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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 178007 times)

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May 17, 2014, 03:30:59 PM
Reply #30

Offline ProtoDude

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Re: MM8BDM V4A - RELEASED!
« Reply #30 on: May 17, 2014, 03:30:59 PM »
The timezone lag finally caught up.

lolyouknow

May 17, 2014, 03:40:59 PM
Reply #31

Offline SmashTheEchidna

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Re: MM8BDM V4A - RELEASED!
« Reply #31 on: May 17, 2014, 03:40:59 PM »
If it wasn't for v4 I'd still be in bed right now.

Let's-a Play!

May 17, 2014, 03:42:48 PM
Reply #32

Offline Blutorus

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Re: MM8BDM V4A - RELEASED!
« Reply #32 on: May 17, 2014, 03:42:48 PM »
Yes! My life is complete! Until v5 is released. :ugeek:

May 17, 2014, 04:01:40 PM
Reply #33

Offline Ivory

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Re: MM8BDM V4A - RELEASED!
« Reply #33 on: May 17, 2014, 04:01:40 PM »
It was a great honor to be able to lead an official expansion twice in a row, and I am proud to release both MM&B and Wily Tower related content as version 4 of MM8BDM. I'm also proud of the entire MM8BDM team for working together to keep the game alive, and an honor that Mike trusts me enough to be lead developer.

So I bet some of you are wondering what's going to be next. So the basic gist of it is, unless something gamebreaking crops up, going to take a break for a few weeks/month and then start work on v4b. My focus on v4b is going to be related to gameplay, bug fixing and other issues that crops up. Some prep work to do for v5 content as well. Less focus on newer content like v3b.

So I hope you all enjoy version 4!

May 17, 2014, 04:03:08 PM
Reply #34

Offline ZeStopper

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Re: MM8BDM V4A - RELEASED!
« Reply #34 on: May 17, 2014, 04:03:08 PM »
Thank you MM8BDM Team for making an awesome game!

Also, does the Wily Tower content include Genesis Unit skins?

May 17, 2014, 04:09:36 PM
Reply #35

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #35 on: May 17, 2014, 04:09:36 PM »
Yes and they use new sprites so you should remove any Genesis Unit custom skins you have.

May 17, 2014, 04:15:10 PM
Reply #36

Offline Megaman94

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Re: MM8BDM V4A - RELEASED!
« Reply #36 on: May 17, 2014, 04:15:10 PM »
You added Rush Marine?
MM4DIV just got a lot more interesting...

May 17, 2014, 04:16:01 PM
Reply #37

Offline Stardust

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Re: MM8BDM V4A - RELEASED!
« Reply #37 on: May 17, 2014, 04:16:01 PM »
Something a bit shocking is Dive Missile ; not only it can now fires quickly, still keeping the best homing abilities, but also the ammo cost was halved... ._.

May 17, 2014, 04:18:03 PM
Reply #38

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #38 on: May 17, 2014, 04:18:03 PM »
Quote from: "Stardust"
Something a bit shocking is Dive Missile ; not only it can now fires quickly, still keeping the best homing abilities, but also the ammo cost was halved... ._.

It can only be fired quickly if the missile hits something, so the weapon is actually usable now and not a joke weapon.

May 17, 2014, 04:21:48 PM
Reply #39

Offline Dr. Freeman

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Re: MM8BDM V4A - RELEASED!
« Reply #39 on: May 17, 2014, 04:21:48 PM »
It's not mentioned anywhere cause it's so small but I recovered the MM7 Wily Capsule which was fun.

Without spoiling anything else, this was a fun ass expansion whoaaaaaaaaaa it was great.

May 17, 2014, 04:30:08 PM
Reply #40

Offline Stardust

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Re: MM8BDM V4A - RELEASED!
« Reply #40 on: May 17, 2014, 04:30:08 PM »
Quote from: "CutmanMike"
It can only be fired quickly if the missile hits something, so the weapon is actually usable now and not a joke weapon.

However this means that hitting makes it ready to shoot again,
but missing keep the original fire rate, right? It was kind of a "cheap" but also dangerous weapon -- mostly in duel

Playing 1P alone, I noticed that the Thunder Claw pegs that are summoned in Light's lab's virtual training room if you choose Thunder Claw don't disappear for the next trainings.

EDIT : Oh and using CHANGEMAP TITLEMAP from DR LIGHT'S LAB keeps the health bar in the top left hand corner

EDIT 2 : I just watched the intro scene in Titlemap, since I finished MM8 already. Oh boy you have talented spriters c:

May 17, 2014, 04:43:32 PM
Reply #41

Offline PotatoStrike

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Re: MM8BDM V4A - RELEASED!
« Reply #41 on: May 17, 2014, 04:43:32 PM »
Game finished

May 17, 2014, 05:32:07 PM
Reply #42

Offline -Daiki-TheOni

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Re: MM8BDM V4A - RELEASED!
« Reply #42 on: May 17, 2014, 05:32:07 PM »
A bit late but, thanks, some poor kids cant still aford a new console (and maybe they will never be capable of that).
 :) lets make this game "invincible"!

May 17, 2014, 05:34:08 PM
Reply #43

Offline DrMario2

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Re: MM8BDM V4A - RELEASED!
« Reply #43 on: May 17, 2014, 05:34:08 PM »
The darn thing won't download!
Cutstuff: Won't open because it has a "Compressed zipped folder is invalid" Error
MEGA: It will stop in the middle of the downloading sequence.

May 17, 2014, 05:37:11 PM
Reply #44

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #44 on: May 17, 2014, 05:37:11 PM »
How are you downloading it/what web browser are you using?