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Author Topic: CSCAT: Taking Submissions and Looking for Coders!  (Read 24732 times)

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April 03, 2012, 01:33:37 AM
Reply #15

Offline Mr. X

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Re: CSCAT: Taking Submissions!
« Reply #15 on: April 03, 2012, 01:33:37 AM »
Might as well give it a shot

Jet Bomber (replaces Napalm Bomb or other explosive weapon)
(click to show/hide)

April 03, 2012, 01:39:56 AM
Reply #16

Offline JaxOf7

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Re: CSCAT: Taking Submissions!
« Reply #16 on: April 03, 2012, 01:39:56 AM »
Genocide Cutter Replaces Sakugarne

(click to show/hide)

Get close to people and unleash SNK Boss hell.

Sends both you and anyone you hit up into the air.
Last kick sends opponents down.
Connecting all 3 kicks generally kills.
Not kind on ammo.
Can reach high places.
Vulnerable after landing.

April 03, 2012, 01:41:11 AM
Reply #17

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #17 on: April 03, 2012, 01:41:11 AM »
Quote from: "Hilman170499"
Name: Triad Thunder
Replaces: Thunder Beam
Colour: Purple and Green
HUD: Buster
Concept:
(click to show/hide)

I really don't want to accept too much from other games, so REJECTED.

As for FCx, first weapon is REJECTED. Second one I do like though, so APPROVED!

As for Mr. X, I personally think it should travel in a straight line, but otherwise, APPROVED.

As for Jax... wow, that is a pretty cool idea. APPROVING!

ANNOUNCEMENT: At the rate I'm getting weapons, there will be too many weapons to replace the ingame weapons. So, do not worry about replacements.

Also, if you want to make items, you can do that too.

April 03, 2012, 01:42:47 AM
Reply #18

Offline Mr. X

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Re: CSCAT: Taking Submissions!
« Reply #18 on: April 03, 2012, 01:42:47 AM »
Hey, whatever floats your boat.

April 03, 2012, 01:48:27 AM
Reply #19

Offline fortegigasgospel

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Re: CSCAT: Taking Submissions!
« Reply #19 on: April 03, 2012, 01:48:27 AM »
Wasn't expecting that many of mine approved.  I'm questionable to Root Lancer's approval, it was high damage not half. Also Heat Heel isn't a melee attack, it shoots the attack, but its lack luster anyway.

Also thank you Gummy, thats also the drop for my CSCC class to it will get that done for that expansion.  I'll look into trying to make weapons to see about making some myself.

April 03, 2012, 01:49:45 AM
Reply #20

Knux

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Re: CSCAT: Taking Submissions!
« Reply #20 on: April 03, 2012, 01:49:45 AM »
Okay, I've had something in mind for a while, so here it is:

Name: Sentry Missile (Replaces Dive Missile)
Colors: Dark Blue and White

Function: It fires a slow moving rocket that goes in a straight line once fired. During that time, if it detects a player, it launches rather quickly towards that player for 30 damage. It has 5 uses, and 100 ammo. That means that it uses 20 per Sentry Missile, and it's kind of difficult to get ammo for it unless you have W Tanks. For this reason, it's recommended to place this weapon in a map designed around it to have control over how many W Tanks there should be and where. Additionally, it has a very slow rate of fire.

Once you fire a Sentry Missile, you must wait 5 seconds to fire another or to switch to a weapon. This is best used with prediction. After a while of traveling though, it will dissapear. This can be adjusted accordingly.

April 03, 2012, 01:58:15 AM
Reply #21

Offline Hilman170499

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Re: CSCAT: Taking Submissions!
« Reply #21 on: April 03, 2012, 01:58:15 AM »
Quote from: "Human Destroyer"
Quote from: "Hilman170499"
Name: Triad Thunder
Replaces: Thunder Beam
Colour: Purple and Green
HUD: Buster
Concept:
(click to show/hide)

I really don't want to accept too much from other games, so REJECTED.

Eh, I saw that coming anyways. Thanks for your opinion however.

April 03, 2012, 02:21:19 AM
Reply #22

Offline Ivory

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Re: CSCAT: Taking Submissions!
« Reply #22 on: April 03, 2012, 02:21:19 AM »
Well, might as well give this a try.

Name: Rebound Laser
Colors: Not entirely sure, perhaps purple on blue or visa versa
HUD General Appearance: Probably just a mega buster recolored.
Weapon it Replaces: Noise Crush
Concept: Fires a weak slow moving laser (about 10 damage). Upon hitting a wall, it bounces off the wall gaining speed and power (becomes a 20 or 25 damage). Essentially a weapon designed around indirect fire.

April 03, 2012, 02:27:21 AM
Reply #23

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #23 on: April 03, 2012, 02:27:21 AM »
Sentry Missile: Seems a bit UP, but I want to see t ingame. Tenative APPROVAL.

Rebound Laser: This is exactly what Rebound Striker does AFAIK. Until Lego says he didn't program that in, REJECTED.

April 03, 2012, 02:36:27 AM
Reply #24

Offline SaviorSword

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Re: CSCAT: Taking Submissions!
« Reply #24 on: April 03, 2012, 02:36:27 AM »
I'll give this whirl!
Name: Lightnin' Chain
Colors: Thunder Beam color
HUD General Appearance: Standard Mega Buster HUD
Weapon it Replaces: Thunder Beam, Spark Shock, Magnet Missile, or Thunder Bolt
Concept: Fires a very fast projectile (Think Sliver Tomahawk) with fast RoF (Think Flame Blast) that does 14 damage (8HKO) and has limited range before it dissipates. If the first shot hits a target, it’ll find a target that’s closest to the first target and try to hit the second target. Afterwards, the bolt will repeat and hit up to 5 targets in total. The bolt will never “bounce” on one target twice in the same chain.

April 03, 2012, 03:18:04 AM
Reply #25

Offline Hallan Parva

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Re: CSCAT: Taking Submissions!
« Reply #25 on: April 03, 2012, 03:18:04 AM »
I swear on my life, if you make Power Stone unobtainable I will haunt you to your grave. :ugeek:

Other than that, good luck with the project.

I might toss a weapon over here later, seems interesting enough.

April 03, 2012, 03:22:49 AM
Reply #26

Offline Korby

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Re: CSCAT: Taking Submissions!
« Reply #26 on: April 03, 2012, 03:22:49 AM »
Name: Claw Grip
Colors: Time Stopper
HUD: Buster
Weapon: Dive Missile
Concept: Create a weapon that can set up combos similar to Spark Shock
Idea: On the ground, it fires a large homing projectile that pulls enemies towards the one who fired the projectile. In the air, it fires a large homing projectile that pushes enemies away from the one who fired the projectile.
Damage: 10
Ammo usage: 2 out of 28

April 03, 2012, 03:24:54 AM
Reply #27

Offline Mendez

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« Reply #27 on: April 03, 2012, 03:24:54 AM »
Weapon: Pimp Slap
Colors: Purple (like ballade) with white
HUD: Exactly like Slash Claw, except with different colors
Weapons it replaces: Top Spin or Slash Claw
Concept: Create a close range weapon that acts as the perfect discouragement against opponents.
Idea: Anyone that stands right in front of you gets pimp slapped and suffers 70 damage. However, they are also pushed away from you; at least 512 pixels (Think of the magnet push). Rate of fire is 1 pimp slap every 2.5 seconds and each pimp slap costs 1/8 of your ammo. It refills ammo at a rate similar to Hard Knuckle.
Death Message: "X just pimp slapped the FUNK out of Y!"

April 03, 2012, 05:23:44 AM
Reply #28

Knux

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Re: CSCAT: Taking Submissions!
« Reply #28 on: April 03, 2012, 05:23:44 AM »
Quote
Sentry Missile: Seems a bit UP, but I want to see t ingame. Tenative APPROVAL.
Well, the damage and all of the other numbers can be adjusted. The general idea is that the Sentry Missile moves slowly, then launches to a visible player for good damage, but high ammo consumption.

Heh, it could even be named Sentry Torpedo instead... fancier name... :p

April 03, 2012, 05:30:09 AM
Reply #29

Offline Ivory

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Re: CSCAT: Taking Submissions!
« Reply #29 on: April 03, 2012, 05:30:09 AM »
Actually, you should reject Knux's idea. No offense or anything, it's just that's how The MM8 Expansion's Homing Sniper works. Fires a missile (chargeable up to 5), it travels slowly, when it finds a target it redirects towards the target and moves very quickly, but can no longer redirect itself.