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July 06, 2016, 01:02:00 AM
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Offline Jakeinator

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The official TheMod thread
« on: July 06, 2016, 01:02:00 AM »
Welcome to this little corner of the projects forum we like to call TheMod. On the surface this might seem like another stupid userclass mod but that isn't the case. Think of it as a playground for us (that is to say, the people working on this thing) to flex our creative muscles, learn code, practice other general design stuff and most of all have fun making something for people to enjoy.

Before you ask, Yes there was a thread for TheMod but Zomo wasn't all into keeping up with a thread so we had to make a new one from scratch.

V3 BOIS well kinda its a public beta

Changelog Here: https://pastebin.com/HDZnaXn8
Dowload Here: https://www.dropbox.com/s/hdjckls65otrozs/TheMod-V3pb.pk3?dl=0
TSPG Download Mirrior: http://allfearthesentinel.net/download?file=themod-v3pb.pk3

We're still gunna be workin' on this, don'tcha worry!

Oops i forgot to say lily was added in the changelog lul

oh yeah this mod has cursing so if you don't like it whatever.

July 08, 2016, 09:07:26 AM
Reply #1

Offline Dimpsy

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Re: The official TheMod thread
« Reply #1 on: July 08, 2016, 09:07:26 AM »
I feel as the first reveal of the new thread, I will start with something a little minor but subtle for you folk.
We have added in a new title banner for when you are in the menu.

This personally is a lot more characteristic than the old one where while you had some classes/assists interacting with each other, it didn't really show off much in my opinion. Plus the old text for it was a little too simple so with the help of Acid Trip I spiced everything up again and instead of what V1-V2 had for the banner, this time you get a vague look at all the classes and some assists that are in this mod!
But, I suppose you already notice that there are some new faces that you aren't quite familiar with (or maybe you do know?), you'll see them in due time. Oh yea, and the question marks, let's just say they're a secret and I'll only leave the folks who made the respective classes show them off when they want (this includes myself). As for me, I will be showing off a couple new classes I've made soon (though don't quote me on that).

Hope you enjoy this first teaser!

July 12, 2016, 08:22:33 PM
Reply #2

Offline Zomo.exe

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Re: The official TheMod thread
« Reply #2 on: July 12, 2016, 08:22:33 PM »
I LIVE.

One topic people bring up time and time again is the fear of clutter and 4+ bar snydrone; I myself am guilty of this kind of coding but it's what makes me feel at ease. That being said, one ongoing class project I've taken up recently is the Red Mage you may have noticed since way back in version 1. Well... discussions happened, and what was once an average performing class suddenly became quite the versatile tool:


Yeah, you saw this right. It is a kind of innate ability I'd like to call Spell Fusion. It takes whatever two spells you currently have rolled (excluding Diara), and combines their effects so to speak. Generally you will get a more powerful spell or something completely new and interesting altogether. I will say it is definitely not canon but I see it as a good twist on the typical dualcasting ability Red Mages feature in their respective game. The example being shown is Falchion, which requires some kind of wind-based spell and a sword buffing spell. This in general, as with any sword-based spell fusion, gives a temporary spellblade kind of powerup to give your physical attacks a good deal more force. The rainbow-colored bar represents your fusion ammo (activated by a custom button currently, this is still experimental), and rerolling (the red bar) spells uses a second button. While this does take inventory clutter out of the picture, it does add more button management so if that seems like a turnoff, please realize it's being looked into.

April 16, 2017, 12:50:58 AM
Reply #3

Offline Jakeinator

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Re: The official TheMod thread
« Reply #3 on: April 16, 2017, 12:50:58 AM »

April 16, 2017, 10:09:06 PM
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Offline JaxOf7

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Re: The official TheMod thread
« Reply #4 on: April 16, 2017, 10:09:06 PM »
Data
Game Button count:
(WeaponSwitch = 2
2WeaponSwitch = 1)

TF2: WeaponSwitch, Mainfire, Altfire, Relaod (5)
Overwatch: 2WeaponSwitch, Mainfire, Altfire, Reload, 2 User Buttons, 1 Ult Button (7)
TheMod: WeaponSwitch, Mainfire, Altfire, Invnext/InvPrev, Invuse, 4 User Buttons, (RapidFireBind) (11)
CBM: WeaponSwitch, Mainfire, Altfire, Invnext/InvPrev, Invuse, (RapidFireBind/JumpAttacks/GroundAttacks) (7)

TheMod classes that use extra user buttons:
user1-3
glace
sergeant john (user4 is reload)
lily
metal maiden

user1-4
yumi
belmont

All of these use 1 weapon except Metal Maiden.
/Data

So the sheer amount of buttons TheMod has is pretty atrocious.
2 User Buttons would be cool.
3 User Buttons would be tolerable.
4 User Buttons is bad.

You either need to trim some of the fat from those classes, or use WeaponSwitch/Inventory.

May 03, 2017, 07:35:24 AM
Reply #5

Offline JaxOf7

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Re: The official TheMod thread
« Reply #5 on: May 03, 2017, 07:35:24 AM »
Thought I'd make post detailing how the class variety of this mod is actually pretty lacking.
It seems to happen with community class mods.

Very few classes can really be said to have a specialised role outside "general combat."

The ones that can:
Lily - Support, area denial
Thalo - Medic
Yumi - AoE, Opponent slow
Ignis - Pretty fast, Hit-n-Run wep
uh, Jado and Metal Maiden have a shield I guess

Classes TheMod doesn't have
Flying class (Metal Maiden flies for a short time, but is clearly not specialized for it)
Mobility (Ignis is just kinda fast, there's no one leaping or dashing around the map)
Heavy class (Aquoon is highest defense at x0.75)
Slow class (Slowest is King Baku at 0.7 compared to the standard 0.8)
Light class (?) (DiscKnight and Ignis are lowest defense at x1.3, but this might be good enough)
Melee class (Always classes using a gun and a sword with these mods... never just a sword)
Ranged class (Yes these are hard in mm8bdm, but still... homing, shrapnel, and damage over range weapons are things)
Indirect class (Search Snake? Grenades launchers?)
Stealth class (Not needed at all, but it don't have one)

I mean, those are just a few of the potential classes. And the ones I approved are like... 4 out of 18?

Edit: Has come to my attention Rin's Kouhadou does about Megabuster damage, thus she is the melee class. My previous sentiment of guns and swords still stands though.

May 04, 2017, 02:14:46 AM
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Offline Dimpsy

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Re: The official TheMod thread
« Reply #6 on: May 04, 2017, 02:14:46 AM »
We used to have a flying oriented class.
There's a good few classes with mobility, I feel a class specializing in that is unnecessary.
A heavy class is planned.
Slow class could mean the exact same thing as heavy.
Ignis and DiscKnight are glass cannons, as well as Sal.
Most of the time it seems people who make melee classes they wanna add at least 1 projectile, but I feel it's sorta like Reinhardt where their specialization is in melee but they are able to shoot something to support themselves.
Ranged class could mean anything honestly.
King Baku could be considered an indirect class since most of his abilities aren't straightforward, though Lily comes close.
We used to have a stealth class, which will be reintroduced later.

May 04, 2017, 04:02:08 AM
Reply #7

Offline JaxOf7

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Re: The official TheMod thread
« Reply #7 on: May 04, 2017, 04:02:08 AM »
Slow class could mean the exact same thing as heavy.
Not quite? There are such thing as slow classes that trade in speed for indirect or long range capability as opposed to health.
Or being glass without being fast.
Ignis and DiscKnight are glass cannons, as well as Sal.
Sal and Darkile's 1.2 are not really a big deal. The larger point here is looking at the range of armor/hp values and try to get a range that allows for greater variety while still being fun.
CBM: 65 - 200 hp
Justified: x0.6 - x1.4
TheMod: x0.75 - x1.3
Ranged class could mean anything honestly.
"Long Ranged." MagnetMan, DarkMan3, SearchMan...
FreezeMan, CloudMan, Waveman to an extent.
King Baku could be considered an indirect class since most of his abilities aren't straightforward, though Lily comes close.
An indirect class isn't so much having indirect fire abilities, but having those and lacking in direct fire.
King Baku has a lot of stuff and his fire and magic mains are pretty direct.
Aquoon's got bouncing ice cubes and a water geyser, but also an ice shotgun and water balloon anyway.
And Lily's got a water flamethrower.

May 12, 2017, 03:00:34 PM
Reply #8

Offline hansungkee

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Re: The official TheMod thread
« Reply #8 on: May 12, 2017, 03:00:34 PM »
Haha... Very Funny Guys. :) Very Funny...

December 13, 2020, 03:43:27 AM
Reply #9

Offline eddiegames

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Re: The official TheMod thread
« Reply #9 on: December 13, 2020, 03:43:27 AM »
I realize it's probably unlikely given how much time has passed, and that this hasn't been updated to 5d even, but I would be ecstatic to see this becoming compatible with the newer versions, let alone new extreme weapons which would be amazing, even if that doesnt pan out I just want to say I've had a lot of fun going back to this mod off-and-on and having fun with its stupid shenanigans.