Just a new little detail here. I didn't even realize those broken windows existed in the core game until now.
As you can see, the area around Scorch Wheel's stump and the W-Tank is now flooded with mud that'll slow players down. That new bridge over said area is something I wanted to do ever since the map was created, and it finally exists!
Not only are there a lot less trees in the forest to the west of the map, but most of them also phase in and out of existence... though only in appearance. The space they are in will always remain solid.
Players can now look into the forest and the Super Arm platform from the grates lined up along the river bank. This should make it easier to locate opponents camping in those woods.
Not only are there only four trees in this area now, but getting Rain Flush is much easier now. It's still not risk-free, though... watch out for pitfalls.
The crusher is fully automatic now. I'll miss that switch, but it broke too much so it had to go.
This south-eastern cave in the map is a lot more organized now, with more space due to how getting to the W-Tank is. Although not pictured, the teleporter in the waterfall pit nearby has a teleporter ceiling texture and its floor was raised so that it isn't hidden anymore.
A couple more things to note about this map are that the gravity bug was finally fixed for good, and that the radius of the trees in the middle area was reduced by 32 units, which makes said area a lot less cluttered. Good stuff.