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Messages - Davregis

Pages: [1] 2 3 ... 50
1
Projects & Creative / Re: Unholy Hot Fix is now a thing!
« on: May 05, 2018, 05:33:36 PM »
I'd like to point out that I technically didn't give 'full' permission.  I only offered help with coding questions or issues ran into.

what

oh fug

2
Projects & Creative / Unholy Hot Fix UPDATE! v0.3
« on: May 05, 2018, 02:40:59 PM »
Update v0.3 is available, featuring 2 new classes and even more changes!

So what is Unholy Hot Fix?
-A patch for the April Fool's Unholy CBM which seeks to make things HOTTER!
-Classes are attempting to be balanced around Fire Man's Flames of Destruction, which dominated regular CBM Unholy
-Not all classes have been touched, but depending on how this launch goes, we'll have more in the future!

Some fun changes:
-Knightman has discovered Ultra Instinct
-Metalman is now 300% more metal

And many more!

Changelog v0.3:
(click to show/hide)

Changelog v0:
(click to show/hide)

Our Discord: https://discord.gg/tNRscwK

Made with implicit plz don't c&d permission from the CBM devs, and hopefully quality enough to hold to its legacy.

Special Thanks & Contributors:
(click to show/hide)

REVIEWS
"This is the most terrible thing I've ever played, but that's the point I guess so..." ~TSPG Admin
"What the fuck" ~Ricky


3
Hello! I don't know if we can still post here on the forums for simple stuff like this, but please tolerate this being a slightly longer post  :mrgreen:
So I think Gravityman should be reworked a little. In his current state, he's all of bland, ineffectual, and a bit broken too aside from his S-tier taunt.
Here's the case for that:

(click to show/hide)
So Gravityman wants a few changes to make him less annoying to fight against and a little better at stopping flight. His buster,  hold, and flip could maybe use a few tweaks.


GRAVITY HOLD

(click to show/hide)
GRAVITY BUSTER

(click to show/hide)
FLIP

(click to show/hide)
Put together, these should make him a decent buster class while expanding his AA but preventing his instakills. I don't know if this is good, or even better than current gravity, but thanks for reading!

4
Quote from: "Messatsu"
Actually I kinda posed that same question to Rozark.  Honestly, given everything about MM8BDM, I think having robots bleed is probably not the craziest thing around.  Besides, it's not like Mega Man can't bleed oil .......that's red. .........oh just go with it!
Eyy, robots bleeding red is canon per MMZ ain't it? Haha
yay release

This is really good! All the classes have great polish and nobody feels too underpowered. Gotta say my favorite right now is CF because of how nice the fusion bombs look!

5
Looking forward to seeing how this turns out! :D
Great job on revitalizing this project and working to bring its quality up

6
Anything Goes / Re: of course not
« on: August 21, 2015, 10:15:50 PM »
Quote from: "SaviorSword"
Quote from: "Red"
im back after being dead for a while
i bet you all missed me
haha
Sorry Red, but I'm the town's forgotten ghost here! Go be a forgotten ghost else where! ;P

lemme get some skeletons too
(click to show/hide)

7
http://www.mediafire.com/download/hve7d ... ate-v1.pk3

Apparently I worked on this last year(maybe longer?) and forgot about it. Is it decent?

8
Anything Goes / Re: General Offtopic Discussion
« on: May 06, 2015, 02:04:27 AM »
be excellent to each other

9
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 14, 2015, 01:19:18 AM »
Quote from: "Endymion"
There are also a weakness-system. That would change the tiers. For example, Metal Man easily kill Wood Man, Wood Man easily kill Air Man.

tiers are based on matchups-- someone with consistently better matchups will be higher placed regardless

10
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 04, 2014, 07:47:06 PM »
I still say Freeman could've just told me to look at the OP

meh, I'm fine with this

11
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 04, 2014, 07:26:58 PM »
Quote from: "Dr. Freeman"
Your first post's format was trash and I could barely comprehend it.
It wasn't til the rewrite where you disregarded the front post.

But I'd rather not keep pointless arguments on the topic. So this is done here.


Original
(click to show/hide)

Second variant
(click to show/hide)

this doesn't feel right, man
this doesn't feel right

12
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 04, 2014, 07:11:42 PM »
[8/1/2014 7:18:38 PM] Dr. Freeman: Dave if you could rewrite your class please and thank you
[8/1/2014 7:18:39 PM] Dr. Freeman: not revamp
[8/1/2014 7:18:42 PM] Dr. Freeman: just rewrite

mate you could've indicated something was wrong :/

this doesn't feel right man

13
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 04, 2014, 06:43:35 PM »
Quote from: "Gumballtoid"
Actually it's 6 reveals to go. Seems like one of the reserved slots violated a rule or two and was taken off.


"well as freeman stated in the front post we reserved the right to punch reserveds in the face if they were bad
it was moreso a failsafe should they have submitted a mediocre class
that's kinda what happened with dave"

>get class approved months prior to by Freeman himself
>reserved list
>anticipation
>get tossed off

wait what

14
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 01, 2014, 10:21:29 PM »
Name: Pepin

Class:Druidic Shapeshifter

Weapons: Rope dart

Magicks: May shift forms, changing stats/elements/abilities, or may summon an elemental aspect, changing element/abilities.
Should cost MAG per turn and on activation; shouldn't be able to use items while shapeshifting into a form that shouldn't be
able to use items, and forms should cost greater MAG points(?).

15
Quote from: "OtakuAlex"
That'd be awfully lazy and forgetful of the mod's origins.

...Does it matter?

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