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Topics - Giga Otomia

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Just in case anyone wasn't aware. It's still perfectly safe to visit the site, I'd assume, but Mike probably has to renew that.

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So I'm probably going to be making a lot of stuff. A lot of random bullshit that I have zero expectations that anyone will actually use in an important capacity.

But I made it, so I'm putting it up here.

    newtextcolours_265.pk3 is a file that I'm willing to put more colours in, provided anyone actually wants them. Current ones after the spoiler.
    bossweapon patch.pk3 bossweapons from groundweapons.pk3 is a file that replaces the weapons pre-spawned on maps with classes style bossweapons. Used mainly for UHF, since copywep classes are supposed to get bossweapons from those in the first place, but pre-spawned weapons aren't modded by UHF to do the thing. bossweapon_patch lets you get what a copywep class is supposed to get; bossweapons from groundweapons upgrades that to (almost always) give you what the original class would have, excluding only health and gamebreaking bugs. (aka Stoneman's script starter)
    noUHFPitRespawn.pk3 does exactly what it says on the tin. If you wanna play with the UHF classes and other proprietary Doom monsters, but you keep getting respawned at the start of the stage, this is the pk3 for you! Admittedly, there aren't that many people willing to load up the doom2 IWAD after Megagame.wad.
    Created and released in one day, much like the rest of them, The GigCampaign of Pain was meant to be played with the above wads (mainly just bossweapon patch, the other two are optional; but no pit respawn replicates old behaviour) and UHF. What does it do? Well, it removes Dr. Light's house from the game (not really; just makes it unselectable from the menu) and makes you play through all the non-boss singleplayer maps as though all the bots are on a single team against you. Each new game is a new episode, including the And Bass and the Wily Tower episodes, with 9* in total. (*I of course mean eleven.) Do note that there are no proper bosses anymore, since I have legit no idea how the unknown maps function, so I made two substitutes. A map at the end of Episode 6 with a LMS challenge against 49 other bots, including one Rock, and the final map, which doesn't have Fakemen anymore, since Fakeman's bot AI is a bit slow. Instead, I replaced all the Fakemen with Rockbots. Have fun running for your goddamn life!

Original post after the spoiler.
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