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Quote from: "Zerokk"I figured I kept to it. We are on the subject of Super Arm's problems, and I see no way to expand upon what you are saying. Hitbox reduction is one of the options, but seems rediculous.Also, this pretty much a general 8BDM discussion as far as I see, because we don't have any threads with that labeled on it.I'm pretty sure (but not certain), but I think that the reason why S. Arm can OHKO is because of the bits hitting you in addition to the S. Arm itself. Kinda like D. Crusher where if the bits hit you it does more than half damage or possibly OHKO(?) (which is done by aiming slightly below the player). Simply reducing the damage of the bits or changing where they are spawned could remove the OHKO chance. The old laser buster could already OHKO if you hit someone just right, but now it's even easier to do. Also M. Ball can OHKO as well if it lands right on top of you which is just funny. R. Boomerang can also be shot once and can kill you if it rips you three times in a row (can be done in a corner in a cramped area since the bounce is there.)
I figured I kept to it. We are on the subject of Super Arm's problems, and I see no way to expand upon what you are saying. Hitbox reduction is one of the options, but seems rediculous.Also, this pretty much a general 8BDM discussion as far as I see, because we don't have any threads with that labeled on it.
Or just make it so the bits don't spawn when it hits the player (DeathX, XDeath, forgot which one it was.)
You know uhthat's actually a pretty good ideaHowever, the rocks shattered upon hitting Megaman in MM1, didn't it?
If you don't want your health bar down there, move it to the side by hitting the "-" key.
MM5WAV - Completely remade from scratch.