Download (http://gummywormz.github.io/dl/mmuclasses-v1a.pk3)
This classes mod features the robot masters of Mega Man Unlimited, and some bonus classes. Bots with custom chats are also included (but may be buggy).
NOTE: Please do not play on maps with low gravity water such as Ice Man's stage. Stages like dive man that are always underwater should be fine. This should be fixed in v3b of MM8BDM.
Classes Included:
TankMan - Fire: Tank Arsenal, AltFire: Tank Ram
CometWoman - Fire: Comet Orbit (Rotates when you hit a player), AltFire: Comet Dash
GlueMan - Fire: GlueShot, Hold to charge for more glue
JetMan - Fire: Jet Missile (Hold to turn into a homing shot), AltFire: Fly (Press fire to drop bombs when flying)
NailMan - Fire: Nail Buster, AltFire: Nail Shield (Press alt again to send your head out. Press fire to have it return to you.)
TriNitroMan - Fire: Nitro Blast, AltFire: Party Cracker
YokuMan - Fire: Yoku Shot, AltFire: Cloak (Get hit when cloaked to feign death.) Items regen slowly when you have full ammo.
YoyoMan - Fire: YoYo Cutter (Aim at the ground to extend your reach.), AltFire: Sends a yoyo cutter along the ground with no range limits.
RainbowMan - Fire: Rainbow Beam, AltFire: Rainbow Arrow. Press Fire again with a rainbow arrow out to activate the arrow's flash.
Shampoo - Weapon 1 Fire: Dumpling Bomb, AltFire: Delivery Box Blowout (stuns enemies) Weapon 2 Fire: Spade / Dagger Weapon 2 Altfire: switches firing modes
HammerMan - Fire: Hammer Toss, AltFire: Hammer Stomp (Stuns enemies and sends a powerful, fast wave forward)
MysteriousCharacter - Fire: Dash (Hold to extend reach), AltFire: Shield, Altfire + Main Fire: Shoryuken
Credits:
Jaxof7 - MysteriousCharacter class, additional coding.
FTX - TankMan skin
Linnie - Yoyo Man and Jet Man skins.
Blaze - Nail Man skin.
Copy Robot - Yoku Man skin.
Geno - CometWoman skin.
And why should those characters be removed? There has been no reasonable argument for the removal of either. The reason they are in here in the first place is to expand the roster so this wouldn't get really boring really quickly.
Hammer Man should just be removed until he's actually fully complete, at least. Full rotations on his projectile, maybe his skin. He's a miniboss, so he's really the easiest one to make an argument for axe-ing.
Shampoo was literally a side character who showed up as a one in a thousand chance in the shop. She doesn't actually belong in the game.
Mysterious Character should be reserved for the boss of the MMU campaign, whenever that comes out. He has no business being a class. Also, trying to dodge the spoiler bullet with a class that is literally a walking spoiler is in and of itself a terrible idea.
To make matters worse, all of these classes are incredibly uninspired. "To expand the roster" isn't a good excuse for bland classes. If you get bored by 9 unique classes, then obviously some more work should be put into those 9 classes.
{
name = "ctEvilRobot"
accuracy = 1
intellect = 3
evade = 0
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "DuoFistWep"
color = "00 00 00"
gender = "male"
skin = "evilrobot"
class = "Evilrobot"
revealed = true
script = "humanbot"
chatlump = "chats/BOTEROB"
chatfrequency = 25
}
Just so you know
EvilRobot's final boss status is not going to hinder him becoming a class.
He has a gameplay experience to offer and I intend to explore it.
"Uninspired" is an uninspired criticism, stop using it.