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I'll gladly explain.One of the biggest offenders in terms of map design is Topman. It just seems like a huge box with weapons scattered around, and it has very little sense of direction. Yes, it looks nice and pretty, but I don't feel enough effort was put into thinking "Hmm, how does the map flow with the current weapon selection, and how can I improve it? Where do I want most of the action to take place, and how can I make that happen? Is the whole idea of platforms moving up and down a good idea, or am I just throwing it in because it thematically fits?". The whole idea of map design principles have been thrown out the door in favor of gimmicks and pretty textures. Another map, while not exactly recent that fits the bill for being extremely clunky and frustrating to fight on is mm5gyr. It's difficult to navigate especially in the heat of battle, and it's overall sloppy and still has the issues the old mm5gyr had (impossible to not fall a few times per game, too open, too restricting)On a side note, I'm sure most will agree that mm2dw1 and mm5dar have too many damn weapons just piled up together. mm2dw1 having 16 and mm5dar having 18(?). That's plain unacceptable. Either remove most of the overly similar weapons and space the others out more, or remove a few weapons and repeat others, keeping the general spawns the same. Tried and true excellent maps like mm6fla, mm4sku, mm4dc1, mm7jun, mm6kni and mm5sto should be the standard for maps today, not maps like mm8fro that completely break the flow of gameplay with ridiculous gimmicks.
Jump Canceling glitch in Gyro Man fixed
WAIT WAIT WAAAIT! I found a HUGE problem with the campaign. Who in the DEV team thought it was a good idea to change Pharaoh's MAPINFO back to what it was in v2c? Cause now after you beat MM4PHA during the campaign, it sends you to MM4BRI, supposedly the last RM map in the campaign. Which means, after you beat MM4BRI it leads into MM4DC1, which also leads to the chapter boss. Just pointing this out so newcomers would be able to experience the 6 other RM maps other than just Pharaoh and Bright.
I think the only weapon that doesn't really benefit from Top's layout is probably Top Spin, which is somewhat dissapointing, but one weapon not fitting does not give much reason to bash the rest.
Did you make a Capital Science based map yet?