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Author Topic: [EXPANSION] Kirby's Adventure  (Read 48473 times)

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November 03, 2011, 09:38:59 PM
Reply #60

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #60 on: November 03, 2011, 09:38:59 PM »
Well, it looks like he's been absent for about a month now, so I think it would be safe if you want to take over for him, Jafar.  Thanks!

November 04, 2011, 06:11:08 PM
Reply #61

Offline ? Manibogi ?

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Re: [EXPANSION] Kirby's Adventure
« Reply #61 on: November 04, 2011, 06:11:08 PM »
Quote from: "Super Bondman 64"
The skin looks great, Manibogi; I can put it in a pk3 for you.  I'll also send you a copy of the finished file as well, if you want; just don't distribute separately it before the expansion is finished.
Thanks a lot Bondman, I'd love that finished file to use it myself, I promise I won't distribute it. :mrgreen:

November 04, 2011, 07:14:28 PM
Reply #62

Offline DarkAura

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Re: [EXPANSION] Kirby's Adventure
« Reply #62 on: November 04, 2011, 07:14:28 PM »
Crash and Hyper have been polished and ready for testing, somewhat.

A question for Mix: Will I be including Star-Rod, or is that weapon too unique?

And this --->

EDIT: If it doesn't need Star-Rod, then Mix is all set.

EDIT 2: What would be the basic mechanics for Freeze and Ice? I'm thinking about trying them out. I think that Freeze should do a moderate amount of damage in one shot and...well...freeze enemies in place. Enemies can't take any damage when frozen. For Ice, it would be the same but, instead of doing damage, it would push the frozen enemy into a wall which would deal the same amount of damage. It's pretty much similar to turning someone into an Ice Wall.

EDIT THE THIRD: Since the freezing thing can't get applied until the PlayerPawn actor gets revised, both Freeze and Ice are somewhat set but can't be tested until the PlayerPawn is revised.

November 12, 2011, 02:09:54 AM
Reply #63

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #63 on: November 12, 2011, 02:09:54 AM »
Sorry to leave you hanging for so long!  Your plan for Freeze and Ice sounds really cool (hoh hoh hoh); I can work on revising the PlayerPawn class as well (unless you would rather, to make it easier to coordinate with the weapons); just let me know if there's anything in particular I would need to alter.  As far having Star Rod with Mix, I was actually thinking that it might depend on Star Rod's strength.  If it were made to be the most powerful weapon, one idea might be to have it be only obtainable through Mix, to make it harder to get than it would be with only inconvenient placement in maps.

Also, you can send the weapons you have finished to me/Shade Guy/Kapus when you have time, and I can try to get a pk3 together for testing them.

Also, I've been somewhat busy lately, so any activity on my part might take a little while.  Over Thanksgiving/the latter half of December I should have more time to get stuff done, though.

Also ahhh the horror Kirby and his secret alcoholism

November 25, 2011, 07:42:15 PM
Reply #64

Offline Strange Metool

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Re: [EXPANSION] Kirby's Adventure
« Reply #64 on: November 25, 2011, 07:42:15 PM »
Boo! I'm just gonna pop up every once in a while, but not often.

So, it seems this project has been dead for a while. Is there still anybody working on it?

November 25, 2011, 08:54:15 PM
Reply #65

Offline DarkAura

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Re: [EXPANSION] Kirby's Adventure
« Reply #65 on: November 25, 2011, 08:54:15 PM »
It's still somewhat active. Just not a lot of forum activity on it.

November 29, 2011, 04:45:16 AM
Reply #66

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #66 on: November 29, 2011, 04:45:16 AM »
Yeah, things are still somewhat moving here-- there's just not much to report as of yet, like DarkAura said.  :geek:

December 04, 2011, 05:48:15 PM
Reply #67

Offline Magnet Dood

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Re: [EXPANSION] Kirby's Adventure
« Reply #67 on: December 04, 2011, 05:48:15 PM »
BUMP FOR PROGRESS



How does he look?

December 04, 2011, 05:58:00 PM
Reply #68

Offline LlamaHombre

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Re: [EXPANSION] Kirby's Adventure
« Reply #68 on: December 04, 2011, 05:58:00 PM »
Oh gog it's not round enough

And his walking animation is the hokey pokey

December 04, 2011, 06:41:54 PM
Reply #69

Offline Korby

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Re: [EXPANSION] Kirby's Adventure
« Reply #69 on: December 04, 2011, 06:41:54 PM »
Kapus made walking sprites for him, if I recall.

December 04, 2011, 07:23:39 PM
Reply #70

Offline Kapus

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Re: [EXPANSION] Kirby's Adventure
« Reply #70 on: December 04, 2011, 07:23:39 PM »
I did?

December 04, 2011, 08:14:44 PM
Reply #71

Offline Korby

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Re: [EXPANSION] Kirby's Adventure
« Reply #71 on: December 04, 2011, 08:14:44 PM »
Didn't you for your 7 FC mod? I thought I saw them in that one video.

December 04, 2011, 08:17:09 PM
Reply #72

Offline Kapus

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Re: [EXPANSION] Kirby's Adventure
« Reply #72 on: December 04, 2011, 08:17:09 PM »
I used the official ones. Same one Star Dood used.

December 05, 2011, 10:44:37 PM
Reply #73

Offline Magnet Dood

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Re: [EXPANSION] Kirby's Adventure
« Reply #73 on: December 05, 2011, 10:44:37 PM »
Protection for lack of walking sprites.

Many of the skins that were made for this expansion follow this same formula. I know Noddy has this configuration, and so does Rocky (except for front and back, which I will add to.)

January 15, 2012, 03:59:09 AM
Reply #74

Offline DarkAura

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Re: [EXPANSION] Kirby's Adventure
« Reply #74 on: January 15, 2012, 03:59:09 AM »
Going to try focusing on getting the things that I've reserved done. In the mean time, a suggestion for a hidden song in one of the Vegetable Valley stages: