

Offline -FiniteZero-

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Re: The Idea(s) Topic
« Reply #31 on: July 02, 2012, 02:12:52 PM »
Quote from: "Kage"
I have this idea of using Rush Marine and Space Rush of Mega Man V for a free flying kind of shooter mod where all fragging takes place in space, underwater, and even in the sky. The current weapons would probably have to be either modded or replaced to be able to hit other opponents.

Obstacles like floating asteroids or debris (in space) and underwater mines and other underwater objects can be used as obstacles that either instant kill or do just a certain amount of damage if they are hit.

The weapons this mod would probably use is buster, homing, and laser weapons that are fast and can fire continuously while being able to hit the target somewhat easily.

Of course, it is only an idea as I have no plans to do this project, but you are free to contact me if you want to start up this project with me otherwise you can make this project or some similar project on your own (considering if anyone wants to start this kind of project).

It's like Mega Man and Star Fox's lovechild. Coolsome.

July 02, 2012, 06:57:58 PM
Reply #32

Offline xColdxFusionx

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Re: The Idea(s) Topic
« Reply #32 on: July 02, 2012, 06:57:58 PM »
Quote from: "Kage"
-snip-

...Wait, there's actually a demand for this sort of thing?
I just may have to mention this to Tsukiyomaru Zero. He'd love to help you with that.

July 02, 2012, 07:10:19 PM
Reply #33

Offline Pikmin747

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Re: The Idea(s) Topic
« Reply #33 on: July 02, 2012, 07:10:19 PM »
Quote from: "Michael712"
Quote from: "ice"
the "sure why not" mod, a mod where you can submit anything no matter how out of place it is. wheather a catplanet launcher, the dubstep buster, a weegee class, what ever you feel like. Its almost as serious as the best maps ever pack (and that was pretty serious)
I third this. Let's make it happen!

I support this.

July 18, 2012, 10:55:30 PM
Reply #34

Offline Dark Phil

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Re: The Idea(s) Topic
« Reply #34 on: July 18, 2012, 10:55:30 PM »
This is an idea, unfortunately I do not have any programming experience but am willing to learn so that I could help if enough people are interested.

The Forgotten Robots Expansion

Maps:
Mega Man
Roll
Proto Man
Bass

Weapons:
Dark Man
Fake Man

July 18, 2012, 11:38:07 PM
Reply #35

Offline xColdxFusionx

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Re: The Idea(s) Topic
« Reply #35 on: July 18, 2012, 11:38:07 PM »
Quote from: "Dark Phil"
Weapons:
Dark Man
Fake Man

These are already done. ...Well, I know for sure Fake Revolver is, and Dark Buster/Dark Barrier exists at least in spirit in Classes.

July 19, 2012, 01:45:41 PM
Reply #36

Offline Hilman170499

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Re: The Idea(s) Topic
« Reply #36 on: July 19, 2012, 01:45:41 PM »
I have too much imagination:
Which type of mod should I do?
New weapons or new classes?
If new classes, what type of classes?

July 20, 2012, 08:46:33 AM
Reply #37

Offline TheBladeRoden

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Re: The Idea(s) Topic
« Reply #37 on: July 20, 2012, 08:46:33 AM »
Starcraft classes

July 20, 2012, 11:46:15 AM
Reply #38

Offline Hilman170499

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Re: The Idea(s) Topic
« Reply #38 on: July 20, 2012, 11:46:15 AM »
Only 1 problem:
I never played it.

July 20, 2012, 01:58:43 PM
Reply #39

Offline -FiniteZero-

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Re: The Idea(s) Topic
« Reply #39 on: July 20, 2012, 01:58:43 PM »
My earlier idea of Sonic classes?

July 20, 2012, 02:16:16 PM
Reply #40

Offline Hilman170499

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Re: The Idea(s) Topic
« Reply #40 on: July 20, 2012, 02:16:16 PM »
That one was kind of in my head since recently.
I'm still thinking.

July 20, 2012, 03:12:46 PM
Reply #41

Offline SaviorSword

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Re: The Idea(s) Topic
« Reply #41 on: July 20, 2012, 03:12:46 PM »
Quote from: "TheBladeRoden"
Starcraft classes
OOOOOOooooooo........ I'd LOVE to see that get down, but how will minin' work out? The first thin' that I can come up with is somethin' similar to All Out War. Makin' Buildin's will be nice to see them play a role.

July 20, 2012, 03:19:31 PM
Reply #42

Offline HD_

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Re: The Idea(s) Topic
« Reply #42 on: July 20, 2012, 03:19:31 PM »
Needs more Pokemon TCG classes.

Yeah no I have no idea whatsoever of how that'd work.

July 20, 2012, 10:29:58 PM
Reply #43

Offline Hallan Parva

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Re: The Idea(s) Topic
« Reply #43 on: July 20, 2012, 10:29:58 PM »
thrown cards deal damage similar to how the Pokemon attacks
for example, throwing Charmander would scatter low flames around due to Ember
another example would be Gyarados causing stationary ripping water towers with Dragon Rage

after throwing so many cards (maybe 7) you'd have to re-draw and get a new hand

Trainer Cards would buff the user or help you get better cards in your hand
and Energy Cards would give attack cards bonuses or could be thrown for low damage

I was actually going to make a Ronald class for CSCC but Coldy was being a fish

July 21, 2012, 04:06:06 PM
Reply #44

Offline Hilman170499

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Re: The Idea(s) Topic
« Reply #44 on: July 21, 2012, 04:06:06 PM »
So which type of mod do you think I should do?