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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Super Bondman 64 on October 21, 2011, 01:28:08 AM

Title: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 21, 2011, 01:28:08 AM
(http://i1114.photobucket.com/albums/k536/AntonMan92/kirbyexptitle.gif)

(http://i1114.photobucket.com/albums/k536/AntonMan92/ka_telescope.gif)
Kirby is looking for contributors!  Will you contribute?
Currently we are most in need of weapons programmers and mappers, though skins are still greatly appreciated.

(http://img406.imageshack.us/img406/5894/decoderring.png)

SKINS
Enemies
(click to show/hide)
Mid-bosses
(click to show/hide)
Kirby / Bosses
(click to show/hide)

WEAPONS
(click to show/hide)
MAPS
(click to show/hide)
MISC
(click to show/hide)
BotChat Credits
(click to show/hide)

Project Leaders:
Super Bondman 64
Shade Guy
Kapus
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 21, 2011, 01:28:23 AM
Nothing here for now!~
Title: Re: [EXPANSION] Kirby's Adventure
Post by: brawlman9876 on October 21, 2011, 01:31:54 AM
Not gonna lie, this setup is great.
Very organized.
Kirby wants YOU to contribute to this expansion
Title: KIRBY IS STARING INTO MY SOUL!!111
Post by: Sora on October 21, 2011, 01:33:38 AM
This title page is so baus.

If there are any skins no one is wants to do, I may be willing to do some later when free time is more abundant.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Gummywormz on October 21, 2011, 01:34:39 AM
Still going to eventually try to do UFO and ball weapons.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 21, 2011, 01:41:12 AM
Thank you Brawlman!

And anything you can do will be appreciated, Sora.  Thanks!

Also, thank you, too, Gummywormz-- I guess I forgot to put you down for those.  But I think there was some discussion about the format of the weapons, so I'm going to try to set up a poll about it before too much gets done, so that no one has to go back and redo all of their work.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on October 21, 2011, 01:43:55 AM
Looks nice. Much better than some others including mine
I'm not entirely sure how many botchats you need for the characters though. Not many are very talkative.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: brawlman9876 on October 21, 2011, 02:07:47 AM
Korby you know we need all the "poyo's!" for kirby, just because.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on October 21, 2011, 02:49:40 AM
I thought it was "poyo."
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Ivory on October 21, 2011, 03:19:00 AM
It is Poyo.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on October 21, 2011, 04:45:43 AM
Glad to see everything back on track and running smoothly.

When I find some time to do some MM8BDM work, I'll try and get started on Grape Garden. I've got most of the layout in mind already.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: TheDoc on October 21, 2011, 04:56:01 AM
MM8BDM is becoming Nintendo8BDM. :mrgreen:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on October 21, 2011, 10:32:17 AM
I'm having some progress!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 21, 2011, 10:57:45 AM
I think it would benefit the expansion if files with textures for each world were posted, so people who want to map but are scared at the thought of having to use tiles and create textures themselves can contribute.

For example, since there is an abundance of textures available from vanilla, most people have no problem when it comes to the texturing of their maps.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on October 21, 2011, 11:15:54 AM
I think I've finished it.

Sending now.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 21, 2011, 11:27:16 AM
Looks the major problems have been fixed...Actually, I checked the pain frames, and while they don't stick in the floor anymore, it seems like there is no back pain rotation...So when he gets hit, he is always facing the player, no matter what.

If you fix this, I would consider this expansion-worthy. Nearly there!

Also while making the skins for Jumping Dan and Kabu, I ended up making some botchats for them, if you want I can PM them to you...But don't expect too much.

EDIT: Scratch that, it seems like the files never made the transfer to my new computer. I'm sure you can make some for those two anyway.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on October 21, 2011, 08:19:27 PM
I think I'm finished!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 21, 2011, 11:26:44 PM
I must commend you for persevering. It looks like your work has paid off, I'm happy to accept this.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 22, 2011, 02:36:47 AM
I concur with Shade Guy-- nice work, Metool!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Copy Robot on October 22, 2011, 05:27:12 AM
I'd be willing to make a skin for a freakin' tree (Whispy Woods)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 22, 2011, 05:34:33 AM
Actually, there was some discussion a while ago...I think at this moment Whispy Woods is a prop in Vegetable Valley, so a skin is not needed.

I think.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Ivory on October 22, 2011, 05:40:32 AM
Well I would like to know if it's going to a prop or not. So I can take it into consideration when I fix up the map.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 22, 2011, 06:04:41 AM
This may not be what was confirmed (if it even was confirmed...), but I'm thinking of a prop being just some rotations of Whispy Woods' face (meaning nose and eyes) which would be put on a segment of the map with tree textures. If it hasn't been done, I could try and see if I can.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on October 22, 2011, 07:27:53 AM
Yes, I have said this before. Whispy Woods is a prop for Vegetable Valley. I sprited him months ago.

I can send the file if you need them, Ivory.

Quote from: "Shade Guy"
I think it would benefit the expansion if files with textures for each world were posted, so people who want to map but are scared at the thought of having to use tiles and create textures themselves can contribute.

For example, since there is an abundance of textures available from vanilla, most people have no problem when it comes to the texturing of their maps.
The Spriters' Resource has pretty much all of the graphics you will need for this expansion. However, they are not in an appropriate tile format. I'd be happy to rip and tile them for everyone, though. I have already gotten a head start on that while working on my RM7FC mod.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 22, 2011, 07:29:39 AM
Well I'm sure you will be able to put any tile you've ripped for your 7FC mod to further good use...I think I'll try and convert some into tile format.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Ivory on October 22, 2011, 07:53:11 AM
Ah, I see. In that case send him my way.
In retrospect, why did I make a forum post to say this?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 22, 2011, 02:54:29 PM
I think I mentioned this elsewhere, but if it helps you guys with ripping tiles from the sheets on The Spriter's Resource, there's a program called Mappy Tile Editor that can break up a bitmap into tiles, remove repeated ones, and output a final image file.  I've used it in the past, and it seems to work pretty well.

http://tilemap.co.uk/mappy.php (http://tilemap.co.uk/mappy.php)

EDIT:  Also, do you want me to take Whispy off the list?  My thought was that even though he is an implemented actor in the game, it wouldn't hurt to have him as a skin as well, in a Gutsman-G sort of way; plus then we could have a full set of boss skins.  But I can also see the neatness in having him just be an actor.  I do appreciate Mr. Joe's offer, though.

Incidentally, does the Whispy actor drop apples from above and blow players around?  That would be pretty cool.  :cool:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on October 23, 2011, 04:00:16 AM
There could be a separate thing which spawns apples on intervals...That sounds pretty cool, actually.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Duora Super Gyro on October 23, 2011, 11:54:09 AM
Im going to continue my Butter Building Stage since I already have the textures, but I was kinda wondering. Are there suppose to be 3 stages for each world, if not what are the three squares for beside the world pictures for.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on October 23, 2011, 12:16:33 PM
Bondman, are you going to update the front page?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 23, 2011, 06:15:25 PM
Quote from: "Duora Super Gyro"
Im going to continue my Butter Building Stage since I already have the textures, but I was kinda wondering. Are there suppose to be 3 stages for each world, if not what are the three squares for beside the world pictures for.
Thank you for continuing that, Duora!  The squares are indeed supposed to stand for different maps for that world, but the fact that there are three doesn't actually mean anything.  I just meant them to signify that there could be multiple maps per world-- we could have more or fewer than three, depending on how many maps people want to make.  
Quote from: "Strange Metool"
Bondman, are you going to update the front page?
I am, but since it's made up of picture files, and takes a bit more time to update, I had only been planning on doing it once or maybe twice a week.  I'll do it now, though, since I have time.

Also, I've been a-working on the Poppy Bros. Jr. skin-- what do you guys think so far?  The only thing I think looks off is the smile on his side frames; everything else I'm pretty happy with.  On the right I have some apple rotations (not quite done yet), and I was going to ask what everyone would think of having an alternate "apple-rider" Poppy skin, just for fun.
(click to show/hide)

(And if anyone wants to use the apple rotations for a falling apple actor, they can.)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on October 23, 2011, 09:17:09 PM
I would much rather have one map per level.

Poppy Bros looks very good. The mouth on his side frame should probably shrink by a pixel or two.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Magnet Dood on October 24, 2011, 01:03:25 AM
Mind if I change Hothead for Toss Tortoise?

I believe I could do him well, and Hothead is too hard for me, a simpleton.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 25, 2011, 04:25:08 AM
Go ahead, Star Dood, that sounds good!  If you had anything done already on Hothead, you might post it for the next person, but it's fine if you didn't.

Also, Kapus, having thought about it a bit, I tend to agree with you about the map number-- having one map per world would probably be less redundant and a bit more achievable, besides being likely more polished.  One exception might be for CTF maps, though, since if we decide to have any, they wouldn't be compatible with the other game modes.

Also, I'll keep working on Poppy Bros. Jr.  Do you think the alternate skin for him sounds like a good idea?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on October 25, 2011, 06:43:11 AM
I'm assuming you mean an alternate skin of him riding on an apple.

Sure, go ahead.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ? Manibogi ? on October 25, 2011, 05:51:30 PM
I'll take Javelin Knight, it's easy enough for a first skin.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Duora Super Gyro on October 25, 2011, 09:17:23 PM
Ok. slight problem with the textures. something happend to my texture pack, for some reason the only thing in my wad is one lump that looks like a pk3 when you export one into a random wad. sadly my textures werent complelty finished so I dont have any of them now.

And as for the levels, I think we should do 3 levels for each world, one small one large and a ctf stage (I love CTF) but thats just me.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ? Manibogi ? on October 25, 2011, 10:06:41 PM
Here's the W.I.P:

(http://img821.imageshack.us/img821/5471/javelinknightsheet.png)

The ones in the far left and far right are alt. walking poses. They look like the originals but the pose itself is the same as in the first walking poses.
Which ones should I keep?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on October 26, 2011, 04:03:38 PM
I finished up with Spark and Fire, and I may need someone to test it.

I'll also throw in Laser, Cutter, and Hi-Jump as well.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Lio on October 26, 2011, 05:01:14 PM
Cutter is taken by me.


To be quite honest, I won't feel comfortable while working it until we work out stuff like palettes, trophy system and HUD styles.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on October 26, 2011, 05:29:37 PM
Forgot that Cutter was taken, sorry.
I guess I can try working on Crash, Hyper, and Mix.

EDIT: How exactly will Hyper be given, As an item or immediately after pickup?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 28, 2011, 12:45:59 AM
Manibogi, those sprites look great so far-- thanks for working on that!  As far as the walking sprites, I might go with the main ones, since even though the others are more like the ones from the game, the main ones seem to make a bit more spatial sense.  As a suggestion, you might remove some of the pixels from the groove on top of his head for the front/back frames, so that it matches that in the diagonal ones.

I don't know if it would help any (and maybe you've already seen these), but you might be able to make use of these sprites from other Kirby games as inspiration.  Maybe you could work that green, glowy thing he does into the skin as his hurt frame. :cool:
http://spriters-resource.com/gameboy_ad ... sheet/3001 (http://spriters-resource.com/gameboy_advance/kirbynim/sheet/3001)
http://spriters-resource.com/snes/kirbystar/sheet/2888 (http://spriters-resource.com/snes/kirbystar/sheet/2888)

And thank you for working on all those weapons, DarkAura; that's a huge help!  I'll add those to the front page next time I can update it.  I would guess that Hyper should come into effect immediately after pickup; it might be too overpowered if people could save it for later.

Also, both to Lio and DarkAura, sorry things have been a bit disorganized so far for weapons.  I'm not really sure what could be done about the HUD, besides just having a Kirby hand (which I think could work, if done right); for the palettes, though, where the games do not have a canonical color for a weapon already (yellow for Beam, blue for Freeze, brown for Stone, etc.), I think that it would probably be okay for the weapon designers to decide for themselves.

For the whole trophies thing, my plan was to make a poll to get some sort of general consensus before deciding.  But first, I'll list the possibilities that I'm aware of so far, so that people have the opportunity to make other suggestions before I set up the poll.  So far, I have:

1) Ordinary MM8BDM-style weapons

2) Proto Buster/Bass Buster style weapon pickups only, which would replace your main weapon; multiple could be held as items in the inventory at one time, but only one could be actively equipped (something along the lines of the stomach thing in Kirby Squeak Squad). [Shade Guy's idea]

3) Roboenza-type class-morphing weapons.  This would actually involve making the different weapons into different classes, with different attributes (like armor, jump height, etc.).  This could work either through item pickups (so that several could be carried at a time), or through class-morphing upon contact with trophies, without pickups (like how it works in the game).

Probably the more outlandish options would be more interesting, and allow for new kinds of in-battle strategies, but at the same time it might make the expansion less compatible with the main MM8BDM game, and the existing body of add-ons.  I don't personally have any experience with the nitty-gritty of Skulltag programming, so please correct me if any of these options are impractical/impossible.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on October 28, 2011, 01:53:49 AM
I agree with having the weapons replacing Normal, but I don't agree on them being items. My idea would be that ya can't pick another power of if ya already have one (other than Normal). For the weapons I'm trying to work on, I'm suggesting we put in an alt-fi-*shot fired* Wait! *bullet stops* Hear me out first. We should make the weapons have an alt-fire that dispels the ability back to Normal and spawns a star, in a random direction, that another person can pick-up and obtain that power. *bullet disappears*

For Hyper, I was planning on replacing the current weapon with a "marker," give the player Hyper, and automatically activate it. Then, when Hyper is over, it takes the marker, replaces it with the appropriate weapon, and take Hyper away. It's the way I'd do it, but I bet there's a simpler way of doing it.
Title: IT BE OPINION TIME!!!!!!!!!!!!!1111111111111111111
Post by: Sora on October 28, 2011, 03:18:37 AM
I think the Proto/Bass/item system would werk best for the following reasons:

1: It would keep the player from having multiple powers. - By having the main wep be replaced with each upgrade, you can effectively keep one power at a time. Also, discarded wep could turn into a bouncing item someone else could pick up, if someone like to code nightmares.

2: It would be (mostly) easier to program using this system then majorly altering another system/creating one from scratch. - This comes from my lazy side, but it seems like it would be simpler and easier to use the current item system.

3: It would be a homage/reference to the actual games. - Pick up a power (Inhaling it) > Activating a power (Swallowing it) > ??? > PROFIT (PROFIT)

So yeah, that's what I think.  Also:

(click to show/hide)

That is all.  :ugeek:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on October 28, 2011, 06:02:26 AM
You could have the "bouncing star" be a projectile that shoots out of a player when they activate another power. This star would deal 1 damage, give you the power, and then heal you.

Obviously, this would require a ton of new damagetypes/near identical star projectiles, so it may not be worth it, but it's an idea.
Title: Re: IT BE OPINION TIME!!!!!!!!!!!!!1111111111111111111
Post by: Duora Super Gyro on October 28, 2011, 09:35:07 AM
Quote from: "Sora"
I think the Proto/Bass/item system would werk best for the following reasons:

1: It would keep the player from having multiple powers. - By having the main wep be replaced with each upgrade, you can effectively keep one power at a time. Also, discarded wep could turn into a bouncing item someone else could pick up, if someone like to code nightmares.

2: It would be (mostly) easier to program using this system then majorly altering another system/creating one from scratch. - This comes from my lazy side, but it seems like it would be simpler and easier to use the current item system.

3: It would be a homage/reference to the actual games. - Pick up a power (Inhaling it) > Activating a power (Swallowing it) > ??? > PROFIT (PROFIT)

So yeah, that's what I think.  Also:

(click to show/hide)

That is all.  :ugeek:


This sounds like a really good idea to me, I think we should do it.
Title: Beware, I live.
Post by: Shade Guy on October 28, 2011, 10:09:54 AM
For the HUD (at least, the health and ammo part of it), I was thinking we could make something similar to the HUD used in Kirby's Adventure, sprite sheet here: http://www.spriters-resource.com/nes/kirbyadv/sheet/2623.

After looking at Spriter's Resource, it seems there are 3 main palettes: one for when Kirby has no ability, one for when Kirby has Ice/Freeze and one for when he has any other abilities. Since there are so many weapons for such little choices in palette, we could bend the rules a little bit and make some extra palettes for where their colour changed in later games...For example, giving Beam Kirby a more yellow palette. Some abilities will have parasols, swords, etc. so you can tell what ability they're using without changing their palette.

Also, I mainly put the Proto/Bass-esque item idea forward because I dislike the idea of instantly swapping abilities as soon as you touch a trophy. If Sleep ability isn't going to be a joke ability (ie. healing while using it like in Squeak Squad), then running into a Sleep trophy and instantly using it isn't the best idea.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ? Manibogi ? on October 28, 2011, 03:21:32 PM
(http://img85.imageshack.us/img85/1194/javelinknighthurtframes.png)
Okay, the hurt sprites are done, but which ones should I use? I personally like the green ones but it would make it impossible to see what weapon is the opponent using. It's only for a split second after you hurt someone, so I don't think it's really that important.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on October 28, 2011, 04:16:35 PM
Quote from: "Korby"
You could have the "bouncing star" be a projectile that shoots out of a player when they activate another power. This star would deal 1 damage, give you the power, and then heal you.

Obviously, this would require a ton of new damagetypes/near identical star projectiles, so it may not be worth it, but it's an idea.

^ The very thing I was trying to work on, but what if the person getting the powerup had exactly 1HP left?  :evil:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on October 28, 2011, 07:16:04 PM
Well then we get a hilarious obituary.
Title: Re: IT BE OPINION TIME!!!!!!!!!!!!!1111111111111111111
Post by: Kapus on October 28, 2011, 07:17:18 PM
Quote from: "Sora"
I think the Proto/Bass/item system would werk best for the following reasons:

1: It would keep the player from having multiple powers. - By having the main wep be replaced with each upgrade, you can effectively keep one power at a time. Also, discarded wep could turn into a bouncing item someone else could pick up, if someone like to code nightmares.

2: It would be (mostly) easier to program using this system then majorly altering another system/creating one from scratch. - This comes from my lazy side, but it seems like it would be simpler and easier to use the current item system.

3: It would be a homage/reference to the actual games. - Pick up a power (Inhaling it) > Activating a power (Swallowing it) > ??? > PROFIT (PROFIT)
I must agree with this.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 28, 2011, 08:52:27 PM
I really like the idea of using the altfire to discard your weapon, and of having a star be dropped that someone else could pick up; that sounds pretty cool!  Maybe the star should only come out when people discard it on purpose with the altfire, though (if that's possible), instead of any time you change powers.

For Hyper, would there be a way to make it work simultaneously with the player's previous weapon, or would it work better to just have it be a separate weapon entirely?  Also, it might be neat to have it so that when you run through people with it, they fly off in Wind Storm/Old Gravity Hold fashion.

Also also, I think that having a visible sword/hammer/star rod for the weapons where that would be applicable would be a really good idea as well, if people could make it work without inducing a whole lot of lag.

Manibogi, I do think the green frames look cool, but I would probably support your using the blue ones, since not having blue on the hurt frames might bother some players...

And, Sora, I'll put you down for Bomber then.  Looks... uh... good so far!  Thanks!  :cool:

Also also also, I was thinking about it, and I realized that there's a clearer, less ambiguous way to lay out the whole weapons thing into three separate questions (though some options kind of preclude the others):

1) Should the powers be implemented as weapons, or morphing classes?
2) Should the player have multiple weapons usable simultaneously, or just one?
3) If just one, should the player equip the power immediately upon pickup, or be able to hold on to multiple powers in reserve, as Proto/Bass Buster items?

Immediate pickup seems a little restrictive, but it might also allow for cool stuff, like those Sleep-filled trap rooms from the games, as well.  :geek:  Anyways, I think the consensus so far seems to be pretty universal for weapons, rather than classes, for having one weapon at a time, and for the ability holding weapons in reserve I think...  So unless there is a lot of disagreement suddenly, we may not need a poll after all.

If someone could make up a Kirby hand and some weapon/health meters for the HUD (since we'll probably have those any way we go), I can add them to the first post for weapon designers to use.  Does anyone have ideas about the weapons icons?  I don't know how flexible the Skulltag HUDs can be.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on October 28, 2011, 09:05:28 PM
I don't think it was altfire, he said when you activate a new power, the old one bounces out of you.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: TheDoc on October 28, 2011, 09:59:43 PM
Quote from: "DarkAura"
For the weapons I'm trying to work on, I'm suggesting we put in an alt-fi-*shot fired* Wait! *bullet stops* Hear me out first. We should make the weapons have an alt-fire that dispels the ability back to Normal and spawns a star, in a random direction, that another person can pick-up and obtain that power. *bullet disappears*

For Hyper, I was planning on replacing the current weapon with a "marker," give the player Hyper, and automatically activate it. Then, when Hyper is over, it takes the marker, replaces it with the appropriate weapon, and take Hyper away. It's the way I'd do it, but I bet there's a simpler way of doing it.

Nope. It was altfire.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on October 28, 2011, 10:14:55 PM
For DarkAura's, yes, but I was referring to Sora's suggestion.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ? Manibogi ? on October 29, 2011, 12:48:57 AM
(http://img257.imageshack.us/img257/5471/javelinknightsheet.png)
And... it's finally done! Thanks for all the feedback Bondman. All that needs to be done now is to make it into a .pk3, however I don't have any experience with SlumpED, so it'll suck if I make it, because of that, I'll need someone else to do it.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on October 30, 2011, 02:47:27 AM
Quote from: "Super Bondman 64"
For Hyper, would there be a way to make it work simultaneously with the player's previous weapon, or would it work better to just have it be a separate weapon entirely?  Also, it might be neat to have it so that when you run through people with it, they fly off in Wind Storm/Old Gravity Hold fashion.

From 3DS:

Fortunately, I have a bad habit of whatever way I am trying to make something, I am actually making a different way. Hyper is going to be given in a separate acor, similar to Skull. It give the player Hyper, instantly switches to it like activating a buster upgrade, and immediately activates it. But, do ya really think that the enemies should be tossed around when hit by Hyper? Now that I think of it, I might consider it since my current version is a bit similar to KY's Starman, but it would have to do heavy damage as a fragging capability.

Also suggesting, if putting in classes for the weapons, giving specific groups of characters a unique death animation. Kirby has his, DeDeDe and Meta Knight as theirs, lesser enemies, mid-bosses, bosses, and possibly both Nightmares.

Quote from: "Korby"
Well then we get a hilarious obituary.

A power-star deemed Korby not worthy and takes his last health. DarkAura magically gains a frag.

Meh, not good at obituaries. We should ask CF for that.

Oh, and Meta Knight for an Eddie replacement.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Mr. X on October 30, 2011, 09:06:28 PM
Ok, it feels like I've passed this on to about 3 people and nobody has ever said anything about finishing it so here's what I've done of the Pengi skin.

(click to show/hide)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on November 03, 2011, 08:56:49 PM
The skin looks great, Manibogi; I can put it in a pk3 for you.  I'll also send you a copy of the finished file as well, if you want; just don't distribute separately it before the expansion is finished.  :geek:

Mr. X, thanks for bringing that up again-- Pengi looks great so far, and I can feature it on the front page for a while to see if someone will take it on.

Does anyone know whether Smash the Echidna is still working on/has finished the music for the expansion?  If he's not still around, I guess I could find the OST on the Internets someplace...
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Jafar on November 03, 2011, 09:24:51 PM
If he hasn't, I could get the songs and loop them for you.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on November 03, 2011, 09:38:59 PM
Well, it looks like he's been absent for about a month now, so I think it would be safe if you want to take over for him, Jafar.  Thanks!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ? Manibogi ? on November 04, 2011, 06:11:08 PM
Quote from: "Super Bondman 64"
The skin looks great, Manibogi; I can put it in a pk3 for you.  I'll also send you a copy of the finished file as well, if you want; just don't distribute separately it before the expansion is finished.
Thanks a lot Bondman, I'd love that finished file to use it myself, I promise I won't distribute it. :mrgreen:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on November 04, 2011, 07:14:28 PM
Crash and Hyper have been polished and ready for testing, somewhat.

A question for Mix: Will I be including Star-Rod, or is that weapon too unique?

And this ---> (http://img26.imageshack.us/img26/5228/mixb.png)

EDIT: If it doesn't need Star-Rod, then Mix is all set.

EDIT 2: What would be the basic mechanics for Freeze and Ice? I'm thinking about trying them out. I think that Freeze should do a moderate amount of damage in one shot and...well...freeze enemies in place. Enemies can't take any damage when frozen. For Ice, it would be the same but, instead of doing damage, it would push the frozen enemy into a wall which would deal the same amount of damage. It's pretty much similar to turning someone into an Ice Wall.

EDIT THE THIRD: Since the freezing thing can't get applied until the PlayerPawn actor gets revised, both Freeze and Ice are somewhat set but can't be tested until the PlayerPawn is revised.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on November 12, 2011, 02:09:54 AM
Sorry to leave you hanging for so long!  Your plan for Freeze and Ice sounds really cool (hoh hoh hoh); I can work on revising the PlayerPawn class as well (unless you would rather, to make it easier to coordinate with the weapons); just let me know if there's anything in particular I would need to alter.  As far having Star Rod with Mix, I was actually thinking that it might depend on Star Rod's strength.  If it were made to be the most powerful weapon, one idea might be to have it be only obtainable through Mix, to make it harder to get than it would be with only inconvenient placement in maps.

Also, you can send the weapons you have finished to me/Shade Guy/Kapus when you have time, and I can try to get a pk3 together for testing them.

Also, I've been somewhat busy lately, so any activity on my part might take a little while.  Over Thanksgiving/the latter half of December I should have more time to get stuff done, though.

Also ahhh the horror Kirby and his secret alcoholism
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on November 25, 2011, 07:42:15 PM
Boo! I'm just gonna pop up every once in a while, but not often.

So, it seems this project has been dead for a while. Is there still anybody working on it?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on November 25, 2011, 08:54:15 PM
It's still somewhat active. Just not a lot of forum activity on it.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on November 29, 2011, 04:45:16 AM
Yeah, things are still somewhat moving here-- there's just not much to report as of yet, like DarkAura said.  :geek:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Magnet Dood on December 04, 2011, 05:48:15 PM
BUMP FOR PROGRESS

(http://img189.imageshack.us/img189/4382/ticktockskin.png) (http://imageshack.us/photo/my-images/189/ticktockskin.png/)

How does he look?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: LlamaHombre on December 04, 2011, 05:58:00 PM
Oh gog it's not round enough

And his walking animation is the hokey pokey
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on December 04, 2011, 06:41:54 PM
Kapus made walking sprites for him, if I recall.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on December 04, 2011, 07:23:39 PM
I did?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on December 04, 2011, 08:14:44 PM
Didn't you for your 7 FC mod? I thought I saw them in that one video.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on December 04, 2011, 08:17:09 PM
I used the official ones. Same one Star Dood used.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Magnet Dood on December 05, 2011, 10:44:37 PM
Protection for lack of walking sprites.

Many of the skins that were made for this expansion follow this same formula. I know Noddy has this configuration, and so does Rocky (except for front and back, which I will add to.)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on January 15, 2012, 03:59:09 AM
Going to try focusing on getting the things that I've reserved done. In the mean time, a suggestion for a hidden song in one of the Vegetable Valley stages:

Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on January 16, 2012, 05:52:22 AM
I think that that sounds like a good idea, DarkAura-- easter eggs are always fun!  Incidentally, once you have your weapons finished, would you mind if I sent them to the people who've signed up for the others, so that they can see how the interface and weapon structure looks?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on January 16, 2012, 07:09:02 AM
I wouldn't see getting very bad feedback from how I made them, but I wouldn't see getting very good feeback as well. Might as well take a shot at it then.

Now, if we're gonna have an easter egg, we need something to shoot at. So I whipped up a quick sprite sheet for one of 64's most common enemy: N-Z.

(http://img585.imageshack.us/img585/8062/22514201.png)

Back-side ears might look a bit off, might attempt again if needeed.

It's just the diagonal and side sprites since it would probably be seen only outside the map's linedefs like with Star Man's easter egg.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 26, 2012, 07:06:29 PM
I just got an NES with MM3 and Kirby's Adventure, and I'm loving it, especially Kirby's Adventure.

I'm thinking that I could create and code the Warp Star: make it a weapon, which would actually act as a transporter, and it transports you to another spawn on the map.

Anyway, I'll try my hand with Buggzy, and maybe even tinker a bit with a Butter Building map (I've gotta keep replaying that area to figure out what to do!).
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Mr. X on January 26, 2012, 07:14:44 PM
Quote from: "Strange Metool"
I'm thinking that I could create and code the Warp Star: make it a weapon, which would actually act as a transporter, and it transports you to another spawn on the map.

So, you're recreating the Escape Unit.
Title: Oh yeah, I was doing the bomb guy wasn't I
Post by: Sora on January 26, 2012, 07:16:36 PM
It should totally do splash damage when you reappear.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on January 26, 2012, 07:38:15 PM
One-way teleporters. Perfect for open areas, like on Orange Ocean. Splash damage could work since they asplode on impact.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 27, 2012, 12:11:52 AM
I began work on Bubsy Bugzzy.

(http://www.iaza.com/work/120127C/iaza17311344161700.png)

Here he is so far.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: LlamaHombre on January 27, 2012, 12:20:16 AM
His shell spreads out too much on the front and back, and the side is horribly disproportionate.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: fortegigasgospel on January 27, 2012, 01:45:58 AM
Figured I'd make a contribution to this expansion.
(http://i.imgur.com/xF1ou.png)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 27, 2012, 05:49:47 PM
(http://www.iaza.com/work/120128C/iaza14135728690400.png)

I don't really know how to fix the front (or the side)...
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on January 27, 2012, 08:20:28 PM
On the side, make his mandibles go out instead of to his sides.

On the front, just redraw the wings to be more vertical than that.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: NemZ on January 27, 2012, 08:39:44 PM
Yeah, the side needs to have more depth to it, maybe even twice as wide as it is now.  Give him a more rounded body and at more of a hunched over pose.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 27, 2012, 09:43:08 PM
(http://www.iaza.com/work/120128C/iaza17311353834000.png)

Any better?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on January 27, 2012, 10:16:50 PM
Much.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on January 27, 2012, 10:25:02 PM
The wing flaps look like ears in the side frame IMO. I always imagined they wouldn't be sticking up so "straight" and be leaned a bit farther back... you know, like a real insect.

EDIT: you forgot to change the back sprite's wings dohoho
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 27, 2012, 11:24:24 PM
I took your suggestions.

(http://www.iaza.com/work/120128C/iaza17311363702200.png)

How is it now?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: NemZ on January 27, 2012, 11:33:28 PM
I still think the side isn't wide enough.  Push those mandibles a little further out and give him a big bulging bug butt, preferably with a noticable demarcation so you can tell where the abdomen and thorax meet.  His back could definately use some detail as well.  Try googling stag beetle to get some ideas.

Something like this is what I'm talking about.

(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/bugsyside.png)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 27, 2012, 11:52:49 PM
(http://www.iaza.com/work/120128C/iaza17311398914000.png)

I'm actually following official art of Bugzzy, yet keeping true to the original sprite.

Here's a good resource to show what his back looks like:

(http://images4.wikia.nocookie.net/__cb20091120042941/kirby/en/images/f/fb/Bugzzy_Trophy.jpg)

Remember, this is Kirby; things are exaggerated.

(Also, is Bondman still alive here?)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: NemZ on January 28, 2012, 12:00:32 AM
well, fair enough then.  I'm not really all that knowledgeable on kirby stuff, but it still just looks wrong to me.  Whatever.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on January 28, 2012, 12:01:58 AM
Lessen the rounding of the wings on the side frame.

They're too round and still look like freakishly large ears.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Mr. X on January 28, 2012, 12:03:42 AM
As the trophy you posted above proves, his wing flaps should actually be at their thinnest in the side frames, not the fattest.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 28, 2012, 12:06:01 AM
(http://www.iaza.com/work/120128C/iaza17311374027000.png)

Better?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on January 28, 2012, 12:12:08 AM
no the back of the wing needs to be CUUUURRRRRVED like the trophy shows
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on January 28, 2012, 12:16:10 AM
(http://www.iaza.com/work/120128C/iaza17311338285300.png)

They curved now.

...
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on April 15, 2012, 06:06:07 AM
Hey everyone!  I figured I would kind of bump this topic just to say that I am still intending to keep working on this expansion-- I've just been super-duper busy with college-y stuff for a while.  My apologies to everyone that I've left hanging for so long, and thanks to the people that have contributed that I haven't acknowledged yet!  I'll try to finish up the things that people may be waiting for me on, as soon as I can.

--

A couple of things to let people know...  DarkAura has made a good deal of progress on his weapons (they're very cool!), but he's said that he's done with them for now, if someone else would like to finish them up.  Also, just so maps-people know, Kapus has said that he has some Kirby tilesets from his RM7FC mod that could be used, if anyone is interested.  And, lastly, I think that, unless anyone protests, I'm going to take out some of the dumb stuff that I put on the to-do list earlier that really shouldn't be there (i.e., Parasol skin, multiple maps per world).

Also, Kapus and I were talking about something that I thought I should get a public opinion on.  What with weapons, skins, and maps, this expansion isn't so much of an expansion on MM8BDM as it is almost a whole separate NES-style Skulltag mod on its own.  To remedy this, there are a couple of things we could do.  We could release each part of the expansion as a separate WAD (a skins WAD, a maps WAD, a weapons WAD), so that each part could be used on its own with the rest of the game-- this would make the expansion seem more integrated with MM8BDM, and people might be more inclined to use one single part of it than the whole thing, anyway.

Alternately, we could adjust the weapons, so that they work the same as the Vanilla 8BDM weapons, with ammo bars and such.  OR, we could just drop the weapons altogether, which could help to get the expansion done more quickly, and to make it seem more like an expansion than its own mod.  Plus, people might be more likely to play it, since maps and skins get used much more often than custom weapons.  I think as far as dropping the weapons, though, it really depends on whether people would be interested in seeing weapons and helping to make them.  At the same time, it seems like a shame to let all the work that's already been done on weapons go to waste!

Anyways, I want to hear what the peoples have to say!

Also 100th post on the thread :P

EDIT: Also, nice work on the sprites, Star Dood, Forte, and Metool!  I'll update the OP when I get the chance. #verylate
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Mr. X on April 15, 2012, 06:12:20 AM
I say drop the weapons for the time being.  Adding custom weapons to a pack is generally poison for that pack because it means you have to watch out for compatibility issues.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: xColdxFusionx on April 15, 2012, 11:48:32 AM
Holy scrap this thing's still alive.

I say put the weapons in. Having interesting new toys to play with makes expansions more fun.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on April 15, 2012, 02:33:11 PM
I say go the AMP way. Release two versions, one with weapons and one without (the maps would have 8BDM weapons in their place). That way both groups are happy.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: -Daiki-TheOni on April 15, 2012, 02:33:24 PM
Why you don,t do both?
I mean,all in one pack and all separate....
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on April 17, 2012, 09:14:59 PM
I'm thinking that putting them into a separate wad would be best.  There could just be a patch or something to host it together with the maps, if people want to do that.  Plus, then, not having them all done wouldn't hold up the rest of the expansion from release, and we could always still release them later on or something.
Title: Re: [EXPANSION] Kirby's Adventure Ho ho ho
Post by: Super Bondman 64 on May 08, 2012, 03:23:33 AM
Bumpity-bump for getting the main post up to date, and for my claiming the Ice Cream Islands map.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Geno on May 08, 2012, 08:13:04 PM
I can do the Meta Knight Skin.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on May 09, 2012, 01:20:12 AM
That'd be great!  I can put you down for that.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: RedMettaur16 on May 09, 2012, 07:52:38 PM
This is great! Keep the work up! (If I didn't say it before)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Jakeinator on May 13, 2012, 12:36:52 AM
I'm willing to do some off the bots. And I mean some I am not doing every single one of them. :)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on May 13, 2012, 01:43:41 AM
I guess I could too.
inb4 Dedede: Big G** Dance
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on May 14, 2012, 07:32:03 PM
Thanks, guys!  Just do whichever bots you want-- that's a big help!  Though if I get any duplicates, I guess I'll have to pick. :P
Also, thanks RedMettaur!  I hope we're able to get this finished relatively soon!  :D
Title: This statement being made has been in reserve for almost a y
Post by: DarkAura on May 14, 2012, 09:08:43 PM
>Nightmare Orb
>Chaos_Fantazy/DarkAura

Have we decided who's version was gonna get used?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on May 14, 2012, 10:09:08 PM
Ok, here's Starman (or as you'd call him "Jumping Dan")
(click to show/hide)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on May 23, 2012, 03:43:08 PM
Actually, now that you mention it, I think that we're using your version of the Nightmare Orb, DarkAura.  Thanks for pointing that out!

Also, the Starman dialogue looks good, Game&Watcher!  I'll put that in.  :)

EDIT:  I'm also going to claim the Orange Ocean map, I think!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on May 27, 2012, 09:52:42 PM
Thanks, I call dibs on Noddy's botchat.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on May 28, 2012, 03:56:10 PM
Sounds good!

Also, what do you guys think of this naming scheme for the maps/music?

KA1VEG / VEGMUS
KA2ICE / CRMMUS //Avoiding conflict with ICEMUS
KA3BUT / BUTMUS
KA4GRA / GRPMUS //Conflict with GRAMUS
KA5YOG / YOGMUS
KA6ORA / ORAMUS
KA7RAI / RAIMUS
KA8DRE / DREMUS

Would people rather the Dream Spring be called the Fountain of Dreams?  Then it could just be KA8FOU / FOUMUS, I guess.  Also, I thought about just leaving off the numbers from the map names and using four letters, but then I ran into problems with Butter Building. >_>

Also, for those with more programmatical knowledge than I, it is possible to just use normal Megaman weapons on the maps, and just include some sort of script in the weapons-pack to replace Megaman weapons with Kirby weapons?  This may not even be desirable, but I thought I'd get some opinions from you guys!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: DarkAura on May 28, 2012, 05:02:11 PM
Quote from: "Super Bondman 64"
Also, for those with more programmatical knowledge than I, it is possible to just use normal Megaman weapons on the maps, and just include some sort of script in the weapons-pack to replace Megaman weapons with Kirby weapons?  This may not even be desirable, but I thought I'd get some opinions from you guys!
After "MegaBuster" on the first line of the weapon's actor, you add "replaces [MegaMan weapon actor] [MegaMan weapon DoomNumber]"
Code: [Select]
actor KirbyLaserWep: MegaBuster replaces GeminiLaserWep 10041
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on May 28, 2012, 08:14:50 PM
Ah, that makes sense!  Thanks, DarkAura!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on June 02, 2012, 10:14:16 PM
Here's Noddy!
(click to show/hide)
Also add this to Starman
(click to show/hide)
Also, I call Cool Spook.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Beed28 on June 02, 2012, 10:26:10 PM
You should realise [RollComment] isn't used. They are hardcoded into the ACS lump for Dr. Light's Lab, and there's no source for it. Besides, they were based on what skin you chose in the skin selector, and have nothing to do with bots.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on June 03, 2012, 01:38:11 AM
Thanks for the tip.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on June 03, 2012, 05:44:47 AM
Quote from: "Beed28"
Besides, they were based on what skin you chose in the skin selector, and have nothing to do with bots.
Technically, it's based on how many times you hit left and right.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on June 07, 2012, 08:25:41 PM
Whoops-- guess I missed all this!  Thanks, Game&Watcher!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Jakeinator on June 08, 2012, 01:38:17 PM
I have a kirby botchat (this was really easy)
Code: [Select]
[IntroStrings]
"Poyo?"
"Poyo Poyo!"
"HIIIIIII!!!!!!"

[FragStrings]
"Poyo!"
"Poyo poyo poyo!"
"/me eats $player_killed"

[KilledStrings]
"Poyo! Poyo Poyo!"

[RoamingStrings]
"/me eats a stawberry cake"
"poyo poyo poyo."

[EnragedStrings]
"Poyo! poyo poyo!"

[WinStrings]
"/me dances"
"poyo! Poyo!"
"/me warp stars away"

[LoseStrings]
"Poyo poyo poyo..."
"/me warp stars away"

Also I call Bomber
Edit: Which is done now
(click to show/hide)
Edit: Now with Kirby saying HIIII
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on June 08, 2012, 08:14:35 PM
KIRBYBOT, Y U NO SAY HIIII?!?!?!!???!!???!
In other news,
(click to show/hide)
and although this is unneccary
(click to show/hide)
Also, I guess I call one of the following, Meta Knight, Paint Roller, or Mr. Tick Tock (I don't care if anyone else does one of those three, I just won't do that one.)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Jakeinator on June 09, 2012, 08:23:44 PM
Does noddy have narcolepsy or something? Anyway I call Chilly and Bonkers
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on June 11, 2012, 03:47:36 PM
Thanks, guys!  I got those botchats in.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on June 19, 2012, 08:08:35 PM
Meta Knight
(click to show/hide)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on June 20, 2012, 10:47:22 PM
I made a little song, I wonder if somebody could make a secret playfield based on Rainbow Route.

Title: Re: [EXPANSION] Kirby's Adventure
Post by: Beed28 on June 20, 2012, 10:52:05 PM
Quote from: "Strange Metool"
I made a little song, I wonder if somebody could make a secret playfield based on Rainbow Route.


Fixed the embed for you.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on June 20, 2012, 10:53:57 PM
The part from 0:26 to 0:34 makes me want to punch kittens.

Other than that, it's not too bad.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on June 20, 2012, 11:12:18 PM
Quote from: "SmashBroPlusB"
The part from 0:26 to 0:34 makes me want to punch kittens.

Other than that, it's not too bad.

Yeah, it was the hardest part of the song.

It's easy to work with five channels, but when you're transferring a song with 10 or more channels, it's real hard. The little horn notes were tough, I had to put breaks inbetween to not make it sound slurred together.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Pikmin747 on July 07, 2012, 08:55:16 AM
Beam has not been finished so can I claim it?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 07, 2012, 01:08:47 PM
I will claim Blade Knight if that's alright.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 08, 2012, 11:55:02 PM
That sounds great, guys!  Thanks for helping!

Also, that Famitracker song is super neat, Metool!  Given the crawl-y rate the expansion is going, we probly shouldn't add any more maps, though. :P

I am hoping to keep this expansion going-- I've just been super busy with a lot of different projects and the like.  Hopefully I can get back to making progress on this at some point!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on July 09, 2012, 12:32:57 AM
Quote from: "Game&Watcher"
Meta Knight Revamped
(click to show/hide)
You said nothing about the original botchat, so I changed it a little...
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 09, 2012, 01:58:43 AM
Whoops, sorry!  Didn't mean to ignore you.
Looks great-- the Super Smash Bros. references are very cool! :cool:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kage on July 10, 2012, 04:14:55 AM
Mind if I finish up Pengi?

I even have a WIP:
(http://i1132.photobucket.com/albums/m563/kagegamer12/pengiskinA.png)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 11, 2012, 06:05:42 PM
Question about Blade Knight skin, should I have the sword change colours with the weapon or should I keep it gold?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 11, 2012, 07:48:38 PM
Sounds great, Kage-- Looks good so far!

Also, Fyone, I think that so far, the weapons for skins like the Javelin/Axe Knight have been left gold for the skins-- keeping it gold would be more consistent with the others.

Thanks for keeping it up, guys!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 11, 2012, 10:00:54 PM
Is it alright if I don't make the Blade Knight turn sideways when he runs?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 12, 2012, 02:47:22 AM
That should be fine-- otherwise, it probably would be pretty tricky to animate.
Title: This is coming from someone who STILL hasn't made King
Post by: Korby on July 12, 2012, 03:16:26 AM
Laaaaazyyyyyy
Laaaaaaaaaaazyyyyyyyyyyyyyyy
Might as well sprite it properly if you're going to sprite it at all.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 12, 2012, 04:27:03 AM
Ow-- you got me there.  If it's all right with you, then, Fyone, I do think it would make the skin a lot cooler looking to have him sidestep.  I'm just trying not to be too picky, since the expansion's got so much work left on it.  But I do think you're right-- I really don't want the quality to suffer, either.

#WishyWashyBondMan
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 12, 2012, 11:00:24 AM
Alright, I guess I'll just put the sidestep in then. I still think it'll look a tad weird though.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 12, 2012, 03:30:38 PM
I guess it really depends on how you decide to do it.  It seemed like there was a Hakumen skin somewhere (actually, I think I found it on the MM8BDM Wiki) that had a decent-looking sidestep animation.  What exactly did you have in mind?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 12, 2012, 05:48:45 PM
Oh darnit. Blade Knight doesn't do that type of sidestep. If you look at the sprites you put on the first page, the second frame of Blade Knight he is sideways and his foot moves. I think it'll look weird if he moves sideways a bit for every frame and then moves back to his original position. I don't know if you can picture that. I can still do it however if you really want me too.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 13, 2012, 02:11:54 AM
Oh, okay, I think I see what you mean-- I think you can leave that out, as long as the walking animation doesn't end up looking stiff.  Sorry for misunderstanding!  If there's anything I can do to help, let me know!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 15, 2012, 11:07:02 PM
Here's Blade Knight. (http://www.mediafire.com/?ve08wk829dqv3z3)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Strange Metool on July 16, 2012, 12:38:09 AM
Since I'm still listed for Bugzzy and the old images are gone, I restarted from scratch.

Here's it so far:

(http://www.iaza.com/work/120716C/iaza12293655576900.png)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on July 17, 2012, 03:03:57 AM
Blade Knight looks great, Fyone!  Would you have time to do a little bit of tuning up with it, though?  I noticed that there were a couple of offset errors for the firing and hurt sprites, where his feet go down into the floor, and I think his back-diagonal walking maybe jumps sideways a little too much.  Also, the front/back walking might need a little tweaking, too-- I think that mainly all it needs is for one hand to come forward when the other comes back, so he doesn't just put his arms behind him.  I think there's a missing pixel from the tip of his sword on the second forward-walking frame, too.  I hope this isn't too critical, and thanks so much for putting in so much work to help with the expansion!

Also, Bugzzy looks great so far, Metool!  Sorry, though, I didn't mean to take away Brotoad's WIP if you still needed it.  The only cranky-flavored criticisms I would have would be that his wing heights/sizes seem a little inconsistent between the angles-- maybe his wings should be a little smaller on the front/back/side frames, to match with the original diagonal one?  I might also make the back-diagonal wings a little bit bigger, and move his hand up a little on the straight-back direction.  Thanks again for helping with the expansion-- let me know if there's anything I can do to help out!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 17, 2012, 10:27:46 AM
Alright, I'll get right on the the fixes for Blade Knight. Thanks for the feedback.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Shade Guy on July 17, 2012, 11:20:48 AM
Regarding Bugzzy, the side pose's wings are definitely off; they seem to go too far behind him compared to his other sprites. For this, I'd reccommend using the front/r sprite, where what would be Bugzzy's left wing is on a side-on perspective, as an example of the proportions of the wings for the side pose. In the back/r sprite, Bugzzy's left arm should be obscured by his back a bit more, instead of being a copypasta'd version of his right arm. I'd also suggest to experiment with details on his back a bit; some appropriate uses of white and blue would definitely help those rotations, whereas now his back is just a solid black colour. Also, Bugzzy's arms in his back rotation should be raised higher, to remain consistent with his other rotations. Other than this, good work. I can't actually compare these sprites to the ones posted a while back considering the images are no longer available, but hey. I'd assume they're an improvement.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on July 20, 2012, 06:38:04 PM
Alright the new Blade Knight, hopefully I got everything. (http://www.mediafire.com/?9lak8i3ucrsv999)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on August 01, 2012, 08:46:41 PM
Whoops, sorry to take so long getting back to you, Fyone-- the skin looks great!  Do you mind if I tweak it a little bit more before putting it in officially?  Some of the offsets still look a little odd to me, but it's not anything major.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Fyone on August 02, 2012, 01:14:33 AM
Sure, do anything that you think will make it better.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on August 02, 2012, 01:58:44 AM
Yay, thanks Fyone!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on August 13, 2012, 04:07:57 PM
I can't remember if I posted these already, but how does this look to youse guys for MAPINFO stuff, just as far as map/music names go?

(click to show/hide)

Also, maps are progressing, so I'll probly post some screenshots soon-ish.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on August 13, 2012, 09:02:50 PM
Could always use the format I constantly use for Kirby music, which is "KIR(four letters)" such as "KIRVEGE" for Vegetable Valley or "KIRICEC" for Ice Cream Islands.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on August 13, 2012, 10:58:57 PM
Paint Roller! (the botchat)
(click to show/hide)
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on August 14, 2012, 02:34:14 AM
Quote from: "Korby"
Could always use the format I constantly use for Kirby music, which is "KIR(four letters)" such as "KIRVEGE" for Vegetable Valley or "KIRICEC" for Ice Cream Islands.
I kinda like the KA prefix right now, but do you think it would be better to leave the numbers off?  It might make it easier to remember for map votes and such.

Also, nice botchat, Game&Watcher!  "Draw your weapon" is pretty clever!  :p
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on August 14, 2012, 03:00:57 AM
I meant for music codes, your map codes are fine.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on August 14, 2012, 07:18:13 PM
Ah, I see.  All right, thanks for the suggestion!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on August 14, 2012, 07:25:58 PM
So how far along is this, anyway? I see a lot of "progress" being made but honestly I haven't actually seen anything. Feels like a lot of going nowhere fast, really.

I don't mean to be rude but yeah, some screenshots or status updates or ANYTHING would be just dandy.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kapus on August 14, 2012, 09:45:00 PM
The majority of the "progress" that's happening is botchats, really. Which are, like, the lowest priority.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on August 17, 2012, 04:21:12 AM
Botchats certainly don't hurt, though!  If I'm brutally honest, I feel like the expansion is about 1/3 finished, if that.  There are a lot of great skins done, and DarkAura got an awesome start on the weapons, but the mapping progress is kinda sluggish, and really, nothing much seems to be moving very quickly.  Maybe some screenshots would help to inspire people and myself to work on stuff.  :p
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Ceridran on August 26, 2012, 01:43:43 PM
I suggest Kirby have NO BOTCHAT. The one that was once given out is just the same word over and over, and kirby shouldn't even be talking. Not even waddle dee, if he has been given one.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Duora Super Gyro on September 27, 2012, 09:44:17 AM
Im like 50%-60% done with the butter building stage.

Edit: Heres some pics of the map.

(click to show/hide)

also can someone please send me a the sky texture...
Title: Re: [EXPANSION] Kirby's Adventure
Post by: -Daiki-TheOni on September 30, 2012, 10:25:00 PM
A-W-E-S-O-M-E-M-A-P-S  :shock:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Korby on September 30, 2012, 10:28:14 PM
That looks REALLY huge.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Ivory on September 30, 2012, 10:33:00 PM
Looks way too huge for a place like Butter Building.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Duora Super Gyro on October 01, 2012, 08:58:26 AM
Its not too big but its a good size for a deathmatch stage.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 04, 2012, 12:19:24 AM
Looks good so far!  The layout in the first screenshot looks really cool, and the textures are awesome.  The area in the second screenshot does seem a little big, but it's hard to tell for sure without any actors in it.  Keep up the good work-- looks promising!   :)

Also, I think Kapus made a sky texture at some point in the past, but I don't remember if it was the right kind of cloud or not.  I did one for Ice Cream Island, too, but I think that was the fuzzy clouds from that stage rather than the round ones Butter Building has.

I think Kirby's botchat is probably okay, especially since Mega Man has one in vanilla MM8BDM.  If it's too annoying, we could probably just turn the frequency down or something.

Ummmmm, I'll also probly post some WIP screenshots from Ice Cream Islands next time I get the chance.  Orange Ocean's coming along okay, but I'm having a little trouble thinking of a good layout outside "harbor with ships".

EDIT:
Here they are!  I think these are at least a little outdated, but I did put together some of the bots that were done at the time to show them off too, so that's kinda cool.  DarkAura's weapon prototypes are in there too, in case people were wondering about those.
(click to show/hide)

So some cool progress in progress.  Hopefully sometime, I can get together some time to finish more stuff!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 23, 2012, 12:28:02 AM
Updated the main page, 'cause Kage finished the Pengi skin (at long last!), and took up Mr. Bright.  Thanks, Kage!

Also, I wanted to say that if people have good ideas for stage layouts for the remaining open maps SmashBro, I would be willing to go ahead and map them for them.  Layouts are really the hard part for me; mapping is more just straightforward busy-work.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Hallan Parva on October 23, 2012, 01:57:07 AM
Quote from: "Super Bondman 64"
Also, I wanted to say that if people have good ideas for stage layouts for the remaining open maps SmashBro, I would be willing to go ahead and map them for them.
should I feel honored or offended


and I'd like to do stuff but I have a couple other maps (plus real life) on my plate right now


maybe later but no promises :ugeek:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ice on October 23, 2012, 02:18:46 AM
Not sure if the front page is up to date but can I try my hand at a few weapons?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Knux on October 23, 2012, 02:28:22 AM
Quote from: "Super Bondman 64"
Also, I wanted to say that if people have good ideas for stage layouts for the remaining open maps SmashBro, I would be willing to go ahead and map them for them.  Layouts are really the hard part for me; mapping is more just straightforward busy-work.
That beach map looks very cool. I'd love to make a map layout for this sometime.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 23, 2012, 05:36:33 AM
Quote from: "SmashBroPlusB"
should I feel honored or offended
Of course!

Actually, I guess I was just remembering that you had a lot of good ideas in your map-layout thread from earlier.  You certainly don't have to contribute anything if you're too busy; I just thought I'd ask.  :p

Also, ice, the front page is up-to-date to the best of my knowledge; I'd be glad for you to try out any of the weapons that aren't already taken.  I'm actually also not sure if the weapons besides DarkAura's are still being worked on, either, so those may or may not be up for grabs at some later point.

Also also, thanks, Knux!  I'd be glad for your help!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ice on October 23, 2012, 12:24:00 PM
Alrighty, quick question though, will the HUDs be megaman styled or kirby styled

Also going to try my hand at metaknight I am REALLY suprised nobody did him yet

Edit: Welp, I've made a prototype of the cutter ability, I've also started with meta knight but I wonder if I should remove the sword or leave it
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kage on October 24, 2012, 09:30:36 PM
Probably keep the sword. In all the games, all his attacks come from his sword including projectile sword beams, so if you remove the sword then what other means does he have to attack? Its not like he shoots lasers from his eyes or use his fists like Knuckle Joe.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 24, 2012, 11:34:21 PM
Originally, I was planning to make Kirby HUDs, but on reflection, I think that Megaman-styled HUDs would be best, since these are weapons, not classes. :geek:

Also, I agree that keeping the sword makes the most sense/is the coolest.  In answer to your observation, I think that Yellow Devil was gonna make Meta Knight at one point, but he wanted to make it modern-styled instead of NES-styled, so there was some kind of hubbub, and it never happened.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: CHAOS_FANTAZY on October 25, 2012, 10:09:32 PM
Can...can we stop here for just a second?  Yeah, stop the music.
Thanks.  I'd just like to take a moment to say that I love the tenacity of this Expansion Pack.  This thing has been around since before I joined the forums, and heaven knows that was a long time ago.  I nostalgically recall my first step into skinning with Gordo (By the way, he and Flamer might not be fixed for Roboenza) ...good times.  Anyway, you guys keep at it!  We'll make it one day...probably not tomorrow, maybe not one day soon, but we'll make it!

Quote from: "ice"
Also going to try my hand at metaknight I am REALLY suprised nobody did him yet
I was literally just about to come in here and try spriting him for old time's sake.  But I guess I'll still try and help contribute, since no one cares about Thunder Blast Man anyway!  I'll try making Poppy Bros., since, well, I think we all like Poppy Bros. a little more after Game Grumps.
(http://imageshack.us/a/img577/654/mm8bdmpoppy.png)
That's all I'll get from his actual sprites...this ain't gonna be easy.  Making this bugger stand still will be a challenge for the ages.  Maybe I'll look at some other Poppy Bros. sprites for reference.  Also, don't expect this to be done quickly or diligently--I'm known to get distracted.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on October 25, 2012, 10:21:51 PM
In my honest opinion, Poppy Sr. could use some flesh coloring.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: LlamaHombre on October 25, 2012, 10:28:16 PM
Only if Jr. did, I think.

What's the status on Meta Knight's skin? If he's not claimed like the OP states, then I'm interested in claiming him.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: ice on October 26, 2012, 01:08:17 AM
I WAS halfway done last night, until earlier today when my bro turned off the computer without saving it flushing all that hard work down the drain, so for now I only have the standing frames again. Fortunatly he works tommorow and I'm off so I might be able to finish it tommorow
Title: Re: [EXPANSION] Kirby's Adventure
Post by: LlamaHombre on October 26, 2012, 01:13:29 AM
Oh, I didn't even see your post. My apologies.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 26, 2012, 02:00:36 AM
Thanks for the encouragement, Chaos Fantazy!  I hope we can get this done sometime in the near-ish future.  I've just been strapped for time for a while now, 'cause school.  If it helps anything, I think I still have Poppy Bros. Jr's sprites here, for reference.  I used flesh color, 'cause it seemed more natural.  (Also I think it's a slightly old version maybe.)

(click to show/hide)

Also, sorry about that Llama and Ice; I'll update the OP once I get the chance.  Let me know if there's any way I can help out!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: CHAOS_FANTAZY on October 26, 2012, 02:41:11 AM
Quote from: "Game&Watcher"
In my honest opinion, Poppy Sr. could use some flesh coloring.
Quote from: "LlamaHombre"
Only if Jr. did, I think.
Quote from: "Super Bondman 64"
If it helps anything, I think I still have Poppy Bros. Jr's sprites here, for reference.  I used flesh color, 'cause it seemed more natural.  (Also I think it's a slightly old version maybe.)

(click to show/hide)
[/quote]
Welp, can't argue with that.  There's white on his person again.
...That's actually a nice idea; make him jump forward instead of walking.  I think you just helped facilitate the making of this skin.  (If you don't mind me asking, though, what's with the Apple?  Is there a secret Apple skin?

Quote from: "Super Bondman 64"
Thanks for the encouragement, Chaos Fantazy!  I hope we can get this done sometime in the near-ish future.  I've just been strapped for time for a while now, 'cause school.
I think the main reason progress hasn't been advancing is because there were four billion Skins that needed doing, and so people paid more attention to them instead of the Maps/Weapons--AKA, what really makes an Expansion Pack successful.  Now that the skins left to do have thinned, hopefully more people will be able to focus on the Maps and Weapons.  I really hope that Dream Spring gets taken up...I really want to see that map.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on October 31, 2012, 11:54:40 PM
I totally agree.  I really don't think that we need that many skins-- it's just that now that we have over half of them, it doesn't seem like there would be any logical way to have the rest be missing (like, only half of the mid-bosses or something).  I definitely think that a focus on maps/weapons would be more healthy at this point, but skin progress is also still awesome.

I wish I just had, like, a month's worth of time/motivation to just plow through everything left and release it  :p

Also secret apple skin bwahahahaha
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kage on November 03, 2012, 01:44:35 AM
Here is my progress on Mr. Bright so far.

(http://i1132.photobucket.com/albums/m563/kagegamer12/MrBrightalpha.png)

Right now, I'm just working on the outline. I'll work on all the little details later.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: CHAOS_FANTAZY on November 04, 2012, 01:16:53 PM
Quote from: "Super Bondman 64"
I totally agree.  I really don't think that we need that many skins-- it's just that now that we have over half of them, it doesn't seem like there would be any logical way to have the rest be missing (like, only half of the mid-bosses or something).  I definitely think that a focus on maps/weapons would be more healthy at this point, but skin progress is also still awesome.
Man, I know it's not much, but it's all I can do to help with my current level of skill.  I love to do the little things for Expansion Packs, so the better people here don't have to waste their time on them.

Progress I guess maybe kind of?
(http://imageshack.us/a/img801/654/mm8bdmpoppy.png)
Added a bunch, including his walk cycle for Front/Right and Right.  The numbers off to the side are how high off the ground Senior was (in pixels) in the original Kirby's Adventure, then how high I'm thinking of letting him jump here.  Looking at it now, I think I messed up the order on the walk cycle...the ones in the middle should be the higher numbers.
Also drafted a bunch of stuff.  How's it look so far?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Mr. X on November 04, 2012, 05:50:07 PM
Those front sprites are really weird looking to me.  I think his eyes need to be much closer together and the top of his hat more rounded.  Oh, and wider feet.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: CHAOS_FANTAZY on November 05, 2012, 09:28:24 PM
I thought his eyes looked really stupid that close, but let's see how it looks...
Wow, I really did mess up on his shoes and hat, didn't I?  It was so flat because it's important that I maintain height consistency in a skin...it's one of the few things I can consistently get right in a skin without fucking up somehow.
(http://img339.imageshack.us/img339/654/mm8bdmpoppy.png)
Fixed, fixed, and fixed.  Does it look better now?  Got to make sure I got these parts right before moving on.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: CHAOS_FANTAZY on November 12, 2012, 10:29:18 PM
Double-post, I know, but I've finished Poppy Bros. Senior, and as always I'd like to collect thoughts about it sooner rather than later.
(http://img338.imageshack.us/img338/654/mm8bdmpoppy.png)
If you remain silent, I'll take your silence as acceptance.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Magnet Dood on November 12, 2012, 10:41:02 PM
Something seems off about the side pose.

The body is just a black rectangle. Isn't it supposed to taper at the top like the others? :?
Title: Re: [EXPANSION] Kirby's Adventure
Post by: tsukiyomaru0 on November 12, 2012, 11:05:35 PM
Quote from: "CHAOS_FANTAZY"
Double-post, I know, but I've finished Poppy Bros. Senior, and as always I'd like to collect thoughts about it sooner rather than later.
(http://img338.imageshack.us/img338/654/mm8bdmpoppy.png)
If you remain silent, I'll take your silence as acceptance.
My reaction:
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on November 16, 2012, 03:33:15 AM
Poppy Bros Sr. is looking pretty good-- I'll take a closer look at him when I get the chance!  Sorry to have been away for so long!

Mr. Bright looks pretty nice, too!  Rocking that white outline :p
I think that he really could use a less shuffly walk, though, if possible.  The front and back angles look a little funny, too-- maybe too wide?  Here are some 3D-ish images I found around on the internet, if that's any help.

(click to show/hide)

Alternately, you could just use that animation technique where a character is always from the side, so that you see the crescent moon shape from each angle, while the face and limbs kind of slide around.  Homestar Runner is the first example of this that comes to mind, but I'm sure I've seen that in other cartoons, too.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Kage on November 20, 2012, 05:13:31 PM
It's fine! Thanks for being the only person who decided to critque it. ^^

Anyways, unless you can show me the walking sprites you have in mind, I'll just use the shuffling walking sprites he already has. Otherwise, I could make his feet look like he is hovering instead of shuffling if that would be a better choice of walking sprites, or maybe just remove his feet when he moves.

Hmm I guess I could make his front and back sprites a little more slimmer. Also thanks for the images, they may help me figure out how to shape is body for the perfect shape for him!

Nah, using that kind of animation on Mr. Bright seems kind of lazy unless it would be better off this way. Nintendo actually did this to him in Kirby Mass Attack.


It is around 2:25 that you see Mr. Shine and Mr. Bright
Title: Re: [EXPANSION] Kirby's Adventure
Post by: PeanutTechno on November 21, 2012, 03:22:46 AM
During my 'Christmas Break' I won't be so busy. If Kracko still isn't taken by then, I'd like to work on him!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on November 26, 2012, 05:55:38 AM
I'll be pretty busy with finals and such for the next few weeks, but if I get the chance, I can try to do some walking sprites to get you started, Kage-- I definitely think that he should walk, since he has legs, but I also think that something more lively would be better, even though it is a bit harder to do.  I think you're right about the perspective thing, though; any way that you decide to do it is fine with me, as long as it looks natural.  Thanks for keeping things going!

[EDIT: Actually, after thinking about it a bit, I think some form of floating might be okay, too, since he's supposed to be the moon anyway.  What do you think?  As long as it looks natural, it would probably be all right.]

Also, I'd definitely appreciate anything you'd like to do, PeanutTechno!  If it helps, I can send over DarkAura's Kracko Jr. skin, so that you can borrow the eye from it.  That way would be the most consistent, I guess.  Thanks!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: FTX6004 on December 18, 2012, 04:16:03 PM
Can i do kracko please.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Caprice on December 28, 2012, 10:33:38 PM
I know you wish more for maps and weapons instead of skins, but I saw that Twizzy didn't seem to have been taken in the OP. So I decided to start progress on him.
(http://i.imgur.com/kUeUG.png)
I don't know what I'm gonna do with the firing frames (maybe have him flap his wings at you?), and the front frames are kinda odd, but I'll try to make it look better.
Tell me if you think I should continue.

EDIT: Finished, and sent to Super Bondman 64. The firing frames look kinda... Wonky, considering there were no firing frames available that I could find (Not even from Kirby Super Star!), so I had to improvise.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Paragonx9 on December 29, 2012, 06:55:12 PM
Quote from: "Super Bondman 64"
Thank you Brawlman!

And anything you can do will be appreciated, Sora.  Thanks!

Also, thank you, too, Gummywormz-- I guess I forgot to put you down for those.  But I think there was some discussion about the format of the weapons, so I'm going to try to set up a poll about it before too much gets done, so that no one has to go back and redo all of their work.
this sounds like a preety cool expansion :) , i loved to play kirby and i still do :D
how do you suport this? :geek:
THIS IS AWESOME!!!
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on December 29, 2012, 08:52:58 PM
I haven't done anything for this in a while, so I'll do Mr. Shine's Botchat later.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: Super Bondman 64 on January 03, 2013, 09:31:02 PM
Sounds great guys!
I got your PM, FTX, and Twizzy looks great, Player 1!  I'll mark those on the main page soon.
Paragonx9, most anything you want to take a stab at on the front page should be good, as long as it isn't taken.  There are a couple of things that are done or in-progress that aren't on there yet, but I'll try to update the main page once I get the chance.  There are tutorials and templates for how to make stuff in the Tutorials subforum, too.
Thanks again for your help, Game&Watcher!  Looking forward to it.
Title: Re: [EXPANSION] Kirby's Adventure
Post by: GameAndWatcher on February 13, 2013, 02:37:49 AM
Since it has been a while, here it is:
(click to show/hide)

I'll do Mr. Bright as well, for the sake of completeness, after I do HockeyMan for the Rokko Chan expansion.