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Messages - frozenLake

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W.I.P Forum / Re: The Idea(s) Topic
« on: June 03, 2018, 01:06:23 AM »
(While this could be considered necroing, the thread is stickied, so it shouldn't be a huge issue)

Something that I would love to see would be a mod that takes the enemies from a bunch of the single player/coop mods, and places them into an invasion game mode. Like, Dr Wily has decided to attempt to capture some important locations (Light Labs, Chronos Institute, ect), and your job is to fend off the waves of robots constantly Teleporting in. Maybe mix in some robot masters for final waves, with some mid bosses to help soak up buster shots in the middle of the game.

(if this already exists, one, link it to me because I'd love it, and two: sorry.)

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Rejected / Make use of ZDoom's extended rotations.
« on: June 03, 2018, 01:01:27 AM »
I mean, this is a really absurd suggestion, and if it were to even be considered, it would probably be a far future thing, but such a thing could still be nice to have.

For those that are unaware what I am talking about with "extended rotations", ZDoom and its derived ports has functionality to allow for additional rotations that go past the typical 1-8, these being 9-G, allowing for 16 different rotations for sprites.

Again, I can't see this being done any time soon, (except perhaps maybe for large decorations that aren't already models/voxels, but those would be harder anyway) as there are far more important things to focus on. But it could still be interesting for the far future.

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OpenGL is out of the question, unless one wants to rewrite it from scratch for the Gamecube/Wii GPU.

gl2gx is a thing, but it probably isn't up to date enough to be functional. Still, something that can be noted.

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