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Author Topic: [CUSTOM EXPANSION] Kirby's Adventure  (Read 97137 times)

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October 12, 2011, 08:48:07 PM
Reply #450

Offline Strange Metool

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #450 on: October 12, 2011, 08:48:07 PM »
Alright, I'll do that.

October 12, 2011, 09:13:17 PM
Reply #451

Offline Strange Metool

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #451 on: October 12, 2011, 09:13:17 PM »
If anyone wants to try it out...

http://www.sendspace.com/file/0r2dx5

October 12, 2011, 09:34:28 PM
Reply #452

Offline DarkAura

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #452 on: October 12, 2011, 09:34:28 PM »
Quote from: "Korby"
Shadeguy, I'd presume.
Aura - I thought Kapus was making the .pk3 file.

October 12, 2011, 09:35:06 PM
Reply #453

Offline Korby

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #453 on: October 12, 2011, 09:35:06 PM »
I don't even know anymore.

October 13, 2011, 07:13:54 AM
Reply #454

Offline Shade Guy

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #454 on: October 13, 2011, 07:13:54 AM »
Neither do I. Man this needs to be organised better.

If you want you can send it to both Kapus and I just to be safe.
It's Shade Guy not Shadeguy you dope

October 13, 2011, 08:08:44 PM
Reply #455

Offline Strange Metool

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #455 on: October 13, 2011, 08:08:44 PM »
I've sent it.

But, I think the hopping is too high/choppy...

October 13, 2011, 08:12:42 PM
Reply #456

Offline DarkAura

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #456 on: October 13, 2011, 08:12:42 PM »
Aura - I'm thinking on coding Spark and Fire. I know that the player would stop moving while using Spark, but what about Fire?

October 14, 2011, 08:37:48 PM
Reply #457

Offline Strange Metool

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #457 on: October 14, 2011, 08:37:48 PM »
Opinions?

October 16, 2011, 01:58:51 AM
Reply #458

Offline Super Bondman 64

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Re: [CUSTOM EXPANSION] Bardock's Adventure
« Reply #458 on: October 16, 2011, 01:58:51 AM »
Bwaah!

Would anybody mind if I officially took over leading this expansion?  That way there would be a definite place to send stuff, and if you guys want I could start a separate topic and set up polls to resolve questions like "How will the weapons work?" that probably need an answer before anyone gets too involved in making the expansion components in question.  Plus things might run a bit more smoothly with active decision-making and such.

I would still need to ask a lot of opinions probably, since I don't feel confident enough to make too many dictatorial-type decisions.  Alternately, I could run it in tandem with someone else, like Shade Guy (or Kapus, except I don't think he wants to), if that might be better.  (Though of course they would both be fine running it by themselves if they wanted to, too.)

I would definitely be in favor of having at least one other person keep a copy of the expansion-so-far files, like Shade Guy suggested, so that if someone has to drop out everything's not all kaput.

Thoughts?

(Also, Metool, did you mean opinions about the hopping, like from the people you sent the skin to, or just about the sprites?)

October 16, 2011, 03:57:33 AM
Reply #459

Offline Shade Guy

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #459 on: October 16, 2011, 03:57:33 AM »
I have no problems with you taking over this expansion. I could be a side person to also give skins/etc. to in case you suddenly run away.

I once mentioned an idea I had for weapons, so I'll repost that when we get into that discussion.

Also, the Sir Slippy skin; it doesn't appear in game. I checked the loadup and it said something along the lines of 'Skin Sir-Slippy has no frames: removing'...So you might want to fix that.

October 16, 2011, 01:12:20 PM
Reply #460

Offline Strange Metool

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #460 on: October 16, 2011, 01:12:20 PM »
I've fixed it.

Hopefully it should work.

October 16, 2011, 01:29:14 PM
Reply #461

Offline Lio

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #461 on: October 16, 2011, 01:29:14 PM »
Please refrain from posting links in the thread. The point in PM'ing skins is so people have something to look forward too. Besides pasting a link in a PM and clicking Send isn't exhausting.

October 16, 2011, 02:02:34 PM
Reply #462

Offline Strange Metool

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #462 on: October 16, 2011, 02:02:34 PM »
Removed the link.

October 16, 2011, 05:16:13 PM
Reply #463

Offline Magnet Dood

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #463 on: October 16, 2011, 05:16:13 PM »
I agree. Super Bondman has done quite a bit with this expansion, so he should be able to lead it quite nicely.

October 16, 2011, 07:53:32 PM
Reply #464

Offline Kapus

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #464 on: October 16, 2011, 07:53:32 PM »
I'm glad people are agreeing with this. I was the one who asked Bondman if he'd like to take over.

Quote from: "Super Bondman 64"
 Alternately, I could run it in tandem with someone else, like Shade Guy (or Kapus, except I don't think he wants to), if that might be better.
I'd be more than happy to assist in running the expansion; I just have no confidence in running it alone.