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This is the best roboenza modification i've seen sence the release of this (as i kinda grew tired of the same slow & high-hp zombies).as for suggestions... they seem more like "un-nessacery, but fun" ideas.1. Mabe two different fanfare musics for when the Roboenza is contained/has spreaded. Only reason i say this is because it can be difficult sometimes to tell that the last survivor/zombie has fallen, when the message at the bottom/ middle isn't enough2. Somehow code or script the mod so that fellow survivors will not respond to other survivors attacks (team games or CTF are good examples). It can get annoying when pharohshot raves groups give away their location, due to how LOOUUUDDD they are... and the random "whoops-I-killed-a-survivor-with-hyper-bomb/crash-bomb-spam" insditence.& 3.Allow everyone to move around, and shoot after the game announces that survivors/infected won ,so that I can stop spectating all the time, just to allow everyone to move, and i want to try it out myself.
I'm currently thinking about how to improve this based on feedback. Here are the current ideas I'm contemplating:-Decrease zombie speed - Currently they are 20% faster than players. With only a few zombies this isn't a problem but it becomes completely impossible to deal with when there are more than 5. I may lower this to 10 or 15 and see how that goes. I actually WANT the zombies to be faster. This is to promote a change in tactics from running away to actively engaging zombies. I also want a player to be able to kill a zombie if they are skilled rather than it being at risk when they shoot them.- Zombie health - I will try to adjust how health is given to the zombies. In the original the more players meant each zombie had less life (400 - number of players times 6). I reversed this by making the zombies stronger when there are more people, but I think this was a mistake as zombies quickly took over if more than 3 players were infected in most cases. I'm not sure giving zombies more health makes sense, but something about it needs to change, I'm just not sure yet.-Change the roboenza projectile - Currently it fires out a short range invisible bullet. This leads to some weird situations where a player can be tagged at odd distances or missed at point blank. I'll see about using something that takes the players velocity into account. This shouldn't be hard as weapons such as star crash use this idea.-Improve rage - I'm thinking that in addition to rapid fire, the player will have their ammo restored and given 3 more w-tanks.-Raise the number of zombies required for rage to occur - I had this hard coded at more than 3 zombies would trigger this, but perhaps I will make it based on the playercount to zombiecount ratio or something like that so that it doesn't occur every single time in a large match.Thoughts?
An option I'm toying with currently for zombies is to give them a max of 300 health (vs 360 current max) but give them a regen rune.
hm, the rate of regen is pretty quick though. 5 health every 3 seconds. There must be a way to modify this. I hope.