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Topic: Jdude330's Ideas (Read 2608 times)
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August 01, 2013, 04:06:18 PM
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Jdude330
Standard Member
Date Registered: July 22, 2013, 12:57:40 PM
Jdude330's Ideas
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on:
August 01, 2013, 04:06:18 PM »
I have some ideas for mm8bdm projects
1. Power fighters expansion
(click to show/hide)
this game were arcade games. in them you and a friend could take on bosses from mm1-8.
Gameplay: As in The Power Battle there are three "stories" to choose from after; finding Dr. Wily, saving Roll, and recovering the stolen parts. All stories have different Robot Masters to fight, and halfway through it the player is given a different power-up. Unlike the previous game, The Power Fighters lets the player choose freely between Robot Master stages, and is given some hints on what the Robot Masters weaknesses are. Each of the characters can perform a special attack, which is executed by releasing a full buster charge while holding the joystick up. Mega Man's special move, the "Mega Upper," is simply a jumping uppercut (like the Shoryuken); Protoman's special move, the "Proto Strike," allows him to shoot a massive, short-ranged burst of energy; Bass' special move, the "Crescent Kick," (Which is like the Flash Kick, another Street Fighter ability), lets him perform a somersaulting kick; Duo's special move, the "Giant Knuckle," is a standing uppercut that flings the enemy upwards (if the attack button is pressed again after the uppercut, Duo will jump up and slam the enemy down to the ground).
As the player damages the Robot Masters, various energy pellets pop out from them. Some of these are just for points, but others will restore health, weapon energy, or both. When the robot master is defeated, a multitude of these pellets are released, as well as a capsule containing the boss's special weapon. During a two-player game, only the player who picks up the capsule will get the special weapon (similar to those seen in Mega Man 8). One of the items that can appear during battle will summon a robot helper. Mega Man summons Rush, who will do a dash attack towards the enemy when Mega Man fires a charged shot, and can be bounced from using the Rush Coil. Bass summons Treble, who will fire plasma shots each time Bass fires his buster, and perform a dash attack similar to Rush's when Bass fires a charged shot. Protoman and Duo both summon Beat, who will give them an energy shield that makes them completely invincible for a short time. These summoning abilities will last until their energy runs out, and they cannot be cancelled. While a helper or their effect is active, special weapons cannot be used. Lastly, each Robot Master now has an Overdrive mode; after a Robot Master loses half or more of their health, the screen will go dark, they will flash, and their attack patterns will change. Some Robot Masters will gain new moves, some will gain new weapons, and others will simply become much harder to hit.
note: imported from wikipedia. the special moves may be hard to add, and i'd be fine without them, let me know if you have an idea on how.
there is also a slide move. megaman and protoman slide, duo dashes, and bass uses rocket boots for a few seconds. there are also bosses, yellow devil, mad grinder, or mecha dragon, then dr wily. heres a clip of a perfect run of it as bass on mission 1.
2. Robot ghosts mode.
(click to show/hide)
Robot ghosts mode is a mode i came up with where one player is a ghost with a ton of weapons that are really strong. he is completely invisible with normal hp. all the other players, with megabuster and one random weapon, and no pickups, must find and kill the boss. if you are wondering how to find him, you have 2 options:
1. fire like a maniac.
2. look where you see bullets coming from and fire back
another version is infect mode, where when you die you respawn as a ghost.
Note that i wont make these, they are only ideas for coders. if you have an idea and i like it ill put it up here.
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August 01, 2013, 04:24:20 PM
Reply #1
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: Jdude330's Ideas
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Reply #1 on:
August 01, 2013, 04:24:20 PM »
We already have an idea thread
Please feel free to bump it, I rather not see anymore of these topics floating around.
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