==Maestro
-Replaced unholy bonus item on start with rush jet
==DrLight
-No longer uses stamina
-Tatsu delay 29->21
-Tatsu flat Z velocity +6->+12
-Shinku Hadoken delay 44->12
-Shin Shoryuken final hit damage 250->300
==Flashman
-Spread pattern changed
-ZA WARUDO
==Gutsman
-Punch damage 110->150
-Punch explosion range 64/20->128/20
-Added explosion and quake FX for punch
==Metalman
-AF delay 3->2
-AF damage 15->7
-AF HUD replaced with modified DOOM chainsaw (thanks Clock and Dav)
-AF no longer climbs
--Can still stamina jump
-Chainblade -> RenderType none
==Quickman
-New bananarang sprites
==Alien
-fires 3 boobeams per shot HEH HEH HEH
==Geminiman
-Now fires two of everything
-Laser speed tripled, duration doubled
==Hardman
-Ammo regen changed from 2 per 10 ticks -> 1 per 4 ticks
-Boost ammo use 3->2
-Boost Zthrust 7->14
-XVelocity +1 while boosting
==Shadowman
-immune to stuns, has no hitstun, lowered health
-mostly invisible, invis duration halved
==Snakeman
-Command ammo regen 1->2
-Snakes can be commanded multiple times
-Melee poke damage 16->32
==Sparkman
-AF projectile SmallShock->BigShock
--AF BigShock damage 70->24
==Topman
-Spin now twists enemies on hit
--+40 on looping, +80 on dash
==Brightman
-Flash stopper now blinds
--Blind radius 512->1028
==Diveman
-Red (seeker) missile frequency increased from 1/8 to 1/2
==Skullman
-Skull rage shot is now a railgun
==Toadman
-Reverted to v9ah with some damage on puke
==Crystalman
-Crystal eye unholy bit delay 4->3
-Crystal eye ReactionTime 25->38
==Gyroman
-Gains +3 velocity when holding AF
-Holding AF causes ripping contact damage
--3 damage/tick in a 96/96 radius
==Starman
-Gravity factor 0.7->0.45
-[Insert Dav changelog]
==Stoneman
-Pebble HP 55->165
-Regens all HP upon resurrection
==Darkman1
-Max rage hp threshold 15->235 and further on
-Is now slightly more dangerous at low health(!!)
==Blizzardman
-Wep2 delay 12->10
-Bowl speed increased by 3x
-Bowl self knockback increased by x2
==Centaurman
-Shots now split twice
==Flameman
-MF ammo use 0->4
-MF ground flame pillars replaced with Flame Blasts
--MF Flame Blast reactiontime 3
-Adds 7 extra flame blast droppers around him
--Extra droppers are spaced every 45 degrees, with a 30 degree random tolerance
==Knightman
-Knight crush damage 21->16
-Knight crush uses modified damagetype KnightRush
--Does not stun
-Knight rush Propulsion->RollPropulsion1
-Included Ultra Instinct skins by Ivan and Zhoa
--Download here: "
https://cutstuff.net/forum/index.php?topic=11139"
==Cloudman
-1000 hp
-Does not get the x2 damage modifier
-Recharge ammo give 14->28
==Freezeman
-Ammo RD reverted (3->4)
-Ceiling spikes spawn floor spikes on death
-Direct hits with AF now root
==Junkman
-Cube speed 32->48
-Shield range 160->200/180/160
-Shield bits ticks 4/7 -> 20/39
==Shademan
-Noise Crush bouncecount 2->5
-Armor amount 80->120
==Astroman
-Meteor count 20->30
-Meteors are now divided between 3 sets of spawn radii
--1) 300/256
--2) 600/512
--3) 900/768
-Copyvision ammo use 28->14
-Copy astro ReactionTime 18->21
==Frostman
-MF ending delay 36->12
-Tip: Release MF at 50%+ ammo to leap
==Swordman
-Flame duration 6->18
--After 6 ticks, flames now slow down for an additional 12 ticks
---Slow down is random, up to 50% less speed
--Flame damage falls off by 10 every 6 ticks
==Burnerman
-Wave burner duration 17->24
-Dash speed 6->7
-Dive required ammo 84->56
-Dive minimum fall speed -6->-1
==Groundman
-Tank ammo use 2->0
-Ground dig ammo use 5->4
==King
-X attack spawns 2 additional Xs offset to the 1st
--Additional X damage 50->20
==Nitroman
-Air fire gives +2.5 relative ZVelocity per refire
==Fakeman
-Last shot is stronger
==Punk
-Ammo RD smoothed from 2 per 6 -> 1 per 3
-Tackle speed 100/100->175/100
-Tackle uses DuoRam damagetype
==Mercury
-Blobs return immediately after bouncing
==BBAMegaman
-Bullets: Speed 150->200
-Shells: +2 pellets per shot
--SSG +3
-Rockets: Radius 144->176
-Cells: Max ammo 300->450, Shop ammo 120->150