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Author Topic: [Map Pack] KNDM - KNDM01 v2 Teaser  (Read 51460 times)

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May 13, 2015, 09:37:58 PM
Reply #60

Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #60 on: May 13, 2015, 09:37:58 PM »
(click to show/hide)
Appearing sometime in a custom map. Though those who have seen it before should know what this means.

October 11, 2015, 07:10:51 AM
Reply #61

Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #61 on: October 11, 2015, 07:10:51 AM »
It sure has been a while since I last said anything about progress being done, eh? Can't have that, so here's a look at some changes that have been done for the next version. Huge thanks go to Mickle for his suggestions and amazing input on these maps.

KNDM02
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KNDM03
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KNDM09
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KNDM13
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More changes and adjustments are being done to the existing maps as of this post, so there's more to come. There will be some maps that will get new layouts, such as KNDM01 and KNDM12. The latter is pretty obvious as it's plagued by issues literally everywhere. However, even though KNDM01 hasn't really gotten negative reviews, I feel like I did not accomplish what I set out to do with it and thus went to try again. I'm quite receptive about constructive criticism though, so if the new layout doesn't turn out to be better to play on than the former one, please let me know as such when it's out.

That's about it for now. Go get some fresh air or something. I know I will.  :ugeek:

October 11, 2015, 09:44:04 PM
Reply #62

Offline Superjustinbros

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #62 on: October 11, 2015, 09:44:04 PM »
I like that update to KNDM13.

March 19, 2016, 06:32:07 PM
Reply #63

Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #63 on: March 19, 2016, 06:32:07 PM »
Hey, I'm back! And I'm bringing a rather huge update! Over the past month, I've been mainly focused in making changes to the existing maps, while slowly but steadily creating new ones. Let's look into this screenshot dump where I'll explain things in more detail.

KNDM04
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KNDM05
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KNDM06
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KNDM07
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KNDM08
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KNDM10
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KNDM14
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KNDM15
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KNDM17
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KNDM18
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One of my main goals for KNDM-v2a is to completely redo the health and ammo layouts. This has already been done for a few of my maps, such as KNDM08. I've noticed that having those pickups right against corners only is a really bad idea.

So what about KNDM01? It's going to be replaced, mainly due to the same issue as KNDM06 - it's an eyesore. However, the layout is also pretty confusing as since it's completely symmetrical, it's very easy to get lost and lose track of other players. As for what it's getting replaced with, I'm keeping that under wraps along with many other things to come. I can say, however, that I aim to retain the explosive weapon layout while at the same time introducing new concepts. Of course though, that also means it will be a new layout, which will hopefully turn out to be pretty interesting if its gimmicks are used correctly.

That's it for this update! See y'all later.

...

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March 20, 2016, 03:05:46 AM
Reply #64

Offline Superjustinbros

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Re: [Map Pack] KNDM - v2a Progress Update!
« Reply #64 on: March 20, 2016, 03:05:46 AM »
Looking like one heck of an update so far!

March 27, 2016, 01:02:06 AM
Reply #65

Offline fortegigasgospel

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Re: [Map Pack] KNDM - v2a Progress Update!
« Reply #65 on: March 27, 2016, 01:02:06 AM »
Oh man I almost forgot to actually post here, I ment to come back to it. The changes are looking great so far Knux, keep up the good work, looking forward to seeing these in play.

May 20, 2016, 04:19:03 AM
Reply #66

Knux

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Re: [Map Pack] KNDM - v2a Progress Update!
« Reply #66 on: May 20, 2016, 04:19:03 AM »
I've been pretty quiet lately, though that's due to being busy with a lot of IRL stuff and other projects I'm working on. Even so, I figured I should give y'all a teaser of what's going on with KNDM01's remake, so here it is.
(click to show/hide)

May 20, 2016, 04:48:31 AM
Reply #67

Offline Rozark

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Re: [Map Pack] KNDM - v2a Progress Update!
« Reply #67 on: May 20, 2016, 04:48:31 AM »
What the heck is that thing?

As for that purple in the centaurman looking one, it's quite a bit bright/light. Would you mind darkening it so it isn't as bright? It could also be just the large monotony of purple against that one wall.

May 20, 2016, 06:14:28 AM
Reply #68

Offline NemZ

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Re: [Map Pack] KNDM - v2a Progress Update!
« Reply #68 on: May 20, 2016, 06:14:28 AM »
This is the heck that thing is:  Journey to Silius (pretty sure they Sirius, but what ya gon' do?)



Kinda meh gameplay in this mostly forgotten NES game and a bit too much 'yay, more bricks' in the graphics department, but the music is dark and super groovy.

May 20, 2016, 11:20:55 AM
Reply #69

Offline Korby

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Re: [Map Pack] KNDM - KNDM01 v2 Teaser
« Reply #69 on: May 20, 2016, 11:20:55 AM »
I really like those browns.

May 20, 2016, 05:57:42 PM
Reply #70

Offline Superjustinbros

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Re: [Map Pack] KNDM - KNDM01 v2 Teaser
« Reply #70 on: May 20, 2016, 05:57:42 PM »
I instantly recognized the Journey to Sillius textures; Good to see another obscure (even if a bit mediocre) NES/FC title get represented.

May 29, 2016, 10:47:49 PM
Reply #71

Knux

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Re: [Map Pack] KNDM - KNDM01 v2 Teaser
« Reply #71 on: May 29, 2016, 10:47:49 PM »
Here's a quick little update about KNDM02. The first screenshot is a change which Shade Guy suggested a long time ago, with a twist.
(click to show/hide)
I'm also working on other details for this map, such as removing the troublesome 3D floors from the skybox (just going to design textures with the tileset) and replacing the music.