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Author Topic: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)  (Read 30579 times)

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March 21, 2012, 12:21:22 AM
Reply #15

Offline TeirusuNuigurumi

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Re: [GAME MODE] Dodgeball mode
« Reply #15 on: March 21, 2012, 12:21:22 AM »
you should totally make players able to catch balls

i like this idea.
though if you plan to make a map with a lot of holes or a map in the air (like gyro), make sure when balls land they don't go off the edge.
this is just a thought but...

gutsman court- make mets appear randomly that block shots.

March 23, 2012, 03:13:08 AM
Reply #16

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #16 on: March 23, 2012, 03:13:08 AM »
Centaur's Field
(click to show/hide)

As of now the water sadly has no low grav, Centaur's works funny. The sides cut off at the edge of the yellow platforms.

March 23, 2012, 04:04:53 AM
Reply #17

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #17 on: March 23, 2012, 04:04:53 AM »
(click to show/hide)

Are you going to be able to play on that upper section?

March 23, 2012, 04:25:57 AM
Reply #18

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #18 on: March 23, 2012, 04:25:57 AM »
If I can get the low grav to work for it yes, currently the spawns are up there.

March 23, 2012, 04:59:44 AM
Reply #19

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #19 on: March 23, 2012, 04:59:44 AM »
Keep up the good work man.

Come on, anyone wanna try their hand at the weapon? I can try to make sprites for it.

March 23, 2012, 09:19:40 PM
Reply #20

Offline GameAndWatcher

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Re: [GAME MODE] Dodgeball mode
« Reply #20 on: March 23, 2012, 09:19:40 PM »
Why not use Rebound Striker's sprites?

March 23, 2012, 09:55:55 PM
Reply #21

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #21 on: March 23, 2012, 09:55:55 PM »
And my final contribution Crystalman's Field.
(click to show/hide)
The holes in the front of your team's side drop you down onto the blocks for higher ground, but you can't see as much of the opponent's side.

March 24, 2012, 12:40:56 AM
Reply #22

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #22 on: March 24, 2012, 12:40:56 AM »
Alright, thanks for the contributions. Can you pm me the wads when they're done?

Y'know, the Rebound Striker sprites idea isn't bad. But I still need someone to code the weapon, unless I wanna rip off the rebound striker from the MM8-10 weapons pack and make it instakill.

March 24, 2012, 01:31:50 AM
Reply #23

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #23 on: March 24, 2012, 01:31:50 AM »
Quote from: "coolguy773"
unless I wanna rip off the rebound striker from the MM8-10 weapons pack and make it instakill.
You'd still need permission from Lego to do that. Also rebound striker bounces a lot of times before it goes away.
As for now maybe resprite the Istagib Metal Blades and remove the ripping.  Basicly how it will be working minus the dropping and the gravity effect.

As for finishing I just need to do the low grav of the water in Centaur's and they are done.  Problem is getting that to work.

March 24, 2012, 05:14:53 AM
Reply #24

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #24 on: March 24, 2012, 05:14:53 AM »
I could, but how could I have it travel faster and have 1 ammo?

Bah, ya know what. I'm gonna have to suck it up and make it myself. Brace yourselves. This could get ugly.

April 19, 2012, 02:56:08 AM
Reply #25

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #25 on: April 19, 2012, 02:56:08 AM »
http://www.mediafire.com/?fih0wr8ngj0ynzn
Figured out a way to get the water grav in Centaur Field, so I put all three into a zip and here it is.
Make any changes you want, such as map codes.

April 19, 2012, 08:47:18 PM
Reply #26

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #26 on: April 19, 2012, 08:47:18 PM »
So what should the basic makeup of a dodgeball court be? Cuz I may try my hand at one of these.

Also, couldn't you tweak Mr. X's snowball weapon? (with his permission, of course)

April 19, 2012, 10:03:52 PM
Reply #27

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #27 on: April 19, 2012, 10:03:52 PM »
Thanks forte. I'll see if I can put a spark back in this project since that snowball edit idea sounds good.

For layouts, maps need to be wide enough for 5 players. Needs to have 2 team sides with 5 spawns each. Divide the sides in some way and make the linedefs impassible.

April 20, 2012, 01:18:54 AM
Reply #28

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #28 on: April 20, 2012, 01:18:54 AM »
Thanks. May I suggest a list to show the RM dodgeball maps that are done, taken, and not started at the front page?

Quote from: "TheDoc"
Also, couldn't you tweak Mr. X's snowball weapon? (with his permission, of course)

What should the code for the map be? For now, I'll do DOD###, ### being the first three letters of the RM's name (i.e Heatman's stage=DODHEA). I'm gonna start on Heatman's

April 20, 2012, 04:41:13 AM
Reply #29

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #29 on: April 20, 2012, 04:41:13 AM »
Use the prefix MMDB### (stands for Mega Man Dodge Ball)

I'm gonna be very busy for the next week or two so I'm not gonna be able to do much, but I'll see if I can edit that snowball wep.