Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: TERRORsphere on November 24, 2010, 08:53:20 PM

Title: Tutorial collection.
Post by: TERRORsphere on November 24, 2010, 08:53:20 PM
Here you can post links and request tutorials. You're allowed to post links from other websites such as Youtube or Skulltag.

Here's the current list of tutorials.
Creating new skins for MM8BDM (Cutmanmike) (http://cutstuff.net/forum/viewtopic.php?f=18&t=475)
Getting started with Doom Builder 2 (Cutmanmike) (http://cutstuff.net/forum/viewtopic.php?f=18&t=841)
Making custom Crosshairs. (DoomThroughDoom) (http://cutstuff.net/forum/viewtopic.php?f=6&t=495)

How to Make Your Own Bots (squidgy617) (http://cutstuff.net/forum/viewtopic.php?f=18&t=506)
Installing MM8BDM on Mac OSX (partkyle) (http://cutstuff.net/forum/viewtopic.php?f=27&t=1095)
Hosting a server in the MM8BDM Launcher (Cutmanmike) (http://cutstuff.net/forum/viewtopic.php?f=27&t=750)

Port Forwarding I CANT SEE MY SERVER ON THE LIST! (Cutmanmike) (http://cutstuff.net/forum/viewtopic.php?f=27&t=751)
Using ZDL to launch MM8BDM custom content (Ivory) (http://cutstuff.net/forum/viewtopic.php?f=27&t=1044)
Installing MM8BDM on Linux (Cutmanmike, fadein, MechaS3K) (http://cutstuff.net/forum/viewtopic.php?f=27&t=1079)

Weapon DECORATE tutorial (Nightfall) (http://www.skulltag.com/forum/viewtopic.php?f=43&t=26030)
Add colours in names and text. (Skulltag wiki) (http://www.skulltag.com/wiki/FAQ#How_do_I_add_colors_to_my_name.3F)
Sky box and Basic sky tricks (DoomThroughDoom) (http://cutstuff.net/forum/viewtopic.php?f=6&t=1673)

How to create your own Music WADs (Ashley) (http://cutstuff.net/forum/viewtopic.php?f=18&t=1634)
Which Music format's are compatible with "Skulltag". (Zdoom Wiki) (http://zdoom.org/wiki/Music_format)
Importing new textures into MM8BDM (CutmanMike) (http://cutstuff.net/forum/viewtopic.php?f=29&t=1899)

Adding music to your map(s). (DoomThroughDoom) (http://cutstuff.net/forum/viewtopic.php?f=29&t=2058)
MAPINFO + Custom Music (Ivory) (http://www.cutstuff.net/forum/viewtopic.php?f=27&t=2596)
Flanny's Map making guide for dummies (Flandre Scarlet) (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=2512)

Music compression in Audacity (http://www.cutstuff.net/forum/viewtopic.php?f=27&t=3332)
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on November 24, 2010, 09:02:52 PM
Request too is allowed, eh? "Making skins from scratch for dummies". please ^^
Title: Re: Tutorial collection.
Post by: Max on November 24, 2010, 09:03:34 PM
Quote from: "DoomThroughDoom"
Creating new skins for MM8BDM (Cutmanmike) (http://cutstuff.net/forum/viewtopic.php?f=18&t=475)

Dahdaaaa
Title: Re: Tutorial collection.
Post by: TERRORsphere on November 24, 2010, 09:05:04 PM
Quote from: "tsukiyomaru0"
Request too is allowed, eh? "Making skins from scratch for dummies". please ^^
Quote from: "Yellow Devil"
Quote from: "DoomThroughDoom"
Creating new skins for MM8BDM (Cutmanmike) (http://cutstuff.net/forum/viewtopic.php?f=18&t=475)

Dahdaaaa
When I said request, I didn't mean request an existing tutorial >_>
Title: Re: Tutorial collection.
Post by: Korby on November 24, 2010, 09:09:54 PM
I think Ivory wouldn't mind a tutorial on sinking platforms that don't go up further than they're supposed to.
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on November 24, 2010, 09:10:39 PM
It wasn't what I meant... I meant drawing from scratch, without any base. I have a guess that it involves analyzing both top and side view of object to have an idea on how to draw the whole rotation.
Title: Re: Tutorial collection.
Post by: Max on November 24, 2010, 09:13:01 PM
It's not hard buddy. If you got a good maths grade it's easy to imagine things in 3D... I had to do that for the longest time because I was terrible at it xD
Title: Re: Tutorial collection.
Post by: TERRORsphere on November 24, 2010, 09:14:51 PM
Quote from: "tsukiyomaru0"
It wasn't what I meant... I meant drawing from scratch, without any base. I have a guess that it involves analyzing both top and side view of object to have an idea on how to draw the whole rotation.
Ok, I'll write one for you.


Tutorial for making skins:

Tip 1.

Practice.



Ok, next question!
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on November 24, 2010, 09:17:06 PM
Quote from: "Yellow Devil"
It's not hard buddy. If you got a good maths grade it's easy to imagine things in 3D... I had to do that for the longest time because I was terrible at it xD
I'm even worse at math
Title: Re: Tutorial collection.
Post by: Max on November 24, 2010, 09:18:14 PM
Lolfail

You can't be that bad. Just try something.
Title: Re: Tutorial collection.
Post by: TERRORsphere on November 24, 2010, 09:18:45 PM
I said next question.

Read first post to remind yourself's the point of this topic.
Title: Re: Tutorial collection.
Post by: TheBladeRoden on November 25, 2010, 01:35:38 AM
I request a weapon creation tutorial
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on November 25, 2010, 02:22:00 AM
Quote from: "TheBladeRoden"
I request a weapon creation tutorial
I second that because I'm a curious bastard.
Title: Re: Tutorial collection.
Post by: Alucard on December 08, 2010, 10:36:29 PM
Request: How to put your custom music into a .WAD that can play while you're fragging bots/killing Roboenza victims/Being a cheater
Title: Re: Tutorial collection.
Post by: Korby on December 08, 2010, 10:41:22 PM
...
New .pk3/.wad(?)
Add lump from file
(Music file)
Go in console in game
changemus (name of your song)
???
PROFIT
Title: Re: Tutorial collection.
Post by: Alucard on December 08, 2010, 11:00:03 PM
I need moar details on that.

I tried, it says "music is not found"

EDIT: I got that part down, I just need to know how to set music codes.
Title: Re: Tutorial collection.
Post by: Korby on December 08, 2010, 11:01:41 PM
Cannot have spaces in its name.
Helps if you rename it to something like (three letters)mus
Title: Re: Tutorial collection.
Post by: Alucard on December 08, 2010, 11:02:19 PM
I didn't put spaces in the name.

I just need to know how to get the music codes set now.
Title: Re: Tutorial collection.
Post by: Korby on December 08, 2010, 11:03:10 PM
Define "music code"
Title: Re: Tutorial collection.
Post by: Alucard on December 08, 2010, 11:07:08 PM
The music's "changemus" code.
Title: Re: Tutorial collection.
Post by: Korby on December 09, 2010, 03:20:08 AM
That's the name of the file.
To change it, just rename the file in SlumpED
Title: Re: Tutorial collection.
Post by: TERRORsphere on December 09, 2010, 04:50:32 AM
Maximum of 8 characters in the title.
Title: Re: Tutorial collection.
Post by: Alucard on December 11, 2010, 12:30:20 AM
Ok, I did everything you said, and now when I try it the music doesn't play in-game for some reason. It found it, but not play it. HALP!
Title: Re: Tutorial collection.
Post by: TERRORsphere on December 18, 2010, 03:35:28 AM
Updated 1st post. I would really appreciate this if this thread was stickied...
Title: Re: Tutorial collection.
Post by: Ashley on March 18, 2011, 03:33:21 AM
Music WAD Tutorial by me here (http://cutstuff.net/forum/viewtopic.php?f=18&t=1634).

Just thought this should be added, since some people still can't figure it out.
~I second that this topic should be stickied.
Title: Re: Tutorial collection.
Post by: Alucard on March 18, 2011, 08:13:38 PM
Ashley...if that wasn't a dead topic bump, I dunno what is.
Title: Re: Tutorial collection.
Post by: TERRORsphere on March 19, 2011, 12:29:32 AM
... This topic isn't dead.

Also, I bumped it.
Title: Re: Tutorial collection.
Post by: Alucard on March 19, 2011, 12:49:18 AM
Yeah, it was kinda dead...

Quote from: "post date of Ashley's post"
March 17th, 2011

Quote from: "Post time of the previous post"
December 17th, 2010


...I'm pretty sure that counts as "dead"
Title: Re: Tutorial collection.
Post by: Kapus on March 19, 2011, 01:20:27 AM
Who cares if its dead? Tutorials are good.
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on March 19, 2011, 01:27:03 AM
Quote from: "Kapus"
Who cares if its dead? Tutorials are good.
Specially when they are as elaborated as CMM's Weapon Template.
Title: Re: Tutorial collection.
Post by: Ivory on March 19, 2011, 01:27:28 AM
Alright, for the record. It is okay to bump topics such as these so long as the post is relevant. Which Ashley's post was.

DTD, I wish I could sticky topics, but only Cutty can do that. You'll have to go pester him to do that.
Title: Re: Tutorial collection.
Post by: TERRORsphere on March 19, 2011, 02:07:41 AM
I pressed the bump button.
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on March 30, 2011, 06:42:50 PM
Request: Controllable projectile tutorial (like that Half Life 2's Missile or Tron 2.0's Disc Primitive)

I managed to google around for info on this, but all I found was this:
http://flandre.zdoom.org/viewtopic.php? ... 6c5e7f3a11 (http://flandre.zdoom.org/viewtopic.php?f=3&t=29112&sid=d714d19ca62781d88b1d7d6c5e7f3a11)

If possible, add an explanation at what this or that command does.
Title: Re: Tutorial collection.
Post by: Alucard on March 30, 2011, 08:30:00 PM
Quote from: "Dat URL tsukiyomaru0 posted"
http://flandre.zdoom.org/blahblahblahviewtopic something

Quote from: "Now with the part I want to point out in with big letters."
flandre

Touhou has even spread into ZDoom Wiki...is NOTHING SAFE?!?!?
Title: Re: Tutorial collection.
Post by: Ivory on March 30, 2011, 08:49:50 PM
Quote from: "Alucard"
Touhou has even spread into ZDoom Wiki...is NOTHING SAFE?!?!?

There was also a time when the ZDoom wiki was called remilia.zdoom/wiki/
Title: Re: Tutorial collection.
Post by: Alucard on March 30, 2011, 09:14:58 PM
Quote from: "Ivory"
Quote from: "Alucard"
Touhou has even spread into ZDoom Wiki...is NOTHING SAFE?!?!?

There was also a time when the ZDoom wiki was called remilia.zdoom/wiki/

Next thing you know it's gonna be called Utsuho.ZDoom.wiki/
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on March 30, 2011, 09:24:22 PM
Quote from: "Alucard"
Quote from: "Ivory"
Quote from: "Alucard"
Touhou has even spread into ZDoom Wiki...is NOTHING SAFE?!?!?

There was also a time when the ZDoom wiki was called remilia.zdoom/wiki/

Next thing you know it's gonna be called Utsuho.ZDoom.wiki/
Excuuuuuuuuuuse me, but could leave the offtopic subject off the topic? :S
Title: Re: Tutorial collection.
Post by: TERRORsphere on March 30, 2011, 11:18:25 PM
Stfu, it's my topic, I choose what we talk about.

We now talk about haggis.
Title: Re: Tutorial collection.
Post by: Alucard on March 30, 2011, 11:26:42 PM
Quote from: "DTDsphere"
We now talk about haggis.

First discussion on them: What the hell are haggis?
Title: Re: Tutorial collection.
Post by: TERRORsphere on March 30, 2011, 11:33:19 PM
Quote from: "Wikipedia"
Haggis is a dish containing sheep's 'pluck' (heart, liver and lungs), minced with onion, oatmeal, suet, spices, and salt, mixed with stock, and traditionally simmered in the animal's stomach for approximately three hours.

Haggis sucks, we are now talking about tutorials.
Title: Re: Tutorial collection.
Post by: Alucard on March 31, 2011, 12:12:24 AM
Which tutorial would you like to talk about, DTD?
Title: Re: Tutorial collection.
Post by: TERRORsphere on March 31, 2011, 12:18:24 AM
The tutorial for you to stop posting in my topics :)
Title: Re: Tutorial collection.
Post by: ficarra1002 on May 01, 2011, 04:02:16 PM
Quote from: "Muzaru"
Quote from: "Korby"
Which water effects?
The whole water gravity and false ceiling thing...
I'd like a how-to also.
Title: Re: Tutorial collection.
Post by: MegaTuga on May 02, 2011, 11:21:48 AM
Posting so I can have this topic where I can see it XD

Just kidding. But I do think it's a very useful gathering of tutorials. Might come in handy.
Title: Re: Tutorial collection.
Post by: ficarra1002 on May 02, 2011, 12:57:25 PM
Quote from: "MegaTuga"
Posting so I can have this topic where I can see it XD

Just kidding. But I do think it's a very useful gathering of tutorials. Might come in handy.
It's stickied, shouldn't have any problem finding it.
Title: Re: Tutorial collection.
Post by: Duora Super Gyro on May 16, 2011, 01:14:01 PM
this thread helped me alot, thanks :D
Title: Re: Tutorial collection.
Post by: tsukiyomaru0 on May 16, 2011, 02:31:05 PM
Can my Weapons Tutorial (http://wadhost.fathax.com/files/Weaponstutorial.zip) be added to the list?
Has some usefull effects that some people could use.
Title: Re: Tutorial collection.
Post by: Tails_Of_Tales on May 18, 2011, 10:51:18 AM
viewtopic.php?f=27&t=2562 (http://cutstuff.net/forum/viewtopic.php?f=27&t=2562)

Go here, look in Ivory's post (the second post in the topic)
His. Post. Should. Be. Made. A. Tutorial!

Im serious. I had no idea how to use MAPINFO until HE explained it in exact detail. the "How to add music to your map" topic gives little detail at all. This info should be created into a tutorial for MAPINFO help. :D
Title: Re: Tutorial collection.
Post by: Ivory on May 18, 2011, 08:54:33 PM
Actually, I just wrote up a full fledged mapinfo + custom music tutorial for the sole purpose of having something to link to when I get one of my numerous PM's about it.
http://www.cutstuff.net/forum/viewtopic.php?f=27&t=2596
Title: Re: Tutorial collection.
Post by: Balrog on May 21, 2011, 03:23:07 PM
viewtopic.php?f=30&t=2054 (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=2054)

In case anyone wants to make medals.... I actually have a few, need to get my old computer fixed so I can copy them over.

^ this means hands off, baka.
Title: Re: Tutorial collection.
Post by: MasterXman on June 27, 2011, 04:43:42 PM
is there a tutorial for making enemies for invasion?
is there a tutorial for making classes?
Title: Re: Tutorial collection.
Post by: mike858 on July 03, 2011, 04:38:55 PM
request: How to use skins on IDE
Title: Re: Tutorial collection.
Post by: TERRORsphere on July 03, 2011, 05:02:29 PM
Quote from: "mike858"
request: How to use skins on IDE
Should be exactly the same as using skins in anything else.
Title: Re: Tutorial collection.
Post by: ficarra1002 on July 03, 2011, 07:55:55 PM
Quote from: "mike858"
request: How to use skins on IDE
Just make a skins folder derp.
Title: Re: Tutorial collection.
Post by: mike858 on July 04, 2011, 02:14:17 AM
now how about custom skins and sorta bots appearing in the skin changer in roll's room? i have a bot that has a roll comment, but i cant seem to accsess it from roll's room.
Title: Re: Tutorial collection.
Post by: Ivory on July 04, 2011, 02:19:44 AM
You can't edit the skin changer at all. Sorry.
Title: Re: Tutorial collection.
Post by: mike858 on July 04, 2011, 02:22:11 AM
then how do i use my roll comment???
Title: Re: Tutorial collection.
Post by: Ivory on July 04, 2011, 03:25:14 AM
You can't.
Title: Re: Tutorial collection.
Post by: mike858 on July 05, 2011, 03:33:54 AM
than whats the point of roll comment? i see other bots use it.
Title: Re: Tutorial collection.
Post by: MahBoi on July 06, 2011, 01:40:40 AM
Tried to access the sky tutorial, but it said I wasn't authorized? (Noobish question, I know, but hey i am kinda-sorta new here so cut me a break. No pun intended.)  :?
Title: Re: Tutorial collection.
Post by: Ivory on July 06, 2011, 01:43:37 AM
It was located in a forum that normal users can't accessed, I moved it out so it can be viewed again.
Title: Re: Tutorial collection.
Post by: MahBoi on July 06, 2011, 01:50:38 AM
Cool, thanks Ivory. Working on my second map and wanted to make it outdoors.  :)
Title: Re: Tutorial collection.
Post by: DVS on July 09, 2011, 12:50:47 AM
May I request a tutorial for placing various maps in to one .wad/.pk3/whatever? I'm fairly new at this, so if I've overlooked  something incredibly obvious,please point it out. Thanks!
Title: Re: Tutorial collection.
Post by: mike858 on July 11, 2011, 12:01:43 PM
how to add custom bots to a server???
Title: Re: Tutorial collection.
Post by: TERRORsphere on September 04, 2011, 09:35:06 PM
Anyone wanna help these people out? ^
Title: Re: Tutorial collection.
Post by: Alucard on September 04, 2011, 10:14:56 PM
I'll help Mike out. I don't really need a tutorial for it...

Anyway:

Just add it like you do a normal bot, using the Add File button on your Host Tab for MM8BDM.

I'll make a Tutorial.

EDIT: That tutorial's locked, but you can just go to the one by CutmanMike (Seen on the first post of this topic) with Hosting a Server using Launcher.
Title: Re: Tutorial collection.
Post by: RemChu on October 23, 2011, 04:03:49 AM
Can we get a /c thread?

I don't know all the colors lol...
Title: Re: Tutorial collection.
Post by: Korby on October 23, 2011, 04:13:52 AM
viewtopic.php?f=30&t=506 (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=506)
Title: Re: Tutorial collection.
Post by: SeishiroLeonhart on December 05, 2011, 07:51:45 PM
How to play online?
Title: Re: Tutorial collection.
Post by: Korby on December 05, 2011, 08:49:43 PM
Doomseeker is a popular choice.
Title: Re: Tutorial collection.
Post by: Outragous on August 18, 2012, 03:48:42 PM
HMMM. I should probably make a video tutorial on the basics of the game and using Doomseeker. :/
Title: Re: Tutorial collection.
Post by: Mendez on August 19, 2012, 12:11:17 AM
Quote from: "Outragous"
HMMM. I should probably make a video tutorial on the basics of the game and using Doomseeker. :/
Controls:

Doomseeker:
Title: Re: Tutorial collection.
Post by: Tengu on August 19, 2012, 04:35:15 AM
Those are good tutorials, Christopher Walkin.


We should just have a thread for specifically tutorial videos though
Title: Re: Tutorial collection.
Post by: Zard1084 on November 14, 2012, 11:37:06 PM
Ok guys I'm trying to make my class for CSCC But i have no clue where to start Mostly due to that i cant find anything that explains it can you guys help me?
Title: Re: Tutorial collection.
Post by: Korby on November 15, 2012, 12:53:05 AM
Do you know how to make weapons?
Title: Re: Tutorial collection.
Post by: Zard1084 on November 15, 2012, 02:00:42 AM
Yes i have one right now its Here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)
Title: Re: Tutorial collection.
Post by: Jakeinator on December 28, 2012, 06:22:46 PM
I could really use a custom actor tutorial. I'm trying to add custom spikes to a stage, I think i got what I need but I'm not 100 % also it appears that the actor Isn't showing up for use in DB2.

EDIT: Also I'm not sure if I'm in the correct topic for saying this :P
Title: Re: Tutorial collection.
Post by: TERRORsphere on January 01, 2013, 05:29:24 AM
Quote from: "Eon_and_Rush"
I could really use a custom actor tutorial. I'm trying to add custom spikes to a stage, I think i got what I need but I'm not 100 % also it appears that the actor Isn't showing up for use in DB2.

EDIT: Also I'm not sure if I'm in the correct topic for saying this :P
You need to give the actor a DoomEd Number.
Title: Re: Tutorial collection.
Post by: Linnie on August 13, 2013, 08:24:13 PM
If anyone with coding ability has a lot of their time on their hands, I'm attempting to code a custom Hale, and I have no idea what I'm doing. I know this would be a daunting task, but if possible, would anybody be able to write up a tutorial to create Hale classes, or classes in general? I asked someone if a classes tutorial existed, and I was told that none did.
Title: Re: Tutorial collection.
Post by: BombHornet on November 01, 2013, 05:00:20 PM
How about making a tutorial on creating HUD for weapons or making Classes? I've been searching everywhere to the end but no results. And I'm trying to make Megaman Zero classes, which I plan on making Harpuia, Leviathan, Fefnir, Phantom, Copy X, and Zero(protagonist version). I'm gonna post my project on the other board.
Title: Re: Tutorial collection.
Post by: Knux on May 16, 2014, 08:22:56 PM
It's been quite a while since someone posted anything in this thread, but I wanted to place some mapping advice in here. Just to not make a new thread for it.

[2:37:35 PM] Knux: Just draw and keep at it, and if at a certain point it feels like it's too big or something, edit it.

[2:37:54 PM] Knux: Just strive to your original goal as much as possible.

[2:38:08 PM] Knux: If it really doesn't work in the end, then that's the right time to try something else.

[2:38:50 PM] Knux: Most of my maps, I've felt like scrapping before half the layout was done because I thought they wouldn't amount to something. But the FTM compo reaffirmed something valuable. Mapping is all about problem solving.

[2:39:19 PM] Knux: In the case of my Stone Man map, that was going to be scrapped at three areas done.

[2:39:36 PM] Knux: But what I did was get away from the computer and do something entirely different.

[2:39:45 PM] Knux: Later, when I came back, whoop. So. Many. Ideas.

[2:40:27 PM | Edited 2:40:43 PM] Knux: But the trick when being stumped is to completely forget you got stumped and clear your mind by simply doing other stuff. Frustration is creativity's enemy.

And remember, when mapping, what you intend to make is the problem you need to solve in itself.
Title: Re: Tutorial collection.
Post by: Zero1000 on October 12, 2014, 06:39:07 AM
Can i request a class maker tutorial?
Title: Re: Tutorial collection.
Post by: RageBurner on January 29, 2016, 06:26:44 AM
I'd like to request a SBARINFO tutorial, myself.
I remember coming across a nice horizontal bar made by Lego, so I'd like to try making my own,
based on the MM8 hud style (smooth bars).

I have the graphics on hand, but I'm not sure what to do with them (although I've been trying to fiddle with Lego's HUD in SLADE, I hope he doesn't mind).

My idea is making a MM8 HUD with 3 gauges on a horizontal orientation, so it can be used with class mods that need two gauges for weapons.
Title: Re: Tutorial collection.
Post by: original-jerem on April 16, 2016, 08:09:27 PM
Hello everybody !

I am French, so it's difficult to explain me. I like so much MM8BDM, thank you very much for creators of this game !

But I have problemes to play online with somes servors...
For exemple, this night there are 3 servors with true players (not BOT), but I can't join this games... when I click on "join" this message appear:

"Doomseeker - files are missing [......] Do you want Wadseeker to find the missing WADs? "
When I click on YES, it's appear "Wadseeker will not work correcly [.....] please review your config or refer to online [...]"

I am so sorry, I am lost ! Can you help me please ?
Friendly
Title: Re: Tutorial collection.
Post by: Korby on April 17, 2016, 03:30:04 PM
Do you have Wadseeker set up to grab wads from http://www.best-ever.org/wads/ (http://www.best-ever.org/wads/) ?
This may be your problem.
Title: Re: Tutorial collection.
Post by: original-jerem on April 19, 2016, 02:08:13 PM
hum... the probleme is that wadseeker doesn't download himself wad missing...
Title: Re: Tutorial collection.
Post by: King Dumb on April 19, 2016, 02:59:34 PM
Hey original-jerem! I've included some pictures so that hopefully we can get your problem fixed!


1. Make sure you add http://www.best-ever.org/wads/ (http://www.best-ever.org/wads/) to your Wadseeker list.
(http://i.imgur.com/W4DuKTk.png)

2. Make sure that Wadseeker is putting the files someplace where Doomseeker can find them. In other words, make sure your Wadseeker file location (Wadseeker -> General) matches your File Paths location. Also, I think the error you're getting may have something about "Target directory is not set, is invalid or cannot be written to," so make sure the directory you use actually exists!
(Click the spoiler to see the image)
(click to show/hide)
Title: Re: Tutorial collection.
Post by: original-jerem on April 22, 2016, 10:48:21 PM
Dear King Dumb,

Thank for you wonderful help, I found the problem !!
I am very grateful about you !

I hope meet you one day on any deadmatch !
Title: Re: Tutorial collection.
Post by: proto_man 3000 on August 29, 2020, 07:17:27 PM
request: a tutorial for making classes from scratch in mm8bdm
Title: Re: Tutorial collection.
Post by: snakegil on January 31, 2021, 06:40:02 PM
Necesito su ayuda
¿Podría alguien con el skin plantman.exe pasármelo? por qué el enlace original ya no funciona
gracias