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Author Topic: MM8BDM V4C - Released!  (Read 83628 times)

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April 06, 2015, 09:29:00 PM
Reply #45

Offline Gumballtoid

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Re: MM8BDM V4C - Released!
« Reply #45 on: April 06, 2015, 09:29:00 PM »
If I'm being honest, I really don't understand the need for more than one Bass skin. I can understand helmetless Mega Man and Break Man, but with Bass, his alternate skins are entirely new styles. It seems redundant.

Though I suppose the same thing could be said for Mobile Roll and everyone seems to enjoy that one so I suppose it's pretty harmless.

April 06, 2015, 11:37:09 PM
Reply #46

Offline fortegigasgospel

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Re: MM8BDM V4C - Released!
« Reply #46 on: April 06, 2015, 11:37:09 PM »
Quote from: "MusashiAA"
eyyyyyyyyyyyyy I found this scavenging through my old Imageshack account

(click to show/hide)
I don't know, maybe the B&F version translated to a better 8bit might look better
(click to show/hide)

April 07, 2015, 02:40:29 AM
Reply #47

Offline Joseph Collins

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Re: MM8BDM V4C - Released!
« Reply #47 on: April 07, 2015, 02:40:29 AM »
Quote from: "Gumballtoid"
If I'm being honest, I really don't understand the need for more than one Bass skin. I can understand helmetless Mega Man and Break Man, but with Bass, his alternate skins are entirely new styles. It seems redundant.

Though I suppose the same thing could be said for Mobile Roll and everyone seems to enjoy that one so I suppose it's pretty harmless.
Variety is the spice of life.  I think it's nice that each of the key characters of the series has a variant or two.  That way, people can choose their favorites if they don't want to use custom skins.  Plus, since they're base skins, everyone can see them instead of just the people who have them installed.

Also, you leave my favorite Roll out of this!

April 07, 2015, 02:25:54 PM
Reply #48

Offline MusashiAA

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Re: MM8BDM V4C - Released!
« Reply #48 on: April 07, 2015, 02:25:54 PM »
Most skins have either their only look (be it official or fan-made), alternate forms, or both. If a character from the NES/GB era has had its looks updated for MM9/MM10, its skin will use the updated look rather than the old one. If a character has two or more different appearances within the same game, it will have both variations as individual skins (MM1 Rock/MM:PU Mega being the sole exception for the Mega Man character as of now). If a character has never had an official NES/GB styled appearance, a fan-made one will take its place until one pops up. If an FC skin has an official counterpart that wasn't used in either FC games, it will have both official and FC equivalents (some FC skins have been subject of modification or total replacement). Non-humanoid fortress bosses (excluding Holographic Mega Men because...you know..), regular enemies (Sniper Joe being the sole exception) and support robots don't count as "skin-able".

Bass has his RM7FC look (which predates MM9 by two months), his officially designated NES look from MM9 (which was used in RM8FC and will be used in RM&FFC as basis after it was officially established (by the way, I still think the pre-MM9 look of Bass in RM8FC is vastly superior in every way possible to every attempt at NESifying Bass)), and a custom skin made to resemble his MM&B appearance.

In comparison, Mega Man only has his MM9 appearances (traditional NES skin and traditional helmetless skin), Proto Man has his MM3/MM9 appearances (traditional NES skin and Break Man skin), and Roll has her MM1Phone/MM9 appearances (updated NES skin, NES styled MM8 skin, and MM1 phone port skin). Neither Mega Man or Proto Man have skins based off their MM8/MM&B appearances...so why should Bass and Roll have one more skin?

MM&B Bass skin was a request from the devteam. The skin itself emulates the proportions of MM&B Bass really well, which is the reason I think it's awkward: if we attempt to translate sprite art based on artwork such as this into a sprite art style based on (and this is my favorite example) something like this, it just won't look right: it will look jarring, especially when coupled with dozens of sprites that generally keep the same style. The further away it stays from &B body proportions, and inversely embraces the NES body proportions, while keeping the general posing intact, the better. Editting MM10 Bass into these poses would've been something I'd do.



Geno didn't do a bad job, but the skin doesn't look like something out of the NES games, and clashes with the rest of the pudgy cast. Something more similar to the rest of the cast can be done. It's not like improving it needs to be done, it's a good job...just that it ain't strange that some people see it stand out like a sore thumb. I guess it's just a matter of personal preference in the end. I don't mind it that heavily, really.

April 07, 2015, 04:20:34 PM
Reply #49

Offline Shadow Blade

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Re: MM8BDM V4C - Released!
« Reply #49 on: April 07, 2015, 04:20:34 PM »
So I tried transplanting all of my old files from 4B to 4C and every time I try to fire up the game, it crashes. Can anyone explain what the problem is?

April 07, 2015, 05:57:04 PM
Reply #50

Offline Korby

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Re: MM8BDM V4C - Released!
« Reply #50 on: April 07, 2015, 05:57:04 PM »
What exactly are you "transplanting?"

April 07, 2015, 06:24:45 PM
Reply #51

Offline LlamaHombre

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Re: MM8BDM V4C - Released!
« Reply #51 on: April 07, 2015, 06:24:45 PM »
What exactly did you transfer over? If you transferred your old Zandronum version, there's your problem.

April 07, 2015, 06:29:33 PM
Reply #52

Offline Russel

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Re: MM8BDM V4C - Released!
« Reply #52 on: April 07, 2015, 06:29:33 PM »
What you should do is take your v4b stuff and copy your v4c stuff over it rather than the other way around.

If you want to just keep your settings, find your zandronum ini [the file is called zandronum-.ini where is the name of the user of your machine] file and put it in a folder with a freshly exported v4c. Doing so will transfer all your settings and save data to the new version.

April 07, 2015, 06:30:30 PM
Reply #53

Offline Ghoulitine

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Re: MM8BDM V4C - Released!
« Reply #53 on: April 07, 2015, 06:30:30 PM »
Btw, Sakugarne in LMS had alot more ammo than usual, it still worked for quite some time after the energy bar was empty.

April 07, 2015, 06:56:34 PM
Reply #54

Offline King Dumb

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Re: MM8BDM V4C - Released!
« Reply #54 on: April 07, 2015, 06:56:34 PM »
Quote from: "Joseph Collins"
So... would this be the appropriate thread to report WADs/mods/etc. that don't work under Zandronum 2.0? Or would it be better to (necro-)post in the original WAD/mod threads? 'cause just as an example... I get a DECORATE error that prevents the game from starting when trying to play "Survival in Numbers" single player mission mode.
This is something you should report to mod authors directly on their threads or otherwise, but the diligent ones at least should already be on top of it. There are bound to be many incompatibilities if only because we have a whole new integer of Zandronum (this is not the only reason though), so reporting all of them here would be too much, and less productive anyway.

Quote from: "Ghoulitine"
Btw, Sakugarne in LMS had alot more ammo than usual, it still worked for quite some time after the energy bar was empty.
I'm unable to replicate this. Are you sure no additional ammo mods or cheats were in place when you observed that?

April 07, 2015, 06:59:46 PM
Reply #55

Offline Ghoulitine

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Re: MM8BDM V4C - Released!
« Reply #55 on: April 07, 2015, 06:59:46 PM »
The only wad i could recall aside from normal map packs was 8bdm_shieldcounter.
I doubt it has anything to do with it though.

April 07, 2015, 07:28:22 PM
Reply #56

Offline Russel

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Re: MM8BDM V4C - Released!
« Reply #56 on: April 07, 2015, 07:28:22 PM »
I made the shield counter patch, and all it has is ACS to make it so shields get counters...
Were you the one using Sakugarne or was someone else using it?

EDIT: Nevermind, I discussed it over IRC. Thanks.

April 08, 2015, 02:00:18 AM
Reply #57

Offline Isaac940

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Re: MM8BDM V4C - Released!
« Reply #57 on: April 08, 2015, 02:00:18 AM »
Did something happen to the MEGA download? Both the link in the first post and the link on the 8BDM blog page are telling me the file was removed/deleted or it's pointing to the wrong thing.

April 08, 2015, 12:08:06 PM
Reply #58

Offline CutmanMike

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Re: MM8BDM V4C - Released!
« Reply #58 on: April 08, 2015, 12:08:06 PM »
Quote from: "Isaac940"
Did something happen to the MEGA download? Both the link in the first post and the link on the 8BDM blog page are telling me the file was removed/deleted or it's pointing to the wrong thing.

Apparently MM8BDM is now triggering their copyright violation for some reason so it looks like I can't host it there now. Kinda annoying, but the cutstuff link should be ok.

April 09, 2015, 02:15:37 PM
Reply #59

Offline Shadow Blade

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Re: MM8BDM V4C - Released!
« Reply #59 on: April 09, 2015, 02:15:37 PM »
Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolved