>
Players can choose their own preferences instead of the server host : check out "damage display preferences" at the bottom of MM8BDM's options menu
> Pop-up values
can go over 100, and their
display is more readable for rapid, multi-hitting attacks (rippers, gravity hold, spread drill...)
> Values can be shown as
flat or percentage. Flat is the unaltered value, while percentage is the health value relative to maximum health (a number between 0 and 100 ; and it is the way previous damage display versions showed values)
> General
visual improvements for every data display c:> Players can't see their own pop-ups or health (which used to sometimes obstruct their view)
> Damage count/score doesn't reset between rounds in LMS/TLMS
> Window to get a hit in before the combo counter resets lowered from ~1.5 to 1 second
> Current/maximum health on screen removed, because it already exists in MM8BDM (Options ==> "display health number")
> Damage per second is removed because it's not that helpful
> Removed the unnecessary healing particles on HP recover
> Fixed a glitch with bots' health display