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Projects & Creative / Re: [Map Pack] IX-Pack {v1f released}
« on: November 23, 2014, 11:43:24 AM »
Good idea with the Alpha Sector; I do recall people complaining about those widened hallways. Do you think the brick floor part of the hallway or the water part should be squished, or both?
I added some fences alongside the map boundaries of XDM08 to better convey that they are, well, the map's boundaries.
As for IDM04, I personally don't find any part of the filters particularly eye-scorching. I don't mean this to invalidate your request of course, but I don't really know how to adjust it to make it better for you. If you could specify how the shade of blue could be adjusted (ideally referring to RGB values since it relies on a sector_setcolor script) then that would be grand. On that note, do you have any issues with the filters during the chemical flushing sequence (when the water changes colour)?
In other news, the new XDM10 is finished. Here's a screenshot preview:
Also, the new music scripts rely on a GLOBAL script that will be new to MM8BDM v4b, meaning the IX-Pack v1g release will officially have to wait until v4b is released. In the meantime I may actually end up integrating weapons and items introduced in v4a into the maps since I'll likely have the time to properly research the IX weapon layouts to find any "really good place to include a new weapon or item".
I added some fences alongside the map boundaries of XDM08 to better convey that they are, well, the map's boundaries.
As for IDM04, I personally don't find any part of the filters particularly eye-scorching. I don't mean this to invalidate your request of course, but I don't really know how to adjust it to make it better for you. If you could specify how the shade of blue could be adjusted (ideally referring to RGB values since it relies on a sector_setcolor script) then that would be grand. On that note, do you have any issues with the filters during the chemical flushing sequence (when the water changes colour)?
In other news, the new XDM10 is finished. Here's a screenshot preview:
(click to show/hide)