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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 198975 times)

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October 15, 2013, 02:32:42 AM
Reply #60

Offline ZeStopper

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #60 on: October 15, 2013, 02:32:42 AM »
Just a question but......

Do you think that you can replace  the RMs with Mavericks?
Like Toadman would. Become Crush Crawfish and CutMan would become Boomerang Kuwanger.

October 15, 2013, 01:12:19 PM
Reply #61

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #61 on: October 15, 2013, 01:12:19 PM »
Quote from: "ThePlayer"
Do you think that you can replace  the RMs with Mavericks?


October 15, 2013, 01:17:12 PM
Reply #62

Offline FTX6004

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #62 on: October 15, 2013, 01:17:12 PM »
In some reason by playing this offline it gives me crash.
Also i found that bug from Strength in Numbers. if thats really a bug?

October 15, 2013, 01:23:26 PM
Reply #63

Offline tsukiyomaru0

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #63 on: October 15, 2013, 01:23:26 PM »
Nuclear Fission takes REALLY long to reload, by which time it makes it a really useless weapon. Why not make it behave more like a Torgue Rocket Launcher from BL2 (fires a rocket that travels considerably slower, perhaps at speed 30, and gets affected by gravity after 2 seconds, but falls considerably slower, which would mean gravity 0.5 to 0.2), having a large explosion that does not scatters fireballs around? That could allow for a higher fire rate (intervals of at most 4 seconds between shots)

October 15, 2013, 02:38:07 PM
Reply #64

Offline Joseph Collins

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #64 on: October 15, 2013, 02:38:07 PM »
I have to say... that whoever coded this could use some help.  This suffers from all of the bugs the official co-op mod and the Survival in Numbers fork have, as well as having quite a lot of other bugs unique to this fork.  For example...

- Dr. Cossack's war room is sealed in multiplayer, not letting players poke around and talk to the characters outside.
- All characters twitch and cycle character frames at times (usually after coming to a stop).
- Zero has a habit of turning into Protoman at random.
- The platforms in Needleman's stage are incredibly difficult to stay on unless your ping is very, very low (or you're in single player mode).  Even my great ping of 50, I ended up in the abyss more often than not.
- Several projectiles are clipping into the walls when they shouldn't.
- Charging Heatman's weapon with X's Fourth Armor doesn't seem to do much of anything.
- You can bypass the Escargoos in Toadman's stage in different ways.
- Zero's Rending Light of Supremacy kills other players in co-op mode, as well as enemies. (This is usually more funny than annoying.  Usually.)
- Fourth Armor X and Axl can bypass several areas with their hover.  Zero can also bypass areas with his Dragon Flame Blade or Air Waltz techniques.  While this does not break most levels (for example, Heatman's level won't let you hit the second switch before the first), it can expedite certain others. (Such as Cutman's.)

I don't know how many of these "bugs" are actually bugs, but I figured they were worth mentioning.  I wish I could actually do something to help with these, but I'm really crap when it comes to coding anything complex in this game.  So...  Otherwise, this has been a lot of fun so far.  I'm kind of disappointed there aren't more character classes or new levels, but I understand the concept.

October 15, 2013, 04:17:53 PM
Reply #65

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #65 on: October 15, 2013, 04:17:53 PM »
Netcode with Co-Op is really weird for some reason, there are a few functions I disabled for multiplayer as well just because it's intended to be a singleplayer mod primarily (eg. Dr. Light / Boss / Cossack lab dialogue)
There are some bugs (like Axl's water pistol disappearing and resetgame not taking away everything) but most of the other ones are due to either skins folder or netcode

I planned out more upgrades and an extra class for v2 but Maverick and Sigma levels are definitely not coming until core mission is done and even then I doubt I have the motivation to do them

October 15, 2013, 05:14:25 PM
Reply #66

Offline Korby

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #66 on: October 15, 2013, 05:14:25 PM »
Quote from: "Joseph Collins"
- Dr. Cossack's war room is sealed in multiplayer, not letting players poke around and talk to the characters outside.

I recall a beta test where people died from touching the snow because they had a skins folder.

It was incredibly silly  :ugeek:

October 15, 2013, 10:55:57 PM
Reply #67

Offline Joseph Collins

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #67 on: October 15, 2013, 10:55:57 PM »
Oh!  There was two weird bugs I encountered in Single Player, too.

- When I went into Single Player one time, I ended up in the floor.  When I hit the movement key, I zipped around the level extremely quickly.  It didn't matter what character class I changed into.  I was stuck.  I was able to quit normally.  The PK3 was loaded via Internet Doom Explorer by joining and leaving a server.
- A second time, I went into Single Player mode, I was again stuck in the floor.  However, this time, I died immediately.  Any time I respawned, I died again.  When I quit, the game crashed with an error dump.  The PK3 was loaded via the launcher this time.

I really, really have no idea how I triggered either of these...  It just randomly does this, for whatever reason.  It also sometimes just plain crashes the game after all the WADs load, too, if you load it up with the launcher.

October 16, 2013, 11:58:23 AM
Reply #68

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #68 on: October 16, 2013, 11:58:23 AM »
Don't use a skins folder

October 16, 2013, 12:44:06 PM
Reply #69

Offline Joseph Collins

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #69 on: October 16, 2013, 12:44:06 PM »
What?  I'm not loading the mod from the "Skins" folder, if that's what you mean.  I'm manually loading it from the "MM8BDM/Mods" folder, as I've done with other mods I've grabbed.

... or do you mean I should get rid of my Skins folder entirely; that just having the folder itself is enough to screw the mod up?  Because if that's the case, then that's inexcusably bad coding -- especially since the other two mission mods I mentioned work perfectly fine no matter how many skins get loaded up.

Also.  I notice there's no command to vote to return to the hub map. (Typically "puke 417", aliased to "hubcall".)  People often abandon a server in the middle of a stage (for some reason), and I'm the kind of person who hops back on just to put it back on the hub.  So... why was this command removed from your mod?  I like being able to quickly and easily put the map back to where it belongs if no one is playing.

October 16, 2013, 12:52:00 PM
Reply #70

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #70 on: October 16, 2013, 12:52:00 PM »
Quite plainly it's because the mod doesn't have Mega Man as a playable class

October 16, 2013, 12:52:24 PM
Reply #71

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #71 on: October 16, 2013, 12:52:24 PM »
I think you do have to "get rid" of the skins folder, but what I did is just rename the folder to something like "skinsj" so that it doesn't load

October 17, 2013, 10:14:00 AM
Reply #72

Offline Beed28

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #72 on: October 17, 2013, 10:14:00 AM »
Why does Axl's special weapons all have infinite ammo (even if the nuke you gain from Heat Man takes an absurdly long time to recharge)?

Also, when playing as Zero, when you fight Toad Man, the game crashes when he floods the room. It did not crash when playing as the other characters.

October 17, 2013, 11:19:54 AM
Reply #73

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #73 on: October 17, 2013, 11:19:54 AM »
Axl's had infinite ammo since X8
Crashes most likely skin folder related since I can't replicate it

October 17, 2013, 02:17:41 PM
Reply #74

Offline tsukiyomaru0

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Re: Mega Man X Singleplayer Classes (Version 1)
« Reply #74 on: October 17, 2013, 02:17:41 PM »
I'm using no skinpack whatsoever (only music packs).
No crashes, but some minor glitching does happen (Like the Proto Zero mentioned previously)