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Author Topic: Megaman Invasion Project - Official Topic for MMINV  (Read 30889 times)

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February 22, 2011, 12:16:24 AM
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Offline Ashley

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Megaman Invasion Project - Official Topic for MMINV
« on: February 22, 2011, 12:16:24 AM »
MEGAMAN INVASION PROJECT
Ready to blast some mets?

WAIT! I've created a website (yay for old templates..) for the MMINV project, and you can view it BY CLICKING HERE. This topic will remain in-tact, but the map topic and any others will not. That website will provide every bit of Information you could want about this project, what's been done and what needs done, etc. It also has a list of contributors/credits, so I don't have to add that somewhere on here.

As for other stuff, I'm releasing the 6 weapons I approve of now.
Download here

Weapons consist of:
(click to show/hide)

Feel free to leave feedback on these weapons if you want. Any more weapon updates and downloads will be on the website.


What is the Megaman Invasion Project?
Well, the Megaman Invasion Project is an expansion, or game mode (Whichever you prefer to call it), that has been in the works for quite a few months now. The whole idea is to recreate the Doom-style invasion some of us have experienced, as a MM8BDM extra. Until now, Invasion has not been supported on MM8BDM, hence our working towards making it happen.
Okay, so what is Invasion, right? Well, Invasion is a game mode that pits a group of players against waves upon waves of different enemies. In our case, it's the Megaman family (and others) vs. Mets, Bigeyes, Pipis, and so much more. With a few new weapons at their arsenal, friends to aid them, and their ol' pal Eddie, the Megaman gang will surely be able to fend off a bunch of simple robots. They've done it before after all.. What would be so hard now?
We'll see...

This is the topic that can organize everything we're doing to make this become a reality...

First off, we'll need this To-Do list unmucked up. Anyone who is willing to pitch in where necessary and would offer their assistance would be appreciated.

To-Do List:
(click to show/hide)

Secondly, some helpful little links.
CURRENT unofficial Invasion release download. Click Here
Want to contribute some of the maps we need? Click Here {FOLLOW THE GUIDELINES!}

Third, PROGRESS REPORTS!
I'll be posting some progress here and there of what work we get done. I'll try and keep this as up-to-date as possible, so people can always stay in the loop. I won't alert when progress is made, so if you're that interested, keep an eye on this space!
(click to show/hide)

Fourth, an Enemy List. Need I say more? Completed and W.I.P. enemies.
If you have an idea for an enemy, or something else, feel free to reply with it. Most likely, if it fits, it'll be coded and added in an Invasion Map(s).
(click to show/hide)

Lastly, a credits section.
This will be a list of credits to everyone who's helped me finish this, and special thanks to those who gave awesome ideas and support.
(click to show/hide)

---------------------------------------

So, if you want to help get this game mode, expansion, or activity done faster, please help us!
We're working hard, and we feel the community may want some of their own work put into this. That way, you can feel special for contributing!

What can you do to contribute? Well...
You can:
·Give enemy or invasion weapon ideas. Most likely, they'll be accepted!
·Assist with the maps needed! Look above for the link to the topic that you may find out about this on.
·Do artwork! -Nobody helping me right now is truely good at art, and I'm not much of an artist myself. If you're willing to offer your skills as a spriter, we'd be greatly appreciative!
·Submit map ideas to people who've decided to help mapping. While none of us working on this [who initially started] will be mapping, you can reply in the map topic on some ideas on what maps should be like! [Don't hate on ideas!]

Hope to see you defending your maps out there, all! Invasion is meant to be an anger-killer, a fun activity, and a socializing area of gameplay.
The first fully (supported) co-op mode is coming our way soon!

February 22, 2011, 12:23:03 AM
Reply #1

Offline CHAOS_FANTAZY

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #1 on: February 22, 2011, 12:23:03 AM »
If I've said it once, I've said it a million times...

USE ICE'S ROBOT MASTERS.  THEY WERE PRACTICALLY BUILT FOR THIS.

Also, I'll see if I can't cook up an idea for the mappers to use.  Again, unlikely; I tend to stay out of the world of landscaping.

EDIT:  The Camo Mets--seen in Mega Man 9 as a disguised extra life--would make for an awesome enemy.  Obviously, it would have to be disguised as something else, but still.

February 22, 2011, 12:28:39 AM
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Offline Korby

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #2 on: February 22, 2011, 12:28:39 AM »
...ANOTHER topic?

February 22, 2011, 12:29:56 AM
Reply #3

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #3 on: February 22, 2011, 12:29:56 AM »
One. NO ENEMIES will be robot masters.. Except possibly the Shadow bosses.
We're trying to avoid bot-like gameplay!

Two. Camo mets? Good idea.. Considering we'll have a LIFE system soon enough.. Hopefully. It'll be a mess to create but I can try, after all.

1-ups are a go.

February 22, 2011, 12:30:41 AM
Reply #4

Offline Omnizoa

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #4 on: February 22, 2011, 12:30:41 AM »
Topics make the world go round good sir... U_U

February 22, 2011, 12:34:29 AM
Reply #5

Offline Mr. X

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #5 on: February 22, 2011, 12:34:29 AM »
Does this mean the other topics are closing?

February 22, 2011, 12:35:59 AM
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Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #6 on: February 22, 2011, 12:35:59 AM »
The map one I'm leaving open because it was recently created, and some people might wish to reply with questions on that there.. No real reason to lock it/delete it.

As for the "unofficial release" topic, that can be locked or deleted. I'll just post the download here instead.

February 22, 2011, 01:43:57 AM
Reply #7

Offline ice

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #7 on: February 22, 2011, 01:43:57 AM »
Quote from: "Ashley"
One. NO ENEMIES will be robot masters.. Except possibly the Shadow bosses.
We're trying to avoid bot-like gameplay!
Feel free to edit there attack pattern if you want (if anyone's doing a map based on a megaman stage) They were originaly ment for one on one fighting but they can be moded for invasion type gameplay (IF you decide to reconcider ofcorse)

Although, picketmen would work as enemies wouldent they?

February 22, 2011, 02:24:06 AM
Reply #8

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #8 on: February 22, 2011, 02:24:06 AM »
I'm not using Robot Masters, ice.
Simple as that... But picketmen, sure.  ;)

February 22, 2011, 02:27:34 AM
Reply #9

Offline Mr. X

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #9 on: February 22, 2011, 02:27:34 AM »
I think the idea of teaming up with a few buddies to fight an endless swarm of robot masters acting like they do in their original games would be fun, to be honest.  You've got enough maps to at least surrender one to that idea, and if Ice has already pretty much done the coding, it should be fairly easy to implement.

February 22, 2011, 02:31:28 AM
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Offline ice

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #10 on: February 22, 2011, 02:31:28 AM »
Also, would a killer bullet enemy work? It flies around damaging anyone it touches and when its killed it explodes.

February 22, 2011, 12:17:51 PM
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Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #11 on: February 22, 2011, 12:17:51 PM »
Well, I've already gotten a basic system down for how invasion would work, and that was released (to an extent).

Ice does have some good monster work, and he did help me figure out enemy distance systematics, so I thank him for that, but I don't think I'll be taking any monster-based help directly from him. I'd rather just make everything myself to keep things organized for myself.

As far as Killer Bullets go, sure.

February 22, 2011, 01:16:42 PM
Reply #12

Offline Hallan Parva

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #12 on: February 22, 2011, 01:16:42 PM »
You guys need the Shark Butt Wily boss from Mega Man 9. :ugeek:
It was really "Shark Submarine", but... who cares?

February 22, 2011, 02:32:46 PM
Reply #13

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #13 on: February 22, 2011, 02:32:46 PM »
That idea was shot around, but we'd need the sprites for that.

We're not making enemies without the proper sprites completed.
That includes rotations. [I have been linked to the original sprites, but that's only sideview]

February 22, 2011, 07:16:01 PM
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Offline Disco

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #14 on: February 22, 2011, 07:16:01 PM »
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