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Author Topic: MM8BDM V3b Released!  (Read 73679 times)

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August 12, 2013, 05:16:21 PM
Reply #30

Offline ZeStopper

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Re: MM8BDM V3b Released!
« Reply #30 on: August 12, 2013, 05:16:21 PM »
I doubt I would have noticed that, I am too busy shooting things!

August 12, 2013, 05:30:18 PM
Reply #31

Offline Ceridran

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Re: MM8BDM V3b Released!
« Reply #31 on: August 12, 2013, 05:30:18 PM »
Quote from: "CutmanMike"
Code: [Select]
[Core]
- Added Tilde and apostrophe to the ingame font. 'C' has been revised to look less like '('

Sora

get over here

now

get ingame

August 12, 2013, 05:32:12 PM
Reply #32

Offline beta

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Re: MM8BDM V3b Released!
« Reply #32 on: August 12, 2013, 05:32:12 PM »
I'm so happy i'm light headed

August 12, 2013, 05:43:29 PM
Reply #33

Offline Flakk

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Re: MM8BDM V3b Released!
« Reply #33 on: August 12, 2013, 05:43:29 PM »
From the looks of the changelog this is quite good looking!

Can't wait to try it out!

August 12, 2013, 05:43:49 PM
Reply #34

Offline FTX6004

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Re: MM8BDM V3b Released!
« Reply #34 on: August 12, 2013, 05:43:49 PM »
I never knowed Auto's truck can be pushed. :shock:

August 12, 2013, 05:52:09 PM
Reply #35

Offline beta

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Re: MM8BDM V3b Released!
« Reply #35 on: August 12, 2013, 05:52:09 PM »
Now I see what you guys did with the party ball. Looking great so far.

August 12, 2013, 05:55:36 PM
Reply #36

Offline <geminibro>

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Re: MM8BDM V3b Released!
« Reply #36 on: August 12, 2013, 05:55:36 PM »
Woo! I'll give it a spin when i get home from Summer School.

August 12, 2013, 05:56:55 PM
Reply #37

Offline ZeStopper

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Re: MM8BDM V3b Released!
« Reply #37 on: August 12, 2013, 05:56:55 PM »
Quote from: "<geminibro>"
Woo! I'll give it a spin when i get home from Summer School.
I feel sorry for you, I know how Summer School feels.

August 12, 2013, 06:04:02 PM
Reply #38

Offline -FiniteZero-

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Re: MM8BDM V3b Released!
« Reply #38 on: August 12, 2013, 06:04:02 PM »
Okay, don't know if this is just me, but...

I was using chasecam in front of the mirror by Roll. I was firing off the Mega Buster while the frame of the skin in the mirror sprite was at sideframe, when the skin disappeared completely. It did that on several frames, but only when the mirror was in view. Weird.

August 12, 2013, 06:04:48 PM
Reply #39

Offline Oliver

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Re: MM8BDM V3b Released!
« Reply #39 on: August 12, 2013, 06:04:48 PM »
:shock: O...M...G :shock:

Finally, i have waited for this...

August 12, 2013, 06:41:41 PM
Reply #40

Offline CutmanMike

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Re: MM8BDM V3b Released!
« Reply #40 on: August 12, 2013, 06:41:41 PM »
Quote from: "-FiniteZero-"
Okay, don't know if this is just me, but...

I was using chasecam in front of the mirror by Roll. I was firing off the Mega Buster while the frame of the skin in the mirror sprite was at sideframe, when the skin disappeared completely. It did that on several frames, but only when the mirror was in view. Weird.

It's a weird rendering issue, mirrors are very picky about where they're placed in maps. I can't tell if it's the new zandronum or the WIP room that is causing this.

August 12, 2013, 06:48:14 PM
Reply #41

Offline Lobsters

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Re: MM8BDM V3b Released!
« Reply #41 on: August 12, 2013, 06:48:14 PM »
Quote from: "ThePlayer"
Media fire?
Since 3b doesn't add alot of anything to the weapons, I'll assume all mods should work.

Maps that use stock music from the fort stages (except for MM8 fortress tracks) will have the music broken. EX: W2MUS is now 1DW2MUS. Music is the only thing I know off the top of mah head. of that'll "break" mods. Cough No music playing COUGH

Quote from: "Beed28"
Ever since I managed to update, I noticed that the small text spacing has increased vertically. How do I fix this?


Yeah pretty much this. Before I updated from v3a to v3b the text was normal even in 1.1.1. Posting some photos to show this. These photos were taken while testing a wad for changes between v3a and v3b sorry not trying to advertise it. It's just when I happened to take the photos.... >_>

Old
(click to show/hide)

New
(click to show/hide)

Anyways if there is a way to tweak this, that'd be wonderful. If not, I'll just have to suck it up. R.I.P. Original Burstman

- Lobsters the only fan of Original Burstman CHANGEMUS TOPWHY.

Well back to tweaking things to get V3B'd Music tweaks ahoy! Again sorry for not using photos in the core/vanilla only.

August 12, 2013, 06:49:14 PM
Reply #42

Offline Shadow Blade

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Re: MM8BDM V3b Released!
« Reply #42 on: August 12, 2013, 06:49:14 PM »
How do I get this to work? do I just move all my files from 3a to 3b? I tried that and when I started it it didnt update :( Please help

August 12, 2013, 06:57:48 PM
Reply #43

Offline Ivory

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Re: MM8BDM V3b Released!
« Reply #43 on: August 12, 2013, 06:57:48 PM »
What do you mean by "move all my files" If you mean downloaded files like mappacks and fan expansions and such, then that's okay. But don't replace any contents that are included with v3b aside from the default.ini and skins folder. Zandronum was updated to 1.1 so it's critical that you do not write it with v3a's zandronum.

August 12, 2013, 06:58:00 PM
Reply #44

Offline Beed28

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Re: MM8BDM V3b Released!
« Reply #44 on: August 12, 2013, 06:58:00 PM »
Quote from: "Lobsters"
Quote from: "Beed28"
Ever since I managed to update, I noticed that the small text spacing has increased vertically. How do I fix this?


Yeah pretty much this. Before I updated from v3a to v3b the text was normal even in 1.1.1. Posting some photos to show this. These photos were taken while testing a wad for changes between v3a and v3b sorry not trying to advertise it. It's just when I happened to take the photos.... >_>

Old
(click to show/hide)

New
(click to show/hide)

Anyways if there is a way to tweak this, that'd be wonderful.
It's also messed up the credits slightly:
(click to show/hide)
Thank you so much for the Wave Man map credit, btw!