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Author Topic: Muzaru Makes things!  (Read 7838 times)

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January 15, 2011, 05:16:12 AM
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Offline Muzaru

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Muzaru Makes things!
« on: January 15, 2011, 05:16:12 AM »
This is a thread for the maps I make.
...Just so you know...

**Complete Maps**

UFTM01- Champers Gonna Champ
http://www.mediafire.com/?ns8o2du7szph9kq
(click to show/hide)

**Testing**

MMCTF55- Hesitation
http://www.mediafire.com/?26b2omkw4or38l6
(click to show/hide)

MM4SKURE- The remake of Skullman that needs testing...
http://www.mediafire.com/?j4fcpfxmd852bd8
(click to show/hide)

Please give feedback, so that I may make these thingies better.
Links fix'd.

January 15, 2011, 05:38:12 AM
Reply #1

Offline Omnizoa

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Re: Mooz Makes things!
« Reply #1 on: January 15, 2011, 05:38:12 AM »
nobody is going to download it if you don't specify what it is...what is it... U_u' now I feel silly...

January 15, 2011, 06:05:44 AM
Reply #2

Offline Ivory

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Re: Mooz Makes things!
« Reply #2 on: January 15, 2011, 06:05:44 AM »
Or provide Screenshots.

January 15, 2011, 06:21:58 AM
Reply #3

Offline Muzaru

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Re: Mooz Makes things!
« Reply #3 on: January 15, 2011, 06:21:58 AM »
Sorry about that, I edited the post...

January 15, 2011, 06:30:28 AM
Reply #4

Offline -RanRan

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Re: Mooz Makes things!
« Reply #4 on: January 15, 2011, 06:30:28 AM »
Quote from: "Muzaru"
I guess this will be my topic for uploadage...
Hmmm..
The link is...
http://www.mediafire.com/?h0579wf1622scst

Please tell me how to...
 
   #1-Name it
   #2-Change the gravity
   #3-Play it from inside the game
   #4-And other things

#1 - You'll need the Text editor Slade 3, to be able to insert a file called MAPINFO into your wad. This will change the name of your individual maps, and be able to make them visible to all who DL them in their Map list.

First, you'll need to extract it from any resource with it ( I suggest copying one from the game's .pk3.)
DO NOT OVERWRITE IT.

When you get it highlighted, R-Click, and select export. Send it to a place you can find it easily, and then open your .wad. Import the file into your .Wad, and then -- *Tada* -- It can now be named, and the Gravity can now be changed, as well as air speed, which is #2.

#3 - In DB2, there is an option, that looks like a Play arrow. This is the *TEST MAP* option, in the browser. If you have a Player One spawn point on the zone, you can enter the map, and be able to test how it flows, the mechanics, and other graphical features.

#4 - Before you get ready to put up a .wad, I suggest checking it for errors.
There is a selection in DB2, that is a symbol of a Check-mark. Let's call it " The Doom-Checker. " By using this, you can test your map, for anything you may have overlooked, so you can troubleshoot 'dem mofoz.

There are other features, but I haven't found out everything yet. <3

-RanRan

January 15, 2011, 06:42:07 AM
Reply #5

Offline Muzaru

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Re: Mooz Makes things!
« Reply #5 on: January 15, 2011, 06:42:07 AM »
Thank ya!
I now have the slade.

And by play it from inside the game I meant have it to where I can find it on the stage list while playing.

January 16, 2011, 02:59:42 PM
Reply #6

Offline EazyDI

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Re: Mooz Makes things!
« Reply #6 on: January 16, 2011, 02:59:42 PM »
Needs moar pharaoh shot.

January 16, 2011, 07:31:40 PM
Reply #7

Offline Muzaru

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Re: Mooz Makes things!
« Reply #7 on: January 16, 2011, 07:31:40 PM »
The Map is fixeded!!!!!!

Now time for feedback...
Quote from: "Stylin'"
Needs moar pharaoh shot.

You can never have to much of that...
Unless they have it too.

January 16, 2011, 08:43:15 PM
Reply #8

Offline Disco

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Re: Mooz Makes things! Now with a working map!
« Reply #8 on: January 16, 2011, 08:43:15 PM »
I'll add to the wiki if you have no objections

January 16, 2011, 08:56:05 PM
Reply #9

Offline Muzaru

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Re: Mooz Makes things! Now with a working map!
« Reply #9 on: January 16, 2011, 08:56:05 PM »
Quote from: "Disco"
I'll add to the wiki if you have no objections
I don't!
Thank ya for keepin the wiki up to date.


Aww... No feedback?
That hurts.

UP NEXT!
A Roboenza Pally Friend buddy map.

February 16, 2011, 01:00:51 AM
Reply #10

Offline RevolverOshawott

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Re: Muzaru Makes things! Now with a working map!
« Reply #10 on: February 16, 2011, 01:00:51 AM »
Nice! It's SUPER DUPER pretty looking!

February 18, 2011, 08:16:34 PM
Reply #11

Offline Muzaru

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Re: Muzaru Makes things! Now with a working map!
« Reply #11 on: February 18, 2011, 08:16:34 PM »
Quote from: "RevolverOshawott"
Nice! It's SUPER DUPER pretty looking!

Why thank you...
That encourages me to work on the other maps.

March 13, 2011, 04:50:27 AM
Reply #12

Offline Muzaru

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Re: Muzaru Makes things! Now with a working map!
« Reply #12 on: March 13, 2011, 04:50:27 AM »
I nice little bump, so that others may see the maps.

March 14, 2011, 02:12:09 AM
Reply #13

Offline Korby

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Re: Muzaru Makes things!
« Reply #13 on: March 14, 2011, 02:12:09 AM »
The CTF map burns my eyes. I haven't checked the layout yet, but the airman textures are just ow.

March 15, 2011, 06:59:12 AM
Reply #14

Offline Shade Guy

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Re: Muzaru Makes things!
« Reply #14 on: March 15, 2011, 06:59:12 AM »
Tried out the CTF map a bit...

First, as Korby said, replace the airman textures to something more...Visually appealing. Second, I think you forgot to place some textures at Dr.Light's base, there's just...Emptiness. I'd suggest making it easier to grab the flags, since it's a lot like Edge of the Dam in the sense that there is little to no room for error.

This is just nitpicking here but one of the waterfall textures goes the wrong way.

Also, the music changes when (I think) a bot dies 5 times. I have no idea if this is intentional. Quick question, what's the music from?

You should get someone (coughcoughSaviourcoughcough) to host a server for you guys to test it.
Of course, you might have already done that.

That's all I've got for now.