Weapon/actor completion
Megaman weapons
Coding 80%
HUDs -- (included in coding)
Bass' Weapons
Coding 40%
HUDs 20%
Weapon Charger done, still need to clear the use of the energy balancer from SickSad World
Also, Screenshots!
(http://img849.imageshack.us/img849/4089/datt1.png)
(http://img825.imageshack.us/img825/7892/datt2.png)
(http://img706.imageshack.us/img706/7018/datt3.png)
(http://img845.imageshack.us/img845/8545/datt4.png)
This is Doppler Attack, it replaces Noise Crush for testing purposes, and I was not planning on putting in a Bass class, those HUDs mark the fact that it is Bass' version of that weapon
Oh hey look, another bump
(http://img197.imageshack.us/img197/8228/weaponstesting.png)
I am not making a map for the expansion, I cannot map a GOOD map to deathmatch on, I may take a few cracks here and there...but this is just proof that the weapon's base coding is finished, still need to define a few bars, replace a few sprites, and then I can go to the nerfing and the buffing.
Do I win yet?
I started on a head of him...but...
Whatever...good news and bad news...I have finished the weapons
But...A lot of elipses, huh? they create an issue.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.ReadByte()
at CodeImp.DoomBuilder.ZDoom.ZDTextParser.SkipWhitespace(Boolean skipnewline)
at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename)
at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateFromLocation(DecorateParser parser, String location)
at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename)
at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateThings()
at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList locations)
at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation)
at CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options)
at CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options)
at CodeImp.DoomBuilder.General.OpenMapFile(String filename)
at CodeImp.DoomBuilder.Windows.MainForm.recentitem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5662 (QFE.050727-5600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Builder
Assembly Version: 2.1.0.1356
Win32 Version: 2.1.0.1356
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Builder.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3620 (GDR.050727-3600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3623 (GDR.050727-3600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.7.41
Win32 Version:
CodeBase: file:///C:/Windows/assembly/GAC_32/SlimDX/2.0.7.41__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.4053
Win32 Version: 8.00.50727.4053
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_d08d7da0442a985d/msvcm80.dll
----------------------------------------
BuilderModes
Assembly Version: 2.1.0.1356
Win32 Version: 2.1.0.1356
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Plugins/BuilderModes.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
Sharpzip
Assembly Version: 0.85.2.329
Win32 Version: 0.85.2.329
CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Sharpzip.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I sent the weapons to Mega and he had the same issue.
We have bots for the skins that were done.
We already have bots for the skins that Mega, Blaze and I did for this expansion before it even existed, I was going to start it, but you did so before I got the chance...but I digress.
The bots were made by Megaman on here, yes, he actually goes by Megaman.
If you need a list of the bots we have, I spoilered it
Clockman B
Clockman W
Airconman
Compassman
R-Shadow
This might prove helpful to have around as well (spoilered for size):
(http://img684.imageshack.us/img684/4936/10441768.jpg)
I did Clock and Compass palletes, I kept them grey so someone with a better feel can try there hand at coloring them.
Also as Lego said, remember, this game had different scaling then NES games.
Clock Men:
(http://i.imgur.com/FoJ3A.png)
Compass Man:
(http://i.imgur.com/o1BbU.png)
Well now lets not forget the gem of a map Blaze and I made.
Seen viewtopic.php?f=34&t=348&p=215182#p215182 (http://cutstuff.net/forum/viewtopic.php?f=34&t=348&p=215182#p215182) and viewtopic.php?f=34&t=348&p=215252#p215252 (http://cutstuff.net/forum/viewtopic.php?f=34&t=348&p=215252#p215252)
Finally, after many months, i finished
i would like to say that, but the map doesn't have weapons or items
anyway, here are some screenshots:
(https://lh4.googleusercontent.com/o9FYY0Lq7bX4r2CHmXi-5U_pJd8JLus0G5tGPM2Xsg=w675-h506-no) (https://lh3.googleusercontent.com/-rk4z7eJuKJ8/UhvfaoQrmjI/AAAAAAAAAG0/71_H58p8u8I/w675-h506-no/Screenshot_Doom_20130826_190522.png) (https://lh4.googleusercontent.com/-fYx9LF9uwKs/UhvfZ6c7DWI/AAAAAAAAAGk/iB-sxw8CEPM/w675-h506-no/Screenshot_Doom_20130826_190008.png) (https://lh4.googleusercontent.com/-dnPhvDDzNvU/UhvfXwmvcCI/AAAAAAAAAGE/ShGDdyTOnNs/w675-h506-no/Screenshot_Doom_20130826_185904.png)
As i promised, here is the map:
http://www.mediafire.com/download/hbzviuy9tn25jsz/RF2AIRCONMAN.wad