(http://i74.photobucket.com/albums/i248/Cowman_bucket/otbr.png) (http://cutstuff.net/mm8bdm/?p=134)
BOT APOCALYPSE
After many months of development, here is the long awaited game mode originally thought up and hosted by SaviorSword and T's Inventions. The goal is to automate what they had done manually. There's probably some issues, but here's the release of my original concept and game mode implementation. Some maps might have issues.
http://doom.dogsoft.net/download.php?f= ... oc-v2c.zip (http://doom.dogsoft.net/download.php?f=Unsorted%20Uploads/botapoc-v2c.zip) | File Size: 24.56 KB
http://www.mediafire.com/?62vbwy0jk435vz3 | Mediafire mirror
(http://i1143.photobucket.com/albums/n624/day5ive/Screenshot_Doom_20110401_041216.png)
(http://i1143.photobucket.com/albums/n624/day5ive/Screenshot_Doom_20111012_122122.png)
(http://i1143.photobucket.com/albums/n624/day5ive/Screenshot_Doom_20110401_020842.png)
What is it?
Bot Apocalypse is a Tactical Team Mode where a team of human controlled players battle it out against a team of bots lead by one human leader. The last man standing's team wins!
If you want to host this yourself simply load the wad as TLMS and set a win limit. You should probably set
sv_lmscountdowntime 7
as a minimum. The default is 10.
Recommended options to enable but not required
-Chasecam
-Crouching
-Drop weapons
-Randomize maps
v2c changes
-Renumbering of scripts for compatibility with Qbox mode
-Ballade army replaces Roll army
-Adds in the random bot weapon switching AI from Qbox mode when hosted as standalone (AI is improved)
Although Sick provides an "explanation" from a sort of theatrical view, I prevent a more pragmatic one: The bot stats for Mega Man, Roll, etc. are rather poor in comparison to the rest of the bots. (House robots don't have good combat skills, I guess.) If those bots are included it'll put the leader at a natural disadvantage.
Alternative explanation: Bob!
(http://www.bobandgeorge.com/archives/comics/0408/040803.png)