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Messages - Shade Guy

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16
Projects & Creative / Re: [Map Pack] IX-Pack {v1f released}
« on: November 23, 2014, 11:43:24 AM »
Good idea with the Alpha Sector; I do recall people complaining about those widened hallways. Do you think the brick floor part of the hallway or the water part should be squished, or both?

I added some fences alongside the map boundaries of XDM08 to better convey that they are, well, the map's boundaries.
As for IDM04, I personally don't find any part of the filters particularly eye-scorching. I don't mean this to invalidate your request of course, but I don't really know how to adjust it to make it better for you. If you could specify how the shade of blue could be adjusted (ideally referring to RGB values since it relies on a sector_setcolor script) then that would be grand. On that note, do you have any issues with the filters during the chemical flushing sequence (when the water changes colour)?

In other news, the new XDM10 is finished. Here's a screenshot preview:
(click to show/hide)
Also, the new music scripts rely on a GLOBAL script that will be new to MM8BDM v4b, meaning the IX-Pack v1g release will officially have to wait until v4b is released. In the meantime I may actually end up integrating weapons and items introduced in v4a into the maps since I'll likely have the time to properly research the IX weapon layouts to find any "really good place to include a new weapon or item".

17
Events / I was also summoned with a satanic ritual.
« on: November 23, 2014, 06:55:17 AM »
United Nations Allied Teamwork Coalition vs Los 3 B

Map 1: VRP05 (UNATCO's pick)
Los 3 B won 2-0

Map 2: MM6KNI (Los 3 B's pick)
UNATCO won 2-1

Map 3: MM2MET (Mutual pick)
UNATCO won 2-0

The match began with Los 3 B winning 3 games in a row. Then, a long-ass Mega Buster duel between Care Boby and myself on MM6KNI marked the halfway point of the match, which I won with 2 hits to spare. After the halfway point, UNATCO managed to come back and win the last 3 games to bring it home. Good games, Blaz and co., and good work Wengar and Ken! Now all of us must wait and see how MarkSman Hunters vs Knights Templar and [victor of that match] vs Team BasedSnackage go before we plan our next move.

18
Projects & Creative / Re: [Map Pack] IX-Pack {v1f released}
« on: November 19, 2014, 06:23:39 AM »
Hello! With Ivory's departure from MM8BDM/Cutstuff announced in October, some of you may have wondered what would happen to the IX-Pack. Others may have not bothered wondering what would happen to it, because the map pack hasn't been updated since the end of 2012 anyway. Regardless, the answer is, well...me. I'm what's happening to the IX-Pack.

It's about time the IX-Pack got an update! And since Ivory is no longer around to do it himself, I've been instated as the map pack's caretaker. With Ivory's permission, I will be releasing IX-Pack v1g.

What can you expect from this update? Here's everything I've done so far:
(click to show/hide)
In addition, Ivory has supplied me with an overhaul of XDM10 from Mr X himself! Although only the map layout was completed, I've been hard at work making a weapon and item layout for it so the new map can be included in the update.

Besides completing the new XDM10 and some finishing touches (updates to IDM21's visuals to use MM2WOO flats introduced in v3b and to music scripts in general are planned), the update is ready to release. I am not so much interested in integrating weapons and items introduced in v4a into the maps as I feel most maps are in a good place in terms of weapon/item layout currently, but if anyone has an idea of a really good place to include a new weapon or item, you are encouraged to call out suggestions. Beyond that, if anyone has any suggestions to make/bugs to report in general, please state them now.

19
Events / "We don't need an Amy Rose"~Shade Guy 2014
« on: November 05, 2014, 06:25:44 AM »
In-Game Names: Shade Guy
Team Mates: Wengar and Kenkoru
Team Name: UNATCO (United Nations Allied Teamwork Coalition)
Please specify which team member is Amy, which is Big, and which is Cream: Ken is Big the Cat, Wengar is Cream the Rabbit...and I am my original character, Shade the Hedgehog.
Ways to Contact (please include all relevant usernames): Cutstuff PM, Skype and Steam (both are shade_guy)
Time Zone: AEDT
Location (some sense of latitude): Australia.
General Times Available: Should be available most days. Time zones, though...

20
Cutstuff Discussion and Feedback / Hi Lio, Ambrose and KY
« on: October 12, 2014, 01:18:18 AM »
Well. The fact that this announcement has prompted users who have left the community to momentarily return and say their farewells shows how much respect you have gained over the years. Even before you became an admin, and expansion leader for v3 and v4 you had a major impact on many of us. As KY said, you single-handedly set the standard for all custom maps. I-Pack surely influenced all major map packs to come, either through inspiration to produce work of similar quality, desire to compete with its exceeding popularity, or even intimidation of whether one's work will ever be able to live up to yours. I can't not mention the period where I sent just about every new map for SHARPv2 to you for feedback, all of it useful. Although I can hardly say I was able to return a similar output of feedback (you didn't need as much), it's been great working with you, mapping bro. But of course, I can't keep up the mapping talk forever; you've also been a good friend. It's a shame the chats I've been in with you all died out long ago (RIP Blue Square/Outer Haven and Ivory Dungeon), since although they were partly used for 8BDM content discussion (and Roc's conspiracies against the rest of the developers/community), they were also great spaces for casual talk. And though those spaces were lost long ago, it's still harrowing to see the next step in your departure. We've discussed the possibility of you leaving years ago, but seeing it actualised...cripes. I've been taking a bit of an unannounced break from the forum and Skype this week, but I logged in immediately when I saw this topic. I wonder how we'll fare without you.

Good luck with your job, and hopefully the next step for you is to work on a game you can actually make money off, haha.

21
Anything Goes / Re: CD's Question of the Week (Week 14)
« on: October 03, 2014, 05:16:30 AM »
Doesn't really matter what kind, but I always try to sleep with two pillows. One never seems to be enough. Maybe my pillows are just too thin...

22
Anything Goes / "Shade Tours America" sounds nice dontcha think
« on: September 23, 2014, 11:52:54 AM »
Going to America could be fun. I've been there already as a child, but since most of the Cutstuff community is American I'd totally try and meet up with as many users as possible while touring the country, if people were interested. And my family can go do tourist-y things while I'm doing that, I guess.

23
Forum Games Archive / Re: Obligatory Mafia II: Nayru's Love [NIGHT 1]
« on: September 16, 2014, 12:27:42 AM »
Oh good, that's the result I was hoping for anyway.

24
Forum Games Archive / Re: Obligatory Mafia II: Din's Fire [DAY 1]
« on: September 15, 2014, 04:23:39 PM »
Haven't got a confirmation of how xCxFx votes are being handled. I don't know how ties will be handled either. Gonna take the self-preservation route and +Vote Super Raveman.

25
Forum Games Archive / Re: Obligatory Mafia II: Generic Mafia [DAY 1]
« on: September 15, 2014, 02:18:12 AM »
Yo KS, could you confirm whether votes for xCxFx actually go towards a non-existent player or just count as abstains? If it's the latter then I'm tied for most votes at 1, which I'm not entirely comfortable with.

Retaliating without clarification would be too hasty though, so I'll wait and abstain.

26
Forum Games Archive / Definitely not topping being the king of evil
« on: September 14, 2014, 07:52:40 AM »
Role received.

27
Forum Games Archive / I doubt it can top being the king of evil but hey
« on: September 13, 2014, 06:22:25 AM »
Signing up.

28
Anything Goes / Re: General Offtopic Discussion
« on: September 05, 2014, 10:04:06 AM »
Yeah, Shovel Knight's soundtrack is fairly dense and overcomplicated, though I'd say after a few listens your ear should be able to sort the actual musical content from the fluff. Of course, having to listen to a song repeatedly to understand it is questionable, especially in a video game context where you may only hear a song once or twice (unless you look up the OST, like me). However I would recommend it to get a better grasp on the soundtrack.

29
Anything Goes / Re: CD's Question of the Week (Week 9)
« on: September 04, 2014, 02:31:25 AM »
Wemove R to tuhwn the population into a bunch of MM8 Doctor Lights Elmuh Fudds.

30
One thing I picked up on:
(click to show/hide)
I dunno man, KNDM06 is a bunch of platforms on an open space. I'd like to think more could be done with an Air Man-themed map, but I've never attempted it so maybe that's all you can do with the tileset. I haven't been able to play this map with others so I haven't been able to gauge whether openness is an issue, but there is at least a fair amount of height variation so you don't have a complete overview of the map from most points, which is good. This is irrelevant to DM since no homing weapons are placed in the map, but if a player was given access to homing weapons, either through LMS weapon rotations or Classes mods, I can imagine it being an absolute pain for everyone else. If openness is an issue, you could try introducing structures like the arches and the barricades in MM2AIR, or more tunnels.

Speaking of tunnels:
(click to show/hide)

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