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SetCvarString("mm8bdm_map_creator", "NAME");SetCvarString("mm8bdm_map_icon", "ICON");SetCvarString("mm8bdm_map_background", "BACKGROUND");SetCvarString("mm8bdm_map_musicname", "MUSIC NAME");SetCvarString("mm8bdm_map_musiccomposer", "MUSIC COMPOSER");SetCvarString("mm8bdm_map_musicgame", "MUSIC GAME");SetCvarString("mm8bdm_map_bossmusic", "BOSS THEME");SetCvarString("mm8bdm_map_victorymusic", "VICTORY THEME");SetCvarString("mm8bdm_map_intensemusic", "INTENSE THEME");
mm8bdm_map_background - 264 x 92 background image of the card. You can make your own or use one included in the mm8bdm pk3. Click here for an image gallery of all title cards and their graphic codes. Default is "MAPCD10".
Maybe "intense" could be used in core during Team LMS or a Duel? Say, there's only one player left on each team for TLMS, or in Duel both players are just one frag away from winning. Those two modes seem perfect for an "intense" situation in my opinion.