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Author Topic: Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?  (Read 2897 times)

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February 28, 2018, 02:55:39 PM
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Offline PacDan16

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Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?
« on: February 28, 2018, 02:55:39 PM »
(I made a post over at "gbatemp.net" too, if anyone is interested: https://gbatemp.net/threads/is-there-a-way-to-play-the-doom-mod-mega-man-deathmatch-on-a-homebrew-enabled-wii.497650/#post-7854446)

Is there anyone who has technical/programming knowledge, interest in the Nintendo Wii Hacking community, or any ideas how to do this?
Thanks.  :mrgreen:


February 28, 2018, 03:04:14 PM
Reply #1

Offline CutmanMike

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Re: Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?
« Reply #1 on: February 28, 2018, 03:04:14 PM »
This would require someone porting Zandronum to the Wii which would be very difficult and time consuming, I don't think this will ever happen.

February 28, 2018, 03:12:24 PM
Reply #2

Offline PacDan16

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Re: Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?
« Reply #2 on: February 28, 2018, 03:12:24 PM »
Oh, what a shame. Thanks for the response. Maybe we'll see it on console mods one day...


Has someone done that on any modded system yet? I'm curious...

May 03, 2018, 12:56:18 AM
Reply #3

William

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Re: Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?
« Reply #3 on: May 03, 2018, 12:56:18 AM »
This would require someone porting Zandronum to the Wii which would be very difficult and time consuming, I don't think this will ever happen.
Does the software renderer for Zandronum depend on x86 processor assembly language?  If so, then a whole new renderer would have to be written.
OpenGL is out of the question, unless one wants to rewrite it from scratch for the Gamecube/Wii GPU.
Other than that, there is a lot of OS bindings in Zandronum that would have to be rebound to a Gamecube/Wii SDK.

June 03, 2018, 12:50:43 AM
Reply #4

Offline frozenLake

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Re: Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?
« Reply #4 on: June 03, 2018, 12:50:43 AM »
OpenGL is out of the question, unless one wants to rewrite it from scratch for the Gamecube/Wii GPU.

gl2gx is a thing, but it probably isn't up to date enough to be functional. Still, something that can be noted.