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Author Topic: MM8BDM V4C - Released!  (Read 83616 times)

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April 01, 2015, 02:47:44 PM
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Offline CutmanMike

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MM8BDM V4C - Released!
« on: April 01, 2015, 02:47:44 PM »
[Engine]

[Core/Misc]
    Added TeleportFlag item, used by script 973.
    TackleFires now have DONTSPLASH.
    Can no longer get stuck in a respawning countbomb via Proto Shield / Mirror Buster.
    Updated Evil Robot cut scene to use new MM8DW2.
    Fixed various typos in the Wily Tower campaign sequence.
    Fixed a bug where Genesis Unit would stick to a single attack constantly.  This would lead to a situation where the boss was unbeatable.
    Added a console icon for the scoreboard.
    Added a more correct ENDOOM screen.

[Weapons]
    Fixed SBARINFO error where Atomic Fire’s charge bar would appear if WeaponCharge was in the player’s inventory without Atomic Fire being active.
    Fixed SBARINFO error where Homing Sniper’s charge animation played before it reached a full charge.
    Time Slow no longer shows a pickup message of Time Stopper.
    Time Slow now has a particle effect on slowed players.
    Fixed a bug where Screw Crusher could pick up ammo when full.
    Updated icons for Crystal Eye, Napalm Bomb, Star Crash, and Charge Kick.  
    Fixed a bug where Ice Wall would jump to the wrong state when weakened in the air.

[Assists]
    Eddie’s RandomWeapon item updated to work on ZDR 2.0.
    Beat Call icon updated to use NES colors rather than Mega Man 10’s.

[Skins]
    MM&B Bass skin by Geno replaces SGC Bass skin.  

[Maps]
    EvenLighting applied to all maps MAPINFO to fix a legacy ZDR 2.0 bug with r_fakeconstrast.
    Map files renamed and reordered in PK3 to work with ZDR 2.0’s new ordering scheme in offline skirmish.
    MM2DW1 - Patched up hole in the fence  ,  Fixed Boss activation script.
    MM2DW2 - Updated layout / weapon placement.
    MM2DW3 - Changed music to empty track (2DW4MUS), droplets now use FORCEYBILLBOARD.
    MM3MAG - Magflies altered to make it more difficult to become stuck in front of them.
    MM5CRY - Fixed a bug where you could get into the background online.
    MMBBUR - Geography / Weapon layout updated. Big Telly now has a warning sound  .
    MMBMAG - Outer pits now work with Beat Call.
    MMCTF05 - Unblocked a line in light base.
    MM3DW1, MM4DC1, MM5DAR, MM6MRX, and MM7DW1 - Fixed Boss activation script.
    MM3SHA, MM6BLI, MM7SHA and MM2DW1 - Two way teleports now use ACS [See script 973 below].

[Script Changes]

    Script 205 - Beat thrusts you upward slightly when activated
    Script 253 - Improved Item2 / Ice Wall sticky script for ZDR 2.0.  
    Script 972 & 203 - Updated to support changing Boss Music manually or disabling the script. (Usage instructions in GLOBAL.ACS)
    Script 973 - New Teleport Script for two way teleports (Argument 1 = Teleport Destination)
        [Examples can be found in MM6BLI, MM3SHA, MM7SHA and MM2DW1]
        This script is required for two-way teleports so they do not crash in Zandronum 2.0.

Download from Cutstuff

April 01, 2015, 03:00:33 PM
Reply #1

Offline Beed28

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Re: MM8BDM V4C - Released!
« Reply #1 on: April 01, 2015, 03:00:33 PM »


YES!! FINALLY! PunchTrees SSSsss

Wait, an April Fools joke!?!?!




NOOOOOOOOOOOOOOOOOOOOOOOOOOO BibleThump

April 01, 2015, 03:02:57 PM
Reply #2

Offline Meme Man

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Re: MM8BDM V4C - Released!
« Reply #2 on: April 01, 2015, 03:02:57 PM »

April 01, 2015, 03:11:19 PM
Reply #3

Offline Emmanuelf06

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Re: MM8BDM V4C - Released!
« Reply #3 on: April 01, 2015, 03:11:19 PM »
Quote from: "Meme Man"


Haha, Exactly!

Dat Cutmanmike' joke xDDDD

Very nice! :D

April 01, 2015, 03:18:27 PM
Reply #4

Offline SmashTheEchidna

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Re: MM8BDM V4C - Released!
« Reply #4 on: April 01, 2015, 03:18:27 PM »
Quote from: "Meme Man"

I played both of those videos at the same time.

The amount of yes in this release is not enough

April 01, 2015, 03:20:13 PM
Reply #5

Offline CDRom11_2007

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Re: MM8BDM V4C - Released!
« Reply #5 on: April 01, 2015, 03:20:13 PM »
There are a few things you don't do. One is posting a serious thing on April Fool's Day.

It's bad enough I'm paranoid 24/7...

(click to show/hide)

April 01, 2015, 03:22:16 PM
Reply #6

Offline Joseph Collins

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Re: MM8BDM V4C - Released!
« Reply #6 on: April 01, 2015, 03:22:16 PM »
If I read the Zandronum forums correctly... Zandronum v2.0 actually runs in OpenGL mode again under certain OS and hardware setups.
... which is fantastic for me, since v4b somehow broke OpenGL mode for me on my gaming computer.

So... yeah!  Win-win for Mr. J~

Edit:
Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now?  "Megabuster", "Needlecannonwep", etc.?  Just curious.

April 01, 2015, 03:27:46 PM
Reply #7

Offline Mendez

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Re: MM8BDM V4C - Released!
« Reply #7 on: April 01, 2015, 03:27:46 PM »
For those of us who already installed ZDR 2.0 and only need the pk3, it's already been uploaded to Best-ever.
http://www.best-ever.org/download?file=mm8bdm-v4c.pk3
By the way, I'm still a little PJSalt about the replacment of SGC bass

April 01, 2015, 03:34:12 PM
Reply #8

Offline Meme Man

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Re: MM8BDM V4C - Released!
« Reply #8 on: April 01, 2015, 03:34:12 PM »
how do i pass my story progress of v4b to v4c?

April 01, 2015, 03:35:56 PM
Reply #9

Offline CutmanMike

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Re: MM8BDM V4C - Released!
« Reply #9 on: April 01, 2015, 03:35:56 PM »
Quote from: "Meme Man"
how do i pass my story progress of v4b to v4c?

Copy the files from the v4c zip into your current MM8BDM folder and overwrite all files. Your save file and configurations are saved in a separate .ini file that will not be overwritten so you can carry on where you left off.

April 01, 2015, 03:50:47 PM
Reply #10

Offline Max

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Re: MM8BDM V4C - Released!
« Reply #10 on: April 01, 2015, 03:50:47 PM »
Quote from: "Joseph Collins"
Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now?  "Megabuster", "Needlecannonwep", etc.?  Just curious.

This is really ugly so I looked it up
apparently "cl_showweapnameoncycle false" doesn't work any more

April 01, 2015, 03:51:12 PM
Reply #11

Offline Meme Man

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Re: MM8BDM V4C - Released!
« Reply #11 on: April 01, 2015, 03:51:12 PM »
thanks,mike 4Head (also nice choice for adding the twitch memes :) )

April 01, 2015, 03:54:32 PM
Reply #12

Offline LlamaHombre

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Re: MM8BDM V4C - Released!
« Reply #12 on: April 01, 2015, 03:54:32 PM »
Quote from: "Max"
Quote from: "Joseph Collins"
Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now?  "Megabuster", "Needlecannonwep", etc.?  Just curious.

This is really ugly so I looked it up
apparently "cl_showweapnameoncycle false" doesn't work any more

Go to Display Options and turn "Display Nametags" off.

April 01, 2015, 03:55:11 PM
Reply #13

Offline Messatsu

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Re: MM8BDM V4C - Released!
« Reply #13 on: April 01, 2015, 03:55:11 PM »
Yea, that's been deprecated and replaced by displaynametags. The settings are
0 - Off
1 - Items only
2 - Weapons only
3 - Both

Or as mentioned above, you can change it in display options.

April 01, 2015, 04:03:34 PM
Reply #14

Offline Emmanuelf06

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Re: MM8BDM V4C - Released!
« Reply #14 on: April 01, 2015, 04:03:34 PM »
So, we can start to host some servers? (like vanilla TDM). Better to not host the mappack (who was made for v4b?....)