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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: CHAOS_FANTAZY on December 02, 2012, 09:50:52 PM

Title: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: CHAOS_FANTAZY on December 02, 2012, 09:50:52 PM
It's only been said 219,439,458,401,293,348 times that this needs to be made.
However, I'm not going to lie; I am not a very good taskmaster.  My ability in that department boils down to hunting people down and asking why they aren't working.  This expansion pack will be largely in the hands of the community--but hopefully, that won't be much of a problem, since everyone and their brother wants it.
Skins/Bots
(click to show/hide)
Maps
(click to show/hide)
Weapons
(click to show/hide)
Other
(click to show/hide)

Once again, I'm not going to lie—this expansion pack will not be easy.  There's a lot of sprites that need to be ripped, and more after that to be custom-made.  Progress on maps will likely be slow, since interest dies down quickly.  I don't even know all the information we should—how many Stages of Dr. Mad's Castle do we need, anyway, and if we do get a campaign going, who should the boss be?  ...Despite all this, however, I believe that the desire to make this expansion pack a reality will override all that.
...Now all I have to do is wait to be proven wrong.
Title: Re: [EXPANSION] Rokko Chan
Post by: Kapus on December 02, 2012, 09:56:09 PM
Are the sprites of the robot masters and weapons ripped already?
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on December 02, 2012, 10:02:12 PM
Quote from: "Kapus"
Are the sprites of the robot masters and weapons ripped already?
All I'd managed to rip so far is Volcano-Man's tileset...er, most of it, anyway...and three mostly unhelpful sprites of Volcano-Man.
(click to show/hide)
I should've pressed on and tried to rip some more sprites of characters, but...there was just so much junk in his tileset, I was feeling pretty disheartened already.  The only thing I have to say in my defense is that I only started this endeavor today.
Maybe King-Soutuku still has the spritesheets on hand?  I'm not fluent in Japanese in the slightest, but it's worth a shot...
Title: Re: [EXPANSION] Rokko Chan
Post by: Hallan Parva on December 02, 2012, 10:16:02 PM
hey uhm

when I make the weapons can I make them "not boring 8BDM clones"

I have a better idea for Ice Shield anyway so





oh yeah I think Megaman made a Hockey Man stage, go ask him for it maybe
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on December 02, 2012, 10:19:45 PM
If you can think of a better idea, knock yourself out; I was only trying to give how I imagined them in the most basic form.
(And yes, Ice Circle was probably the worst idea on the list)
But does this mean you're doing them, or no?
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on December 02, 2012, 10:27:36 PM
I know nothing of Rokko Chan, but if I can see the full sprite rips I can maybe help with a skin. Emphasis on maybe.

Oh and I have no ability to make transparencies for a while, so yea. Maybe.
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on December 03, 2012, 04:12:52 PM
I played this game already, but I only beat  Rolling Man and got to use his weapon a few times. Instead of making it like Crystal Eye, why not make it like a spread Rebound Striker? Only that they'd be weaker in damage and not rebound harder each time upon hitting walls.

And Rebound Striker exists thanks to Lego, too, so you can ask him for permission to use and modify the code.
Title: Re: [EXPANSION] Rokko Chan
Post by: Superjustinbros on December 24, 2012, 07:05:30 PM
Sorry for the bump, but I wanted to bring up that I could maybe design icons for the weapons plus define the color palettes for each weapon.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on December 24, 2012, 07:12:17 PM
if you give us more sprites i might make one skin.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on December 24, 2012, 07:47:29 PM
Sorry, everyone, it seems I made this topic a little too early.
On December 2nd, I sent out a message to King-Soutuku asking for the Robot Master and weapon sprites of the game.  He has yet to reply, but supposedly old Kingy is a slow replier to begin with, so for now we don't work with skins.  In the meantime, you can help by ripping tilesets, spriting and programming weapons, and--God forbid someone actually does--mapping.  Once again, my apologies for not coming prepared.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on December 25, 2012, 12:36:30 AM
I'd be willing to make a map, from my experiance with Torch and SkullMI I think I can make something plausible decent. I'd need to research Rokko Chan though. I also would not want to take a place unless I was fairly certain the map was at least Torch quality.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on December 25, 2012, 12:44:39 AM
Quote from: "fortegigasgospel"
I'd be willing to make a map, from my experiance with Torch and SkullMI I think I can make something plausible decent. I'd need to research Rokko Chan though. I also would not want to take a place unless I was fairly certain the map was at least Torch quality.
...What was I thinking?  If you need/would like to play Rokko Chan, you can do so here. (http://king-soukutu.xsrv.jp/flash/rokko.html)
I also have a "God Password" I held on to, stored below, which starts you with 9 E-Tanks at the beginning of Dr. Mad's Castle.
(click to show/hide)
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on December 27, 2012, 03:55:28 PM
Ok gave a quick run through of the stages (only one I managed to get to the boss was Forest and fortress 1, which I didn't beat either). All in all I think I may have an idea for Lightning or Jet. Like I said, I'm not going to claim any maps though until I'm happy with what I have made.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on January 01, 2013, 06:14:17 AM
NEWS AND UPDATES
I have gotten in contact with King-Soutuku, and...well, there's good news and there's bad news.
The good news is, Kingy would be delighted to see a Rokko Chan Expansion Pack for MM8BDM, and he's willing to help out and lend supplies.
The bad news is, he appears to be confused on exactly what I asked for--meaning, most of my original message was destroyed by bad translators.

SO.
What I need now is for someone who can actually speak Japanese to prepare a message for me.  To King-Soutuku, write a formal letter requesting the boss spritesheets, weapon sprites, and potentially tilesets and sound effects from the Rokko Chan game.  Be polite, yet brief--but mostly be swift, as I do not know how long a reply back will take.  Please, this is effectively the only way to ensure this Expansion Pack's success, so no goofing around.
Title: Re: [EXPANSION] Rokko Chan
Post by: Rozark on January 02, 2013, 10:53:56 AM
I remember someone was obsessed with Japanese awhile back, and for a good long while too.
-dramatic pause-
His name was M712.
Of course, I'm not sure if he knows actual Japanese, but he did quite abit with it.

Then there's other people, and my attempt to help this topic and this post become why.
Title: Re: [EXPANSION] Rokko Chan
Post by: Superjustinbros on January 02, 2013, 01:52:03 PM
Words cannot describe how excited I am.
Title: Re: [EXPANSION] Rokko Chan
Post by: Blaze Yeager on January 02, 2013, 03:29:07 PM
I believe kujakiller knows some due to him speaking between PureSabe when he was working with him on 4MI.
Title: Re: [EXPANSION] Rokko Chan
Post by: BiscuitSlash on January 02, 2013, 08:10:08 PM
Quote from: "Rozark"
I remember someone was obsessed with Japanese awhile back, and for a good long while too.
-dramatic pause-
His name was M712.
Of course, I'm not sure if he knows actual Japanese, but he did quite abit with it.

Then there's other people, and my attempt to help this topic and this post become why.
I was just using Google translate, while retranlating it back to make sure it was somewhat what I was trying to say. I only know the pronunciation of a few words. I can't even write my own name in Japanese despite seeing it so much on skype.

I really want to learn Japanese though. I wish I could.

I'd also like to help with this expansion somehow, as I really like this fangame. I may code some of the weapons and the campaign boss later on.
Title: Re: [EXPANSION] Rokko Chan
Post by: Russel on January 02, 2013, 08:13:42 PM
I...know this is out of the blue, but I can make weapons, provided I get the sprites...

I have a couple ideas here...I'll spoiler them for space.
(click to show/hide)

The only issue I see would be colors and balance. While colors really aren't that big of a deal now with the new palette, I have not compared Rokko-Chan's colors to it at all, so colors may not end up being 100% accurate, unless I can get my old palette editing software back (I really hated that thing...).

But yea...stuff.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on January 03, 2013, 01:04:31 AM
Quote from: "Lego"
Rolling Ring
Take Gemini Laser, buff the damage, ensure absolutely no bounce speed reduction, give it a spread.
Done
That sounds broken as apposed to Gemini Laser. Making it stronger, not slow down AND fire three at a time? I'd say lower the damage to make up for faster and firing more and maybe a slightly lower RoF.

Also Jet Missile, maybe a much slower missile then dive but stronger to make up for just being faster then a player?
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on January 31, 2013, 02:24:05 AM
GOOD NEWS EVERYONE
Thanks to a strapping gentleman and fellow Rokko Chan fan from a neighboring forum, the message has been successfully delivered, and a reply received.  And, well, we didn't just get the graphics we asked for.
We got every single graphic in the game.  Including some unused content.

It's taking me a fair bit of time to sift through all this, and get it ready for public use (Since nearly every graphic is saved as its own individual picture), but by tomorrow I should have all the skin candidates sheeted and ready for...well...skinning.  For now, I have Forest and Lightning for you--Lightning unfinished, but all the material needed is present.
(click to show/hide)
If anyone has any specific requests for me to sheet something (Like an enemy to be used as a stage prop), or perhaps you just want to see the unused content, that can be arranged.
Note that I am prepared to hand out the download to the entirety of the material to anyone, but understand that it is for MM8BDM use only.

If nobody has any objections, I'll probably wind up handling all the bot chats myself, but I wouldn't mind if someone else wanted to take one.

As a final note, now that we're squared away on everything, it may be time to begin thinking about what we want our campaign boss to be...
Title: Re: [EXPANSION] Rokko Chan
Post by: GameAndWatcher on January 31, 2013, 02:48:44 AM
I MUST do Hockey Man's botchat, I don't care if my version of him wouldn't get in, nor do I care that I've barely played the game before, I'm calling him, just for the fact that he's a friggin' HOCKEY MAN.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on January 31, 2013, 07:27:11 AM
As I had said before I'll be willing to make a map, but I wouldn't want to take up a slot until I like what i'm making. Just promise this won't suffer the same fate the MI expansion did.
As for botchats, I'd either hold a contest of sorts and let people submit some, or ask The_Broker. Just my opinion.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 01, 2013, 06:15:50 PM
Quote from: "Game&Watcher"
I MUST do Hockey Man's botchat, I don't care if my version of him wouldn't get in, nor do I care that I've barely played the game before, I'm calling him, just for the fact that he's a friggin' HOCKEY MAN.
...I...would actually appreciate that quite a lot.  I don't really know much about hockey, and since you seem to be passionate about the topic, you could probably sneak in some really clever references.
Quote from: "fortegigasgospel"
As I had said before I'll be willing to make a map, but I wouldn't want to take up a slot until I like what i'm making. Just promise this won't suffer the same fate the MI expansion did.
As for botchats, I'd either hold a contest of sorts and let people submit some, or ask The_Broker. Just my opinion.
Asking The Broker is precisely what I want to avoid.  I mean, he's a cool guy and all and his bot chats are good, but seriously, he's already got just about every other.  Let's let someone else (Read:  me (And whoever else wants to join)) get a chance.
Your map will be much appreciated, and once again, I trust that the people's love for Rokko Chan will overcome the monster known as laziness.  Honestly, I don't understand why the 4MI expansion is dead/dying to begin with.  :|

Also polls.  Important polls, where the votes may be cast.
Effectively everyone has their own unique name for the two characters in the Mad Stage 1 boss battle.  Cast your votes for the name you'd like to appear in-game.  All names presented name the gray girl, then the yellow girl.  The two most notable names are Fransiska and Lancea--which are their official names according to the official Rokko Book translation--and Berserker and Lancer, which are my attempts of giving them an actual English name.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 11, 2013, 10:27:30 PM
What.

You have EVERY GRAPHIC?!

MUST HAVE THEM!!

And hey, I'd love to make a skin once the GFX are available!


And by the way, I think you should use the Mad stage 1 boss's real names.
It just makes more sense than making up a new one or just naming them by colour and weapon.

EDIT: Actually, could I do the Forestman skin? He IS my favourite Robot MAster from that game.
Title: Re: [EXPANSION] Rokko Chan
Post by: Mister Gessert on February 12, 2013, 02:24:26 AM
I'm.. having issues with making Rolling Man, well... walk. As well as some other issues.
(http://i1211.photobucket.com/albums/cc432/MissingNo2/rolling-8bdm_zpse6354cf3.png)
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 12, 2013, 02:36:02 AM
Geno, you'll find the graphical collection for Rokko Chan in your mail.  Also, of course you can do Forest-Man!

It seems pretty evident that Fransiska and Lancea have completely swept the poll; is there anything else we need to vote on?

I'm having a spot of trouble completely characterizing the 'Bots based only from their physical appearance, but I can make it work.  I'll keep trying.

To Michael712, I'm afraid I must apologize for any delay.  Hopefully I'll be able to have the spritesheet you asked for to you by tomorrow.
Title: Re: [EXPANSION] Rokko Chan
Post by: Magnet Dood on February 12, 2013, 03:25:46 AM
I'd be more than willing to make props for the stages! I'm good at small spriting stuff.

That being said, I'm not sure exactly how to code them, but I'll sprite some for you! Just give me ideas on what you'd like to see in the stages.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 12, 2013, 06:28:57 AM
Well i will make Volcanoman then but im still working the skin i making to a hale and some fixed skins and balrog to street fighter x megaman.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 12, 2013, 10:54:07 AM
I'm in the process of making Forestman, but I'm not very happy with the A6A4 sprite
(http://cutstuff.net/molly/DBBKUP/MM8BDM/forestwip1.png)
As you can see, the head is all sorts of funky.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 12, 2013, 04:41:15 PM
Well if you want me to make volcanoman your lucky then becuz i have finish ehery sprites of him see look.
(http://img341.imageshack.us/img341/773/volcanoman.png) (http://imageshack.us/photo/my-images/341/volcanoman.png/)
I will changes the colors to blue and cyan on it.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 12, 2013, 08:09:46 PM
Looking quite good, FTX! But I personally think that the side frames' arms are kinda wonky, though that seems easily fixable. Also the pain frames don't really have an expression of "ow" to them. But looking real nice so far!

Also, I'll be making Jet Man if nobody's working on him already.
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on February 12, 2013, 08:29:40 PM
His front and back sides look pretty wide. Especially his head. And yes, the side frames could use work; They're reeaally flat.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 13, 2013, 12:37:26 AM
Also flip the back hurt frame to make him look as if he is leaning away from the screen, since his forward one has him leaning forward. As is his back hurt frame has him leaning backward.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 13, 2013, 04:35:02 AM
Ok i have fixed some part i like the side and i fixed the shoting sprite on the side fixed damages sprites too oh yeah i like the other sprites. (http://img4.imageshack.us/img4/773/volcanoman.png) (http://imageshack.us/photo/my-images/4/volcanoman.png/)
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 13, 2013, 04:55:38 AM
You could have used the hold damage sprites, just needed to add emotion to the face and fix the leaning direction for one.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 13, 2013, 05:07:03 AM
Well don't understand so much your saying but i have fixed it...i think. (http://img826.imageshack.us/img826/773/volcanoman.png) (http://imageshack.us/photo/my-images/826/volcanoman.png/)
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 13, 2013, 05:50:31 AM
Ok. The problem with the old hurt frames were
A) his eyes were wide open and his mouth was closed. Showing no sign that he was showing pain.
B) in front frame he was leaning forward. As in toward you. But in his back frame he was leaned backward, as in toward you. See the problem? He is leaning a different direction in a frame that should be simply viewed from different angles. All you did was turn his head around. Like what virtual sonic did with that skin he has been working on is.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 13, 2013, 06:20:46 AM
Quote from: "fortegigasgospel"
Ok. The problem with the old hurt frames were
A) his eyes were wide open and his mouth was closed. Showing no sign that he was showing pain.
B) in front frame he was leaning forward. As in toward you. But in his back frame he was leaned backward, as in toward you. See the problem? He is leaning a different direction in a frame that should be simply viewed from different angles. All you did was turn his head around. Like what virtual sonic did with that skin he has been working on is.
Ok i know now i think i fixed the back pain frames now. (http://img16.imageshack.us/img16/773/volcanoman.png) (http://imageshack.us/photo/my-images/16/volcanoman.png/)
Title: Re: [EXPANSION] Rokko Chan
Post by: Hallan Parva on February 13, 2013, 06:28:00 AM
oh dear lord what happened to the side walking frames


if I could turn my torso and move my legs sideways like that I'd need to see a chiropractor
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 13, 2013, 02:03:17 PM
Quote from: "FTX"
(http://img341.imageshack.us/img341/773/volcanoman.png)
These are the ones I'm talking about. The ones that actually stand out compared to all the other hurt frames in this game.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 14, 2013, 02:07:13 AM
I didn't feel like mapping right now, so have a botchat.
(click to show/hide)
Feel free to modify, as long as you still credit me.
Title: Re: [EXPANSION] Rokko Chan
Post by: GameAndWatcher on February 14, 2013, 02:45:12 AM
Quote from: "Player 1"
I didn't feel like mapping right now, so have a botchat.
(click to show/hide)
Feel free to modify, as long as you still credit me.
I was about to say botchats were near closed, but then I realized the chat was actually pretty good!
Title: Re: [EXPANSION] Rokko Chan
Post by: Zard1084 on February 14, 2013, 10:51:22 PM
Hey what about Lancea's weapon? i think i can take a stab at it
sorry for the bad pun but is anyone doing Lancea's weapon? i think i can make it
it's a shield and spear weapon it should be easy to make...
Title: Re: [EXPANSION] Rokko Chan
Post by: Korby on February 14, 2013, 10:58:45 PM
She doesn't have a weapon.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 14, 2013, 11:07:53 PM
She isn't a main robot master (if at all) and doesn't give a copy weapon, no need to make one.
Title: Re: [EXPANSION] Rokko Chan
Post by: Zard1084 on February 14, 2013, 11:11:49 PM
Quote from: "fortegigasgospel"
She isn't a main robot master (if at all) and doesn't give a copy weapon, no need to make one.
Darn...
It would have been cool to use it...
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 14, 2013, 11:21:11 PM
It's not like you can't add one though.

People made weapons for Darkman and Fakeman, even though they don't give you their weapons.


ANYWAYS, I've done a bit more work on Forestman, no front or back poses though
(http://cutstuff.net/molly/DBBKUP/MM8BDM/forestwip2.png)
Title: Re: [EXPANSION] Rokko Chan
Post by: LlamaHombre on February 14, 2013, 11:26:56 PM
His leaf could stick out a little more on the side frames, but besides that it looks pretty good.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 14, 2013, 11:27:50 PM
Quote from: "geno"
It's not like you can't add one though.

People made weapons for Darkman and Fakeman, even though they don't give you their weapons.
Both are also not in the main game. They are additional for mods only. Trust me don't make them for this mod if you do.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 15, 2013, 01:18:18 AM
Quote from: "Magnet Dood"
I'd be more than willing to make props for the stages! I'm good at small spriting stuff.

That being said, I'm not sure exactly how to code them, but I'll sprite some for you! Just give me ideas on what you'd like to see in the stages.
Well, first we'd need people signing up for maps, and no one has made a concrete claim on a map as of yet.

Quote from: "FTX"
(http://img16.imageshack.us/img16/773/volcanoman.png)
As a note, what you're using for Fire2 is really a mid-frame used in his intro animation.  I'm not sure how he'd look firing like that in-game, but I'm not sure how I'd handle it otherwise.

Quote from: "Player 1"
I didn't feel like mapping right now, so have a botchat.
(click to show/hide)
Feel free to modify, as long as you still credit me.
Totally stealing every single one of these and adding a few of my own  :ugeek:

Quote from: "Zard1084"
Hey what about Lancea's weapon? i think i can take a stab at it
sorry for the bad pun but is anyone doing Lancea's weapon? i think i can make it
it's a shield and spear weapon it should be easy to make...
I don't mind the idea.  Like everyone else has already said, it's not in the core game, but the thing for released expansions seems to be to get Classes made for them afterwards (Powered Up fused with YDClasses, and Rockman No Constancy is on the way now).  Such a weapon's coding might be useful for the (inevitable?) Lancea class.
Not to mention the presence of another weapon that also wasn't in the core game
But it would be more helpful to us if you coded the other weapons that need doing first.  If you would like to do so you can discuss it with SmashBroPlusB and Lego; they're the two main weapon crafters and I'm not even sure who's claimed what over there.
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 15, 2013, 01:56:31 AM
I remember that when I played this game, I only tried (and beat) Rolling Man's stage. IIRC, the gimmick on it was the stage flipping. Since that is impossible on ST's engine, how would you picture a map of that stage? I don't remember any other gimmicks, so I might have to watch a video. If you think it'll spoil something, send me a PM with your answer instead.

That said, I could try doing Rolling Man's map depending on what you wanna see on it, but that would be after I finish with another map I'm working on.
Title: Re: [EXPANSION] Rokko Chan
Post by: Zard1084 on February 15, 2013, 02:03:22 AM
Quote from: "CHAOS_FANTAZY"
Quote from: "Zard1084"
Hey what about Lancea's weapon? i think i can take a stab at it
sorry for the bad pun but is anyone doing Lancea's weapon? i think i can make it
it's a shield and spear weapon it should be easy to make...
I don't mind the idea.  Like everyone else has already said, it's not in the core game, but the thing for released expansions seems to be to get Classes made for them afterwards (Powered Up fused with YDClasses, and Rockman No Constancy is on the way now).  Such a weapon's coding might be useful for the (inevitable?) Lancea class.
Not to mention the presence of another weapon that also wasn't in the core game
But it would be more helpful to us if you coded the other weapons that need doing first.  If you would like to do so you can discuss it with SmashBroPlusB and Lego; they're the two main weapon crafters and I'm not even sure who's claimed what over there.
Alright then i'll just try to code some other weapon that was not taken....
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 15, 2013, 03:01:56 AM
Quote from: "Knux"
I remember that when I played this game, I only tried (and beat) Rolling Man's stage. IIRC, the gimmick on it was the stage flipping. Since that is impossible on ST's engine, how would you picture a map of that stage? I don't remember any other gimmicks, so I might have to watch a video. If you think it'll spoil something, send me a PM with your answer instead.

That said, I could try doing Rolling Man's map depending on what you wanna see on it, but that would be after I finish with another map I'm working on.
Volcanoman's stage has a couple special blocks that sink into the lava after you jump on them, and also a rising lava segment.  Both easily doable, but what would we do with them?
Hockeyman's stage has ice platforms that break under your feet and icicles that fall from above.  Both easily doable.
Jetman's stage has some moving platforms and some fans that cause wind currents (We could recycle Fan Fiend's pushing script).  Also the eagle-riding, but how would we work that in?
Forestman's stage contains some blocks you have to shoot to get out of your way, a boulder-chase scene, and some tar-like stuff that slows down Rokko's movement.  The swingable vines probably won't work at all.
Lightningman's stage has it all...conveyor belts...falling crates that slide along the conveyor belts...a blackout segment where you can only see things when an enemy launches energy balls that touch the lightbulbs scattered around...and these odd wheel things where you have to use gravity to make them spin forward.  Most of these are probably impossible.
Mad 1 recycles Jet's moving platforms; Mad 2, Lightning's wheels.

As for Rolling-Man's stage...hm.  Well, I'm flashing back to the Dr. Wily 3 stage in Rockman No Constancy, the one where there were teleporters that put you up on the ceiling.  Maybe the "rolling platforms" could be teleporters, and they warp you onto the walls and ceiling of this inside complex.  I would also add an outside area away from all this madness, where gravity is normal...and make the indoor facility airtight so you can only leave while your gravity is normal as well.
Title: Re: [EXPANSION] Rokko Chan
Post by: Magnet Dood on February 15, 2013, 04:14:03 AM
The falling crates are not impossible. DarkAura once coded Mercury's destroyable barrels for me, so I'm sure the crate thing can be done.

I imagine the blackout effect could be done in a similar style to Quick Man Remixed, with the Hothead room.

As for the vine swinging, you could replace those with Thunder Claw pegs.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 15, 2013, 06:14:43 PM
Well heres the new shooting sprites(http://img706.imageshack.us/img706/773/volcanoman.png) (http://imageshack.us/photo/my-images/706/volcanoman.png/) but the one with red colors looks bad and i can't fix it so can you chaos fantasy fix it.
Title: Re: [EXPANSION] Rokko Chan
Post by: Hallan Parva on February 15, 2013, 06:25:12 PM
please

for the love of god



change those unholy side walking frames
Title: Re: [EXPANSION] Rokko Chan
Post by: Korby on February 15, 2013, 06:54:00 PM
his head is still too fat on the front frames.

it's obvious he doesn't want to fix what we've mentioned, someone should just confiscate the skin.

he'd still get credit, probably.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 15, 2013, 06:58:40 PM
Quote from: "CHAOS_FANTAZY"
Well, first we'd need people signing up for maps, and no one has made a concrete claim on a map as of yet.

Well, I've been working on Lightning Man's map for a while so I may as well claim it.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 15, 2013, 07:02:45 PM
I just want to someone to fix VOLCG6G4 frames and thats all then im will finish this skin then.  :| :EDIT: I have fixed the side walking frames but not fixed the VOLCG6G4 frame. (http://img850.imageshack.us/img850/773/volcanoman.png) (http://imageshack.us/photo/my-images/850/volcanoman.png/)
Title: Re: [EXPANSION] Rokko Chan
Post by: BiscuitSlash on February 15, 2013, 08:11:31 PM
Quote from: "CHAOS_FANTAZY"
Forestman's stage contains some blocks you have to shoot to get out of your way, a boulder-chase scene, and some tar-like stuff that slows down Rokko's movement.
There should be a tunnel that has the occasional boulder rolling in it. We could even go for something similar to the Turbo Rollers (or whatever the Turboman stage things are called). The tar could be like very high friction sand until we can get something similar to megaman sand, if that even ever happens.

For Rollingman, we could have the stage occasionally freeze everyone and everything in place, fade to black, and teleport everyone to another part of the stage that is the same but upside down, giving the impression that the stage just flipped. This might not be possible though.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 15, 2013, 09:13:03 PM
Well i know you guys will not like it but here is it. (http://img341.imageshack.us/img341/9533/volcanomanq.png) (http://imageshack.us/photo/my-images/341/volcanomanq.png/)
Title: Re: [EXPANSION] Rokko Chan
Post by: GameAndWatcher on February 15, 2013, 10:07:38 PM
Quote from: "Michael712"
For Rollingman, we could have the stage occasionally freeze everyone and everything in place, fade to black, and teleport everyone to another part of the stage that is the same but upside down, giving the impression that the stage just flipped. This might not be possible though.
*Cough, cough* Cutman Hell *Cough, Cough*
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 15, 2013, 11:35:07 PM
Hey, FTX, I suggest making Volcanoman's head in the 2nd front shooting pose rounder.

He IS a volcano after all, not something like 'Vertical Dustman'.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 16, 2013, 02:39:11 AM
Oh my goodness, what is this? It's progress! (Very slight progress, but still progress!)

(http://i.imgur.com/rjpvMVH.png)

Tell me if there's anything that I should revise soon. (yes i know the back-diagonal frame is terrible)
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 16, 2013, 03:10:36 AM
Quote from: "Player 1"
Oh my goodness, what is this? It's progress! (Very slight progress, but still progress!)

(http://i.imgur.com/rjpvMVH.png)

Tell me if there's anything that I should revise soon. (yes i know the back-diagonal frame is terrible)
So far so good. the back-r isn't terrible, simply because you admit you aren't done with it yet. It is a good start to have the head flipped as long as you know how you are gonna be changing it.
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on February 16, 2013, 05:35:37 AM
The turbine on his head in the side sprite doesn't look consistent with the others. It's shaped more like a short E tank. I suggest making it a little longer in the back and slimming it down some.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 12:49:55 PM
Speaking of progress...
(http://cutstuff.net/molly/DBBKUP/MM8BDM/forestwip3.png)
Almost done!

EDIT: After I'm done Forestman, I wouldn't mind taking a stab at some Fransiska & Lancea skins, if no one is already making them.
Hmm. That pun seems familiar...
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 16, 2013, 01:08:57 PM
Ok can someone help me with it then.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 01:41:51 PM
FORESTMAN COMPLETE! (https://www.youtube.com/watch?v=w3s4LvJMf9c)
(http://cutstuff.net/molly/DBBKUP/MM8BDM/forestdone.png)
And again, (in case no one noticed) I wouldn't mind taking a stab at some Fransiska & Lancea skins, if no one is already making them.
Title: Re: [EXPANSION] Rokko Chan
Post by: Magnet Dood on February 16, 2013, 01:54:50 PM
Player, get rid of all the white on Jet (except for the eyes). Turn it cyan.

Trust me, I tried the white, blue, and cyan color scheme before- it looks funny with most weapons.

Also, geno, that looks great! Can't wait to get my hands on it.

Also I might be stupid and claim Lightning's skin.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 16, 2013, 02:46:47 PM
Ok i have fixed some stuff now. (http://img526.imageshack.us/img526/773/volcanoman.png) (http://imageshack.us/photo/my-images/526/volcanoman.png/)
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 16, 2013, 02:54:01 PM
Quote from: "Magnet Dood"
Player, get rid of all the white on Jet (except for the eyes). Turn it cyan.

Trust me, I tried the white, blue, and cyan color scheme before- it looks funny with most weapons.
Well, I dunno... I'd like to keep it as true to the original sprite as possible, but turning white to cyan could be worth a shot.

Quote from: "Gizmo The Cat"
The turbine on his head in the side sprite doesn't look consistent with the others. It's shaped more like a short E tank. I suggest making it a little longer in the back and slimming it down some.
Okay, simple fix. (http://i.imgur.com/oZS3vKh.png)
Volcano Man looks pretty cool, by the way.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 02:54:54 PM
Hey, FTX, I did a thing with your Volcanoman.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/notverticaldustman.png)
I made the head look more like a volcano in this sprite.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 16, 2013, 03:04:32 PM
Quote from: "geno"
Hey, FTX, I did a thing with your Volcanoman.
(https://dl.dropbox.com/u/5237238/MM8BDM/notverticaldustman.png)
I made the head look more like a volcano in this sprite.
Hey thanks but can you make the G6G4 Frames is looks bad.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 03:19:49 PM
Here.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/kongfusing.png)
I can understand why you had trouble with it.
Mine is on the right.

And speaking of confusing,
(http://cutstuff.net/molly/DBBKUP/MM8BDM/fransiskaandlanceawip1.png)
I started Fransiska AND Lancea.

Lancea will be pretty easy.
Fransiska, on the other hand....

Also, making them use blue and cyan is annoying.
I have it now so that Star Crash will give Lancea her proper colours, and Concrete Shot will give Fransiska her proper colours.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 16, 2013, 03:51:21 PM
Quote from: "geno"
FORESTMAN COMPLETE! (https://www.youtube.com/watch?v=w3s4LvJMf9c)
(https://dl.dropbox.com/u/5237238/MM8BDM/forestdone.png)
Wonderful!  If you can get this coded and send it in, then I can cross you off the list.  If you don't have the time I can easily do it myself, but that seems to be the normal procession...

Quote from: "Magnet Dood"
Player, get rid of all the white on Jet (except for the eyes). Turn it cyan.

Trust me, I tried the white, blue, and cyan color scheme before- it looks funny with most weapons.

Also, geno, that looks great! Can't wait to get my hands on it.

Also I might be stupid and claim Lightning's skin.
Well, as for the white...we really don't have much of a choice.  Changing it to cyan would just make it look strange and blobby.
Lightning-Man's skin has been passed around from Player 1 to me and then to LlamaHombre.  Sorry, but it's already claimed.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 16, 2013, 04:05:46 PM
Well, I attempted to make Lightning Man's map, but I am having slight difficulty with making a good map layout. Looks neat though.
(click to show/hide)
If I do not magically create a good map layout, I might send the unfinished map to someone else. Would that be acceptable?
Title: Re: [EXPANSION] Rokko Chan
Post by: BiscuitSlash on February 16, 2013, 04:09:47 PM
I think I might have a go at Ice Shield. I was thinking it could act like a throwable Battle Network aura at around 25-30 health, with ammo usage similar to leaf shield.

Not sure if it would be easier to make it detect the new damage type system or to use an actor with health of some sorts. I'll probably experiment with the latter first.

This expansion is also looking really promising. I really hope this one succeeds!
Title: Re: [EXPANSION] Rokko Chan
Post by: -Daiki-TheOni on February 16, 2013, 04:31:32 PM
for me, the map player 1 made is cool....
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 16, 2013, 04:32:48 PM
Looks great to me too thats reminds me of some map.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 16, 2013, 04:38:13 PM
Quote from: "TheunlosingQuint and FTX"
Looks cool/great.
Wait, really? Well, I guess I can keep working on it for awhile, maybe get some human testers to see how they like it...
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 16, 2013, 04:39:20 PM
Well i would like if i want to test it.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 16, 2013, 04:44:01 PM
Quote from: "Player 1"
Well, I attempted to make Lightning Man's map, but I am having slight difficulty with making a good map layout. Looks neat though.
(click to show/hide)
If I do not magically create a good map layout, I might send the unfinished map to someone else. Would that be acceptable?
Those textures could definitely use some work, but I'm not going to count it out yet.  Sure, please do; gather up a beta-testing team and we'll take a look around together.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 05:00:46 PM
Small progress again.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/fransiskaandlanceawip2.png)
I've got all the sprites from the sprite sheets and edited Fransiska's attack animation.
I just need to give Fransiska some walking sprites and I'll start the rotations.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 16, 2013, 05:01:27 PM
Quote from: "CHAOS_FANTAZY"
Those textures could definitely use some work, but I'm not going to count it out yet.  Sure, please do; gather up a beta-testing team and we'll take a look around together.
Yeah, I was going to add more blue textures for added variety, but I need to limit their usage for... A certain gimmick.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 06:01:17 PM
Just wondering, what do the colour codes in the first post mean?

I can infer that no colour is not taken, and green is finished, but I think I saw yellow and orange too.
Title: Re: [EXPANSION] Rokko Chan
Post by: Korby on February 16, 2013, 06:06:29 PM
axe lady should move her body more when throwing imo
also spear lady should have a different hit sprite, that one looks too similar to her walking
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 16, 2013, 06:10:05 PM
Yellow is claimed, but not 100% completed.
Orange is a stupid mistake I made that shouldn't really be up there.  Oops.
As for the spritesheet...I notice you're using Fransiska's aerial attack sprites.  Makes it look like she's tossing downward...
(http://i1106.photobucket.com/albums/h367/CHAOS_FANTAZY/Mega%20Man%20Projects/FransiskaSheet_zps56c1c578.png)
Look at the third row.  Going left to right, fourth sprite is what is displayed right before she tosses (Fire1?) and fifth is what is displayed while her axes are out of her hands (Fire2?).  Make adjustments as necessary.

...Just realized that I completely forgot to rip Volcano Cannon's explosion.  Oops.
EDIT:  There it is.
(http://i1106.photobucket.com/albums/h367/CHAOS_FANTAZY/VolcanoSheet_zps5b7b827f.png)
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 06:25:36 PM
Here we go.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/fransiskaandlanceawip3.png)
I've changed Fransiska's shoot sprites to the actual ones from the game.
I also gave Fransiska legs the ability to walk.
Also, a start on Lancea's front facing sprites.
Title: Re: [EXPANSION] Rokko Chan
Post by: Hallan Parva on February 16, 2013, 08:11:17 PM
Quote from: "Michael712"
I think I might have a go at Ice Shield. I was thinking it could act like a throwable Battle Network aura at around 25-30 health, with ammo usage similar to leaf shield.
IIRC King Yamato's Skull Man class had his Skull Barrier operate like LifeAura. Its energy would deplete as it took damage, with its losses corresponding with the damage taken. For instance, Hard Knuckle would knock off a lot more energy than Quick Boomerang. Not sure if it still works or if it's the most optimal solution, but it's a possible start.

Quote from: "Player 1"
Well, I attempted to make Lightning Man's map, but I am having slight difficulty with making a good map layout. Looks neat though.
(click to show/hide)
If I do not magically create a good map layout, I might send the unfinished map to someone else. Would that be acceptable?
Lightning Man was a boring stage in the original so don't feel bad if you can't think of anything mind-blowing

As for sending the map off, could you put me on the potential list? I could try and take a whack at it.
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 08:36:02 PM
Wow.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/fransiskaandlanceawip4.png)
2 rotations down, 3 to go!

I'll have a problem with their backs though, as the doesn't seem to be any pictures of them that show their backs.
EDIT: And the art "book" didn't help either.

EDIT2: Sometimes guessing is the best medicine weapon.

3 down, 2 to go!
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 16, 2013, 10:15:27 PM
Quote from: "CHAOS"
As for Rolling-Man's stage...hm. Well, I'm flashing back to the Dr. Wily 3 stage in Rockman No Constancy
Oh hell, no. That's one map I never want to see again.

That said, Rolling Man's stage does have low gravity outside like Star Man. Remember what Ivory said a long time ago about how not adding all gimmicks is not necessarily a bad idea? My gripe with that NC map is that shooting from the ceiling is difficult. It was a neat concept, yes, but frustrating to experience. Now the question is, if you want gimmicky or playable maps. I personally would like the latter.

Oh and, take this with a grain of salt. It's just what I think. As the expansion leader, you're free to do as you please. If I come up with something good though, I'll let you know.
Title: Re: [EXPANSION] Rokko Chan
Post by: GameAndWatcher on February 16, 2013, 10:20:04 PM
Quote from: "Game&Watcher"
Quote from: "Michael712"
For Rollingman, we could have the stage occasionally freeze everyone and everything in place, fade to black, and teleport everyone to another part of the stage that is the same but upside down, giving the impression that the stage just flipped. This might not be possible though.
*Cough, cough* Cutman Hell *Cough, Cough*
*shot until dead*
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 16, 2013, 10:39:01 PM
what
(http://cutstuff.net/molly/DBBKUP/MM8BDM/fransiskaandlancea.png)
Done.
Title: Re: [EXPANSION] Rokko Chan
Post by: Zard1084 on February 16, 2013, 11:39:08 PM
Quote from: "geno"
what
(https://dl.dropbox.com/u/5237238/MM8BDM/fransiskaandlancea.png)
Done.
Dang! you work much faster then i do!  :shock:  
anyways great work on them!
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 16, 2013, 11:42:38 PM
And Geno finishes the 100+ Pixel Marathon in record time, with good results! I can't wait to see this in-game!

Also, something irks me on my freshly-sprited Back-Right frame, but I don't know what...
(http://i.imgur.com/B9xvqew.png)
Title: Re: [EXPANSION] Rokko Chan
Post by: Geno on February 17, 2013, 01:46:12 AM
Welp, I'm back to my cabin for a nap

Wow. I did 3 skins in a VERY short amount of time.

I'd love to help with something else, but I don't know how to code weapons or map.

Although I could come up with some puntastic lines for botchats...
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 17, 2013, 05:58:09 AM
People that don't know how to map can also help mappers with layout ideas. That is a very good way of getting things done faster and more efficiently, especially when the mapper hits "builder's block". Of course, such things are better discussed over PMs or Skype, so as to not ruin a surprise or spoil something.
Title: Re: [EXPANSION] Rokko Chan
Post by: Korby on February 17, 2013, 06:18:03 AM
I still say Spear Lady should have a different hit sprite as the current ones are very similar to her walking frames.
Title: Re: [EXPANSION] Rokko Chan
Post by: GameAndWatcher on February 17, 2013, 07:30:27 AM
Quote from: "Korby"
I still say Spear Lady should have a different hit sprite as the current ones are very similar to her walking frames.
There is no "Spear Lady" only the Axe wielder and the Lance wielder.

Also, here's Hockeyman's botchat!
(click to show/hide)

Anyways, if my botchat gets in, please give credit to my brother, too, is all I ask, he helped me with a good amount of the strings.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 22, 2013, 02:11:38 AM
Quote from: "Knux"
Quote from: "CHAOS"
As for Rolling-Man's stage...hm. Well, I'm flashing back to the Dr. Wily 3 stage in Rockman No Constancy
Oh hell, no. That's one map I never want to see again.

That said, Rolling Man's stage does have low gravity outside like Star Man. Remember what Ivory said a long time ago about how not adding all gimmicks is not necessarily a bad idea? My gripe with that NC map is that shooting from the ceiling is difficult. It was a neat concept, yes, but frustrating to experience. Now the question is, if you want gimmicky or playable maps. I personally would like the latter.

Oh and, take this with a grain of salt. It's just what I think. As the expansion leader, you're free to do as you please. If I come up with something good though, I'll let you know.
Good to know I was the only one who enjoyed RNCDW3.

Oh, I understand playability over gimmickry 100%.  I don't think those rotating wheels from Lighting-Man's stage would be fun at all in a 3D environment, and I could see swinging vines becoming annoying real quick (Unless the swinging is automatic like Thunder Claw).  I just found it a neat way to implement what makes the stage, the stage.  If it's not your thing you can go with SmashBro's idea.

Quote from: "Game&Watcher"
Also, here's Hockeyman's botchat!
Fixed up, splashed on some of my own, and added!

(http://img40.imageshack.us/img40/378/screenshotdoom201302171.png)
(http://img59.imageshack.us/img59/5339/screenshotdoom201302212.png)
(http://img10.imageshack.us/img10/5339/screenshotdoom201302212.png)
And we're on the board!
---
Also new poll.  With not many real expansion packs to base it off of, I am unsure how many Castle levels to look for in the Expansion Pack.  The prevailing theme seems to be to take every level and make it into a stage, but since I don't think Mad Stage 4 is exactly map material, I figured I'd host a poll on it.
Please don't be greedy and vote 4 for the sole reason that you want more maps...
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on February 22, 2013, 04:28:04 AM
I'd have to play the game again before making that vote. I don't really remember the Mad stages too much.
Title: Re: [EXPANSION] Rokko Chan
Post by: Magnet Dood on February 22, 2013, 12:55:21 PM
Say, why isn't 1 one of the options?

I'm being serious here. The only reason anyone should have more than one "Wily" map is if they were really unique and different from the others... or if you're MM7/8.

Although it isn't active now, I'm currently planning for DOS to only have one Wily stage. I think most expansions should only have one present.

That being said, I would prefer to see Dr. Mad's Stage 3 being represented, just because of that music.
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 22, 2013, 03:07:52 PM
Quote from: "CHAOS"
I just found it a neat way to implement what makes the stage, the stage. If it's not your thing you can go with SmashBro's idea.
Umm... where? I checked the entire topic and didn't find it.
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 22, 2013, 05:57:51 PM
Quote from: "Magnet Dood"
Say, why isn't 1 one of the options?

I'm being serious here. The only reason anyone should have more than one "Wily" map is if they were really unique and different from the others... or if you're MM7/8.

Although it isn't active now, I'm currently planning for DOS to only have one Wily stage. I think most expansions should only have one present.

That being said, I would prefer to see Dr. Mad's Stage 3 being represented, just because of that music.
MM1 had 2 Wily maps to ballance between the fact it had 2 less stages then the other games. And Rokko also has 2 less stages cause of only 6 robot masters.

And DOS only having 1 Fortress stage makes sense cause both games only had 1, the 1's was a tiny straight forward stage using textures from the boss stages, and the 2nd had a real stage.

I'd say 2 maps, but I would need to see the stages.  Also maybe do what the MM8 expansion did, where the 2 maps each could play 1 of 2 songs (all 4 stage songs are in, but only 2 maps, each able play 1 of 2).
Title: Re: [EXPANSION] Rokko Chan
Post by: Hallan Parva on February 22, 2013, 07:29:02 PM
Quote from: "Knux"
Quote from: "CHAOS"
I just found it a neat way to implement what makes the stage, the stage. If it's not your thing you can go with SmashBro's idea.
Umm... where? I checked the entire topic and didn't find it.
I can't find it either, considering I apparently wrote it and all :ugeek:


Quote from: "Magnet Dood"
Say, why isn't 1 one of the options?

I'm being serious here. The only reason anyone should have more than one "Wily" map is if they were really unique and different from the others... or if you're MM7/8.
I still think the Mega Man 7 dev team were greedy fucks but that's not the point so


everyone's voting 4 anyway and honestly I'd be fine with just the 1 stage
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 22, 2013, 09:56:40 PM
Quote from: "Magnet Dood"
Say, why isn't 1 one of the options?

I'm being serious here. The only reason anyone should have more than one "Wily" map is if they were really unique and different from the others... or if you're MM7/8.
Then explain to me how Rockman No Constancy got four Wily stages.   :ugeek:
Anyways, the reason only one stage isn't an option is sort of something I want to keep out of the public until the expansion gets released (Yes, I'm building confidence that this shall be released, so sue me).  The most I can give you is a whimsical "it's a secret~", but I know that's not a satisfying answer.

Quote from: "SmashBroPlusB"
Quote from: "Knux"
Quote from: "CHAOS"
I just found it a neat way to implement what makes the stage, the stage. If it's not your thing you can go with SmashBro's idea.
Umm... where? I checked the entire topic and didn't find it.
I can't find it either, considering I apparently wrote it and all :ugeek:
Oh, curse my memory.  I meant this one.

Quote from: "Game&Watcher"
Quote from: "Michael712"
For Rollingman, we could have the stage occasionally freeze everyone and everything in place, fade to black, and teleport everyone to another part of the stage that is the same but upside down, giving the impression that the stage just flipped. This might not be possible though.
*Cough, cough* Cutman Hell *Cough, Cough*
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 22, 2013, 10:05:06 PM
That sounds quite disruptive for a match. If you want to do it, go ahead. I'm sure I won't, though.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 22, 2013, 10:07:31 PM
Quote from: "Knux"
That sounds quite disruptive for a match. If you want to do it, go ahead. I'm sure I won't, though.
If that's the case, then fine.  I'm out of ideas, so since you seem to have your own one in mind, you take Rolling-Man's stage in whatever direction you want.
Title: Re: [EXPANSION] Rokko Chan
Post by: GameAndWatcher on February 22, 2013, 10:19:43 PM
Quote from: "CHAOS_FANTAZY"
Quote from: "Knux"
That sounds quite disruptive for a match. If you want to do it, go ahead. I'm sure I won't, though.
If that's the case, then fine.  I'm out of ideas, so since you seem to have your own one in mind, you take Rolling-Man's stage in whatever direction you want.
I still think basing it off of Cutman Hell would probably be the best option, however, I don't know how it does this, nor am I a skilled mapper.
Title: Re: [EXPANSION] Rokko Chan
Post by: BiscuitSlash on February 22, 2013, 10:26:04 PM
The flipping effect would only happen every few minutes, meaning it shouldn't be too disruptive....

Just an idea though. Not even certain if it's possible.
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 22, 2013, 10:30:44 PM
Well, I hope I'm not coming off as an elitist douche. Really, I'm just saying what I think. But there may be something unique that can be done. It's just a matter of brainstorming, hopefully.
Title: Re: [EXPANSION] Rokko Chan
Post by: Mister Gessert on February 23, 2013, 02:12:08 AM
I saw it mentioned that Gravity Man's stage wasn't exactly the same as it was in MM5 as it is in MM8BDM.
My rebuttal to that point is that the gimmick wasn't flipping around; the gimmick was gravity, which is without a doubt in affect in the stage. Rolling Man's stage, however, absolutely requires the flipping gimmick or at least the closest thing to it.
Title: Re: [EXPANSION] Rokko Chan
Post by: Shade Guy on February 23, 2013, 02:51:07 AM
Teleporting every player would be really awkward and impractical. That said, instantaneously changing the heights of the floor and ceiling to make it look like the stage has flipped could work. That is, have the area fade to black (with some kind of warning), then while the stage is completely dark, run a script which changes the floor heights and textures to correspond with the ceiling's, and vice versa.

As for the Dr. Mad stages...
MM7 had 4 Wily stages, but at the cost of the maps being rushed.
RNC had 4 Wily stages (which weren't rushed), but the expansion was delayed several months because it was waiting on 3 of 4 Wily stages.
Avoid following these two expansion's examples; stick to as little Dr. Mad stages as possible.
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on February 23, 2013, 06:46:30 AM
I don't know how those stages are, but I think it's better to keep them at two. It makes for better layout possibilities and the maps can have a decent number of textures to work with. I'd prefer having two interesting maps over four symmetric ones.
Title: Re: [EXPANSION] Rokko Chan
Post by: Stardust on February 23, 2013, 10:36:08 AM
Sorry if I missed some posts answering this, but did someone already ripped the weapons sprites ?
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on February 23, 2013, 01:11:32 PM
I'm pretty sure we have every single sprite in the game on our hands.
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 24, 2013, 02:49:55 PM
Quote from: "Knux"
Well, I hope I'm not coming off as an elitist douche. Really, I'm just saying what I think. But there may be something unique that can be done. It's just a matter of brainstorming, hopefully.
That's just it.  I am legitimately out of ideas for how we might implement it.  Perhaps it would be better to just forget about it completely; I'm not sure, I'm not a level designer.  My concern is who claims what.

Quote from: "Stardust"
Sorry if I missed some posts answering this, but did someone already ripped the weapons sprites ?
Quote from: "Gizmo The Cat"
I'm pretty sure we have every single sprite in the game on our hands.
He speaks the truth.
---
The overwhelming vote seems to be for 4 stages, but those actually voicing an opinion are saying that there should be as few as possible.  I don't think the fourth Mad Stage would make good map material to begin with...so here's what we'll do.  We'll expect two Mad Stages to start (Based off of Stage 1 and Stage 2/3), and if someone wants to make a third later, that would be fine.

Meanwhile, MissingNo2 (You know him as Mister Gessert) has given up on the skin he was working on.
(http://sadpanda.us/images/1430819-LWQTOXA.png)
This was all he finished of Rolling-Man.  Now someone else must take his place and finish the job.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 24, 2013, 06:55:39 PM
Ok i will make rollingman too then i will changes some sprites he made.
Title: Re: [EXPANSION] Rokko Chan
Post by: Korby on February 24, 2013, 07:04:52 PM
To be honest, while I don't have much say in it, I don't think you should. Given the...uh...interesting experience trying to get you to fix Volcanoman was, I do not have high hopes for what you have planned for Rollingman.
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on February 24, 2013, 07:06:23 PM
Yeah, I was thinking the same thing.

Heck I'd do Rolling man instead, but I'm afraid that I've got enough on my plate as it is.
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 24, 2013, 07:08:55 PM
But Volcanoman was already done and i said want to make him first but If i having some problems you can help me with it then gizmo.
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on February 24, 2013, 07:54:20 PM
But the thing about Volcano man was that, to be blunt, you didn't do a very good job, if I remember correctly. And getting you to fix the problems was a hassle. :|
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on February 25, 2013, 04:18:37 AM
Quote from: "Gizmo The Cat"
But the thing about Volcano man was that, to be blunt, you didn't do a very good job, if I remember correctly. And getting you to fix the problems was a hassle. :|
Thats becuz They told me to changes alot of things of him and i can pm chaos fantasy to change it if tell whats wrong with volcanoman then
Title: Re: [EXPANSION] Rokko Chan
Post by: fortegigasgospel on February 25, 2013, 04:39:56 AM
Quote from: "FTX"
Quote from: "Gizmo The Cat"
But the thing about Volcano man was that, to be blunt, you didn't do a very good job, if I remember correctly. And getting you to fix the problems was a hassle. :|
Thats becuz They told me to changes alot of things of him and i can pm chaos fantasy to change it if tell whats wrong with volcanoman then
The end result wasn't the problem, it was the initial result before we started giving suggestions, and it was hard to get you to understand what the issues were as you went off changing other things about it without clarifying what the suggestions given to you were. And its doing that which will make it hard for people to want to accept you making skins for expansions. I probably got a lot of flack for my stubbornness with Volt Man hopping instead of walking, but I'm not a good skinner anyway so I'm not too concerned about not being accepted into projects for skinning.
Title: Re: [EXPANSION] Rokko Chan
Post by: Stardust on February 25, 2013, 05:08:33 PM
Quote from: "CHAOS_FANTAZY"
Quote from: "Gizmo The Cat"
I'm pretty sure we have every single sprite in the game on our hands.
He speaks the truth.
No offense, but I just need something to be clearer~ by in our hands, I'm guessing you mean we... well, got ripped all the 2D (2D, as they appear in game, let's remember some weapons will need rotating 3D custom frames, huh) weapon sprites ? I saw the weapons' icon and their palette color in your first post, Chaos Fantazy. But do you already have uploaded or know a link to the weapons' sprites, so I can take a look ? It looks like players love custom maps and skins, that's perfect to me. I'm fond of weapon making, maybe could I give a hand with programming.
Title: Re: [EXPANSION] Rokko Chan
Post by: Russel on February 25, 2013, 05:14:39 PM
A friend of Chaos has acquired the sprites from the creator of the game, but for whatever reason, he (Chaos) has only given them to a few people. (being myself, Smash Bro, and whatever skinners he has.) Also, the weapons I plan on making are mainly Beetle Jet and Lighting Flash.
I already made a beta-ish Jet Missile...but that sucks and I would rather pretend it not exist.
As for other weapon sprites, I will try and request permission from C_F to give them to you, or you could ask him yourself, if you ever find him on.
Title: Re: [EXPANSION] Rokko Chan
Post by: Stardust on February 25, 2013, 05:39:39 PM
Uguu Lighting Flash already taken
I think it's probably because the creator wouldn't see his sprites taken and released to people in the internet so easily. Like, finishing in the Spriters's ressource.
I don't bother which weapon should I take -if my help would be appreciated-, maybe the Ice Shield will be slightly harder, but I know how to use items as flags. Doom has so much possibilities and almost no limit, anyway.
...through, my major problem is about the sprites, yeah~ Not only that I never ripped anything, but I'm also bad at pixel art. It reminds me of an Ice Slasher that I wanted to port it in another Doomish game, without using the MM8BDM sprites.
(click to show/hide)
I hope Chaos will accept to give me the sprites.
Title: Re: [EXPANSION] Rokko Chan
Post by: BiscuitSlash on February 25, 2013, 05:51:55 PM
I'll take Ice Circle if that's okay. Just crossing my imaginary fingers that I can get it to work how I want it to. If not I'll let someone else do it.

Hopefully doing this will encourage me to play 8BDM again, cause I haven't played it in awhile.
Title: note: I will never use the word "uguu" again
Post by: Hallan Parva on February 25, 2013, 07:01:05 PM
I support giving Stardust the weapon sprites so that she can make stuff. It'll always help to have another weaponsmith on the team; if a weapon isn't made yet, then great! If a weapon is already made, then go ahead and make it again. Seeing another take on a weapon can lead to something really unique or cool being born. I know, for example, that you went "uguu" in disdain over Lightning Flash being taken. If you feel like you had a great idea for Lightning Flash, then go ahead and do it anyway! The more the merrier.

If Misdreavus doesn't get on it, I'll forward 'em myself. Don't worry about it. :ugeek:
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on February 25, 2013, 10:07:30 PM
To elaborate.
Yes, we have been generously given all sprites in the game by King-Soutuku himself.  However, it was explicitly outlined that those sprites were for MM8BDM use only.  Now, from the sound of his messages, King is a pretty lax guy, and chances are he probably wouldn't mind his material being used for anything as long as he knew about it.  However, I'm going to follow his instructions to the letter, and to minimize potential leaking I'm only handing out the complete materials to people who absolutely need them.

As for multiple weapons...hrrrm.  I think what we'll do is assemble a small group of beta testers, bring both versions of the weapon in question to a location, test online, and then get feedback on which version of the weapon is better.  Or at least, that's how I'd handle the ordeal.
Someone else is going to have to handle that, though, seeing as I can't host.
Title: Re: [EXPANSION] Rokko Chan
Post by: Stardust on February 27, 2013, 09:30:42 AM
Okey dokey, I can take Forest Whip. I have an idea to make it both faithful to the game and unique in MM8BDM.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on February 28, 2013, 09:49:49 PM
I have finished Jet Man's sprites! Yay!
(http://i.imgur.com/PDMEh5D.png)
If you find anything wrong with it, please tell me about it and I'll try to fix it.

EDIT: Switched sprite-sheet with current one. The only sprites modified were the back-firing frames.
EDIT 2: Switched sprite-sheet with current one. Each and every back and front frame was modified, and now with beautiful transparency for ease-of-use.
Title: Re: [EXPANSION] Rokko Chan
Post by: Colonel ServBot on March 02, 2013, 01:39:26 AM
There's only one thing I don't like, it's how the visor comes up only when he's running/flying/moving/migrating. But I've never played Rokko chan before, so I don't know much.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on March 02, 2013, 01:43:06 AM
Quote from: "Colonel ServBot"
There's only one thing I don't like, it's how the visor comes up only when he's running/flying/moving/migrating. But I've never played Rokko chan before, so I don't know much.
Yeah, I was thinking of replacing the visor with the standing faces and adding visor Jet Man as an alternate skin, but it was kinda like that in the game and I would like to stay as true to the game as possible. However, I did create alt. visor frames just in case.
Title: Re: [EXPANSION] Rokko Chan
Post by: Hallan Parva on March 02, 2013, 02:57:19 AM
I actually like how his visor comes up when moving because otherwise you can't really tell right away when he's shooting
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on March 04, 2013, 11:52:57 PM
Lightning Man's map is going smoothly, have a picture.
(click to show/hide)
Title: Re: [EXPANSION] Rokko Chan
Post by: SmashTheEchidna on March 04, 2013, 11:54:41 PM
Hm, interesting. Not too much to look at so far, but it's not bad.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on March 05, 2013, 01:02:13 AM
Quote from: "Gizmo The Cat"
Hm, interesting. Not too much to look at so far, but it's not bad.
Good, I'm glad to know it looks alright. Also, I would be glad to aid with miscellaneous sprites for stuff like weapons and decoration.
Title: Re: [EXPANSION] Rokko Chan
Post by: Magnet Dood on March 05, 2013, 04:08:24 AM
Quote from: "Player 1"
Also, I would be glad to aid with miscellaneous sprites for stuff like weapons and decoration.

I GOT DIS

I'm willing to make any props you might need. I think it'd be cool to include those battery guys shooting out their electricity and stuff.

Also the darkness thing can work

Just look at Quick Man Remixed or something

EDIT: Oh crap you said YOU are willing to help

ignore me then
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on March 05, 2013, 02:41:17 PM
Is that platforming with pits on the side? ...

I'll just save my opinion for when the map is finished. Visually though, it seems interesting.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on March 05, 2013, 08:22:37 PM
Quote from: "Knux"
Is that platforming with pits on the side? ...

I'll just save my opinion for when the map is finished. Visually though, it seems interesting.
I tried to make pit platforming not too difficult if you pay attention to where you're going, as well as optional if you're okay with taking the long route. (Unless you wanna get that Volcano Cannon or E-Tank, in which you gotta put in some extra hoppin' around.) But you do have a point. Maybe I'll make some fences or something.

EDIT: Made some fences on a before-unseen part of the map, take a look.
(click to show/hide)
Title: Re: [EXPANSION] Rokko Chan
Post by: Knux on March 06, 2013, 01:52:22 AM
Oh, sweet work there. Just give them the 3d mid texture property instead of railing so that they block at the correct height.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on March 07, 2013, 09:11:42 PM
Okay, as it turns out I am absolutely horrendous at Decorate, and my Lightbulb actor I made hacked together from Junkman actors managed to break Zandronum. Anybody know how to fix up the code?

(click to show/hide)
don't hurt me
Title:
Post by: MasterXman on March 07, 2013, 09:33:51 PM
Quote from: "Player 1"
Code: [Select]
Spawn:
BULB A 0
loop

Code: [Select]
Spawn:
BULB A 1
loop
Use this for that so it doesn't crash.
Title: Re: [EXPANSION] Rokko Chan
Post by: Caprice on March 07, 2013, 10:34:01 PM
Well, that pretty much solves all my problems! Thanks for allowing me to progress my map!
(click to show/hide)
Title: Re: [EXPANSION] Rokko Chan
Post by: -Daiki-TheOni on March 07, 2013, 11:03:39 PM
EUREKA! XD
thata map looks awesome....
Title: Re: [EXPANSION] Rokko Chan
Post by: FTX6004 on April 03, 2013, 02:22:26 PM
I wonder a thing megaman din't made rokko chan bot chats Joseph Collins made them see look.

(click to show/hide)
Title: Re: [EXPANSION] Rokko Chan
Post by: CHAOS_FANTAZY on April 08, 2013, 09:36:08 PM
Quote from: "FTX"
I wonder a thing megaman din't made rokko chan bot chats Joseph Collins made them see look.
...Whoops.  Fixed and updated the OP.
—————
In addition, I've got some news for everyone!  Caprice has completed the first stage—Lightning-Man's—and he'd like to gather some beta testers in order to get some real critique on his map.  In addition, since I am unable to host myself, and with all the controversy going on about Best-Ever, I don't even want to mess with them, we'll need someone to host the test server as well.
Commence with the signups.  When the beta testers have been chosen, you shall all receive PMs with the beta map.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Kapus on April 08, 2013, 09:50:25 PM
I'd love to help beta test, being a big Rokko Chan fan.

I'll ask some of my friends if they can host.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: SmashTheEchidna on April 08, 2013, 09:53:36 PM
Actually I'd like to get in on this testing too.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Caprice on April 08, 2013, 10:03:25 PM
I'm glad to know that people are volunteering to help me find out how I can make my map better! However, there is something I'd like to mention. For the music to work in Lightning Man's map, you must download the Rokko Chan music pack and place it in your skin folder. You can find this pack here: http://www.cutstuff.net/forum/viewtopic.php?f=30&t=2413&p=60486 Fourth link, hard to miss. Also, I couldn't really find the Level Complete jingle in the music pack, so if anyone could rip that for me I would be grateful. One more thing, I don't really know how I could make music alternate like in Tengu Man's map, and couldn't find it in Tengu Man's map code anywhere, so if anyone could help me with this I would be even more grateful.

Thank you for your help! :)
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Tfp BreakDown on April 08, 2013, 10:11:00 PM
Beta testing? Sure I can help with that.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Magnet Dood on April 08, 2013, 10:12:35 PM
Oh, heck yeah. Sign me up!
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Russel on April 08, 2013, 10:18:19 PM
I can host, however I apologize for the fact I have done literally nothing for this expansion yet except pose ideas ^_^;

I am also kind of short on time, but I suppose you could just tell me when to throw the server up

Also Caprice, on account of a secret in Tenguman's map, the scripts were removed to prevent people spoiling themselves the surprise.
They are restored in v3b, whenever that comes out.

As for the music changes...
(click to show/hide)
Where X is an empty script number
[NOTE: If you implement this, then you must first use #include "zcommon.acs" if you have not already.]
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Mister Gessert on April 08, 2013, 10:23:31 PM
Quote from: "Player 1"
Also, I couldn't really find the Level Complete jingle in the music pack, so if anyone could rip that for me I would be grateful.
Plop. (http://rokkochan.bandcamp.com/track/stage-clear)
And I'm also open to test, possibly.
Title: I have all the free time I need today
Post by: MasterXman on April 08, 2013, 10:26:42 PM
I guess I'll sign up for beta testing.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Knux on April 09, 2013, 12:13:35 AM
I would love to beta test, but the only stage I ever played (and beat!) was Rolling Man. I could still provide layout advice and basic stuff, though.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: DarkAura on April 09, 2013, 12:26:20 AM
I'll help test too.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Blaze Yeager on April 09, 2013, 12:30:05 AM
I'm up for testing too, I guess.
Title: It could replace the maps BB removed from my Dropbox!
Post by: Shade Guy on April 09, 2013, 03:05:36 AM
I can't guarantee that I will actually be present for any testing sessions, but feel free to send the map my way so I can add it to my hoard of unreleased maps critique it at some point.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: FTX6004 on April 09, 2013, 01:21:13 PM
Can i test or im too late to say that?  :?
Title: Re: It could replace the maps BB removed from my Dropbox!
Post by: TheDoc on April 09, 2013, 11:07:55 PM
Quote from: "Shade Guy"
I can't guarantee that I will actually be present for any testing sessions, but feel free to send the map my way so I can add it to my hoard of unreleased maps critique it at some point.

Pretty much this.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Jakeinator on April 10, 2013, 02:18:59 AM
Am I too late to ask for beta testing? If not, then I'll be glad to do some beta testing.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Hallan Parva on April 10, 2013, 05:32:10 AM
testing would probably motivate me to actually go and finish the weapons
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: CHAOS_FANTAZY on April 10, 2013, 10:31:39 AM
Alright, that should be plenty of testers.

Apologies, I was out all day yesterday; but I'll probably handpick a team from the people who signed up; just those I'd like to have on the inside/known for giving good feedback.  We'll try to get this set up later today.  Player 1 can use these few hours to make any changes they'd like to their map.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Knux on April 29, 2013, 04:20:55 AM
Just a question: Do we have a Skype chat for this expansion? It would allow us to deal with things faster and more efficiently than PMing each other.

By the way, although I missed the test session online, I tested Lightning Man. I have a summary, which I'll PM Chaos and the map creator to.

EDIT: Bumped the thread because I need help ripping the textures for Rolling Man. Not all of them, just the sheet with the red background, because it sincerely feels like a clusterfuck.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Russel on April 29, 2013, 04:38:48 AM
I feel I should mention that while that would be a FAR more effective way to communicate our ideas, builds, skins, concepts, resources, etc., Not all of the developers who signed up do not have skype/are unknown whether they do or not. The only ones I know of who are working on this thing/helping out are myself, Knux, Korby, Smash, Kapus, Michael712, and Stardust. I am unsure as to whether FTX and Caprice have Skype and I am 80% certain Chaos does not. [As for others I have missed, I am unsure about them, too.]

As for the front page, it is sort of out of date and debilitated. (See: [/color]; two Mad stages when the poll says four.)
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Knux on April 29, 2013, 06:50:47 PM
I think Chaos is giving it time. After all, we're nowhere near half done with this expansion.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: CHAOS_FANTAZY on April 29, 2013, 11:44:31 PM
It is true that I have no Skype.  I could not manage a Skype group, nor could I be there to manage what goes on there.

As for the OP, it was executively decided that there would be 2 Dr. Mad stages, and I have no idea what you mean by color errors.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: Knux on April 30, 2013, 01:07:42 AM
Incidentally, do we have sprites of the stage enemies? I'd like to make some props for Rolling Man. Of course, I still need those red sheet textures ripped first, because I don't understand them despite having a good quality video of the stage being played.

EDIT: Whoops! I just realized I'm pretty much the only one who has said sheet...  :shock: Can't post it, either.
Title: Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
Post by: FTX6004 on April 30, 2013, 05:07:08 PM
Quote from: "Lego"
I am unsure as to whether FTX have Skype
I don't use Skype, i could post about it one day ago.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: CHAOS_FANTAZY on August 20, 2013, 01:05:01 AM
(http://www.gamelib.com.br/static/_versions/uploads/assets/marco-2012/rokko03_content.jpg)
The topic title says it well enough.  Rokko Chan is all tied up in Expansion Pack Limbo.

A lot of good Expansion Packs wind up here.  It is not unlike being buried alive; the initial hype of the Expansion Pack dies off, people stop trickling in to work, the remaining devteam gets demotivated, distracted, or flat-out bored of it, and the whole thing stagnates.  Many good Expansion Packs have fallen victim to Expansion Pack Limbo, and it seems Rokko Chan will only be another victim.
...But those other Expansion Packs weren't headed by me.

What no Mega Man Rocks never happened what are you talking about
We are so damn close to being done, it's not even funny.  I am too persistent and too stubborn to give up now.  I will beat my devteam until their morale improves, and I will keep annoying you guys until this is done. Grab your Rokko Busters; we aren't dead yet!

Skins and bots might as well already be done; some weapons are unclaimed but we already have a small army of people who volunteered to make weapons; what we really need is more mappers.  Considering helping?  Don't hesitate!  If you can provide for us, get up here and help!  Only your support can make this Expansion Pack a reality!
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Kapus on August 20, 2013, 01:10:14 AM
I'll probably take up a map after I'm finished tinkering with Kappak, unless I end up mapping for v4a soon. This is the custom expansion I have the most interest in, so I'm willing to lend a hand when I can.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Russel on August 20, 2013, 01:32:14 AM
If the base for all the weapons are made, I will gladly tweak them as the team feels fit. I would like to resign from programming any specific weapons so as to give others a chance to do so. Considering my current standings in both Under Siege and 8BDM 4a, I don't believe I would be able to create a valuable product from scratch while sharing time between three projects, so I hope you would understand my concern. I leave Lightning Flash in the capable hands of Stardust, if she will have it.
As for Beetle Jet...I never could get that working, so I will have work to do later...but Beetle Jet is a thing I will be making.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: SmashTheEchidna on August 20, 2013, 01:34:55 AM
As much as I would like to contribute, I'm not really sure what I can do for this expansion at the moment...
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Geno on August 20, 2013, 01:40:36 AM
I remember I'd keep heading into the WIP Forum to see if this has been revived, good to see that it is.

Is the Hockey Man skin STILL not done?

EDIT: Checks list.


wat.

I though I changed my mind...

I haven't done anything for Hockeyman STILL, so someone else can do him.
Title: good luck trying to be DOS *shot*
Post by: Magnet Dood on August 20, 2013, 02:01:53 AM
I think interested waned here because Rokko Chan fell into obscurity, because everyone started fangasming over Unlimited.

Anyway, uh, I don't really want to help but keep up the good work I guess
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Knux on August 20, 2013, 05:11:53 PM
That map list is outdated. It's been months since I dropped this expansion.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: CHAOS_FANTAZY on August 22, 2013, 12:43:16 AM
Quote from: "Lego"
Considering my current standings in both Under Siege and 8BDM 4a, I don't believe I would be able to create a valuable product from scratch while sharing time between three projects, so I hope you would understand my concern.
As for Beetle Jet...I never could get that working, so I will have work to do later...
Quote from: "SmashTheEchidna"
As much as I would like to contribute, I'm not really sure what I can do for this expansion at the moment...
Quote from: "geno"
I haven't done anything for Hockeyman STILL, so someone else can do him.
Quote from: "Magnet Dood"
I think interested waned here because Rokko Chan fell into obscurity, because everyone started fangasming over Unlimited.
Quote from: "Knux"
That map list is outdated. It's been months since I dropped this expansion.

Well, this plan backfired thoroughly and completely.  I thought my devteam was just laying dormant; apparently they've collapsed out from underneath me!  Seems we need some fresh blood...so pretty much anything is helpful, I suppose...please don't let this die...
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Magnet Dood on August 22, 2013, 12:56:41 AM
>Says plan failed
>HAS A MAPPER WILLING TO DO A MAP

If you were running one of my expansions you would literally shit your pants at that prospect

As I stated long ago, I am able and willing to do any props, and I would also like to take a look at the maps to see what you've got to work with... Might claim one if I get good enough.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Knux on August 22, 2013, 05:07:25 PM
Quote from: "CHAOS_FANTAZY"
I thought my devteam was just laying dormant; apparently they've collapsed out from underneath me!
But you knew I dropped the expansion. Hell, I thought I was formal enough when I did it. Oh well, fixed anyway.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Geno on August 22, 2013, 11:06:41 PM
Gee, sorry.


I just didn't want to have done almost half the skins!

Of course, if it's that bad, I CAN do Hockeyman.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Knux on August 30, 2013, 05:58:03 PM
I just wanted to mention this, Chaos, but you're way too pressuring. When I was in the chat, you didn't want anybody even talking about anything non-related to the expansion. There's no need to be so stuck up, especially when people are helping out of their own free will.

Even though I'm no longer in this, I sure as hell hope you keep that in mind.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: PantherKing73 on September 11, 2013, 10:02:18 PM
CHAOS_FANTASY, If I may. I know about the expansion you're (I mean, were) working on. I know it didn't turn out, but... All I can say is have faith. I'm not one to request anything big from anyone, but you guys are actually doing a great job. Cheers to all!!!
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Hunters120 on June 01, 2020, 01:13:33 AM
Funny enough, I actually added a new topic about this, but then I did not think well, so I apologize for bringing this up again. :/
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Superjustinbros on July 21, 2020, 10:00:04 PM
If you need botchats for Rolling Man, Fransiska, and Lancea, I could try to come up with a thing or two.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: Hunters120 on March 06, 2021, 07:12:28 PM
I've seen a tweet that king_75 might intend to make another Rokko-chan game from February 1.
https://twitter.com/king_75/status/1356155473016152064
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: NicholasRaymond on August 15, 2021, 04:57:45 PM
Is it just me, or is the skin file for Rokko-Chan unavailable? Every time I click that link, I'm met with a download error from that website.
Title: Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
Post by: ElecDroid91 on September 01, 2021, 08:46:47 PM
Is This Expansion Still On, Or Is It Dead :/