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Author Topic: CSCAT: Taking Submissions and Looking for Coders!  (Read 24887 times)

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April 04, 2012, 06:56:46 PM
Reply #45

Offline fortegigasgospel

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Re: CSCAT: Taking Submissions!
« Reply #45 on: April 04, 2012, 06:56:46 PM »
I have a new suggestion not related to a weapon came up with myself.

Hellflame Cutter = Replaces Rolling Cutter.
(click to show/hide)
Hud= Edit of Rolling Cutter (CMM's CSCC Hud)
Color= Black and Grey.

Yes, its  Cut Man Mike's Rolling cutter that doesn't work exactly like rolling cutter.

April 04, 2012, 06:58:42 PM
Reply #46

Offline Russel

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Re: CSCAT: Taking Submissions!
« Reply #46 on: April 04, 2012, 06:58:42 PM »
HD, before anything goes on with this, I would learn about how to use TEXTURES lump in SLumpED or SLADE to make the HUDs, especially if they are just busters.

April 04, 2012, 08:16:15 PM
Reply #47

Offline Myroc

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Re: CSCAT: Taking Submissions!
« Reply #47 on: April 04, 2012, 08:16:15 PM »
Okay, I am not quite in the mood to trawl this topic for the large number of weapon ideas abound, so apologies in advance if people have already suggested similar things. Replace whatever weapons you feel suitable.

Blood Cannon
Function: Fires a relatively fast projectile of red liquid that, when hitting a target, deals damage to him/her equal to half his current health. This means that while this weapon can reduce the health of your opponent rather quickly, it can never kill on its own. Below average rate of fire.
Colors: Brown and red.
HUD General Appearance: Buster

Armory Scrambler
Function: Explosive weapon à la Ballade Cracker that does relatively little damage. However, in addition to the damage it deals, it will also destroy a fixed amount of ammo of the target's active weapon. A great help in neutralizing weapons with low maximum ammo counts, but it's rather ineffective against weapons with large ammo capacities.
Colors: Blue and yellow.
HUD General Appearance: Buster

April 04, 2012, 08:22:49 PM
Reply #48

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #48 on: April 04, 2012, 08:22:49 PM »
APPROVING the past four weapons because I can.

April 04, 2012, 08:24:37 PM
Reply #49

Offline Beed28

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Re: CSCAT: Taking Submissions!
« Reply #49 on: April 04, 2012, 08:24:37 PM »
Missile Barrage
Function: Fires five homing missiles at the enemy, doing 4 damage each. You can find this weapon in CSCC.
Colour: Red, same as Screw Crusher.
HUD: The general buster.

April 04, 2012, 08:26:32 PM
Reply #50

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #50 on: April 04, 2012, 08:26:32 PM »
Quote from: "Beed28"
Missile Barrage
Function: Fires five homing missiles at the enemy, doing 4 damage each. You can find this weapon in CSCC.
Colour: Red, same as Screw Crusher.
HUD: The general buster.

Hey this sounds familiar. APPROVED

April 04, 2012, 09:03:47 PM
Reply #51

Offline SaviorSword

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Re: CSCAT: Taking Submissions!
« Reply #51 on: April 04, 2012, 09:03:47 PM »
Here's some more weapons.

(click to show/hide)

April 04, 2012, 09:07:11 PM
Reply #52

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #52 on: April 04, 2012, 09:07:11 PM »
Quote from: "SaviorSword"
Here's some more weapons.

(click to show/hide)

Agh! Must...APPROVE...

April 04, 2012, 09:12:39 PM
Reply #53

Knux

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Re: CSCAT: Taking Submissions!
« Reply #53 on: April 04, 2012, 09:12:39 PM »
This isn't one of the ideas in store that I mentioned earlier, but it did come to mind:

Name: Brigade Barrier
Weapon Replaced: Junk Shield
Colors: Yellow and Black

Description:

Brigade Barrier creates three small robot units around you that are static, but follow you everywhere until you call them off. When you get hit while this is activated, damage is halved and one of the robot units will fire a shot so fast that it can't be seen. Think of it as the same as having a Reflection Rune and an Armor in Skulltag at the same time. When called off, the robot units simply dissapear. Just remember that both activating this weapon and taking hits will deplete the ammo bar. You should be especially careful with ripping weapons, because even if your enemy will take damage too, the damage done to you isn't negated as well as other non-ripping weapons for obvious reasons. Getting up close to an enemy with this won't do damage, but it sure might discourage attacking.

As for how much ammo it has and how much is consumed when the barrier is activated or when you take a hit, that can be adjusted to balance things out. I have no idea how much it should have.

April 04, 2012, 09:16:20 PM
Reply #54

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #54 on: April 04, 2012, 09:16:20 PM »
Quote from: "Knux"
This isn't one of the ideas in store that I mentioned earlier, but it did come to mind:

Name: Brigade Barrier
Weapon Replaced: Junk Shield
Colors: Yellow and Black

Description:

Brigade Barrier creates three small robot units around you that are static, but follow you everywhere until you call them off. When you get hit while this is activated, damage is halved and one of the robot units will fire a shot so fast that it can't be seen. Think of it as the same as having a Reflection Rune and an Armor in Skulltag at the same time. When called off, the robot units simply dissapear. Just remember that both activating this weapon and taking hits will deplete the ammo bar. You should be especially careful with ripping weapons, because even if your enemy will take damage too, the damage done to you isn't negated as well as other non-ripping weapons for obvious reasons. Getting up close to an enemy with this won't do damage, but it sure might discourage attacking.

As for how much ammo it has and how much is consumed when the barrier is activated or when you take a hit, that can be adjusted to balance things out. I have no idea how much it should have.

Sounds interesting to me. APPROVED

April 04, 2012, 09:19:45 PM
Reply #55

Knux

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Re: CSCAT: Taking Submissions!
« Reply #55 on: April 04, 2012, 09:19:45 PM »
Actually, I just thought even with little ammo, it could be cheap. Therefore, how about making it so that the player can't move while using it? It would make more justice to the name too. :p

April 04, 2012, 09:21:29 PM
Reply #56

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #56 on: April 04, 2012, 09:21:29 PM »
Yeah I agree. You (or whoever is making it) should probably code that.

Speaking of which, if you want to be a coder for the mod so that people who are incompetent coders don't have to code, please let me know by whatever means necessary.

April 04, 2012, 09:36:59 PM
Reply #57

Offline SaviorSword

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Re: CSCAT: Taking Submissions!
« Reply #57 on: April 04, 2012, 09:36:59 PM »
As far as I can see, there's 32 weapons that are accepted at the moment.
Since these weapons will be replacin' all the core weapons, the core weapon amount "limit" is 62 (includes all 4 busters and Time Stopper). So that's just somethin' to think about. So ya may want to stop at 57 or 58 if ya want, but definitely, yar limited to 62. Since this project's purpose is to replace'em all.

April 04, 2012, 09:40:40 PM
Reply #58

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #58 on: April 04, 2012, 09:40:40 PM »
Quote from: "SaviorSword"
As far as I can see, there's 32 weapons that are accepted at the moment.
Since these weapons will be replacin' all the core weapons, the core weapon amount "limit" is 62 (includes all 4 busters and Time Stopper). So that's just somethin' to think about. So ya may want to stop at 57 or 58 if ya want, but definitely, yar limited to 62. Since this project's purpose is to replace'em all.

I'm just gonna create a weapon randomizer, hence why the replacements part was taken out of the template.

April 04, 2012, 09:42:01 PM
Reply #59

Offline SaviorSword

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Re: CSCAT: Taking Submissions!
« Reply #59 on: April 04, 2012, 09:42:01 PM »
At the same time, yar tryin' to get enough weapons so that none of the core weapons would appear?