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Messages - Chaosman.EXE

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16
W.I.P Forum / Re: SpeedShot (Alpha 1) - Kill people twice as fast
« on: August 18, 2016, 10:52:54 PM »
A mod that makes the game even crazier and more chaotic than before... I like it.

17
Projects & Creative / Re: Justified Classes v3ehhh
« on: August 10, 2016, 07:09:40 PM »
I like the hard hitting heavy characters. Actually King is my top favorite since it can switch between skill and power.
King is loads of fun to play as; I love how versatile he can be in the right hands.
And hey, one of his weapons of choice is an axe that he can spin like a baton. Where can you go wrong with that? XD

18
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah + hotfix)
« on: August 05, 2016, 08:22:11 PM »
Another nice upside; Higglur actually works now. Now we can annoy the crap out of people (and do big amounts of AOE damage) with shouts most players probably don't understand. Or just make it more satisfying to shoot a flying Hitler head now that it can fight back; take your pick.

19
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 30, 2016, 06:11:08 PM »
By the way, I had two questions... I mostly just go around for the lulz, so is there any way to morph bots/other players? And preferably to keep from suddenly morphing back to the player class so soon? I want to see just what sorts of chaos I can create... >:)

20
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 18, 2016, 07:00:45 PM »
Trust me, after Dickster Dick, Meguh Mang, and Thomas the Tank Engine very little looks that weird in comparison. But that's part of why the little masochist I am loves this mod; very little is taken seriously and it runs wild with the devs' imaginations.

21
Projects & Creative / Re: Class based modification (v8c)
« on: June 29, 2016, 12:14:05 AM »
Oy... Any other downloads for the mod? Whoever hosts Best-Ever took it down. All that's left is the compressed archive, which I really wouldn't want even if I had a whopping 155 GB to waste on it.

EDIT: Okay, it seems to work now. Dunno what happened there but I was finally able to download the update to one of my favorite mods  :)

22
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: June 28, 2016, 10:38:35 PM »
How the heck...? I've seen my fair share of weird deaths from this mod but that's bar none the strangest. (On the plus side, a pretty funny obituary quote came out of it but still.)

23
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: May 30, 2016, 05:31:41 PM »
I wonder how far it's been going... I've been thinking of recording gameplays of the bosses if I ever fix my crap on this computer. And I definitely can't wait for the random multi-bosses XD Those sound fun.

And after a while, I think I might have been a bit harsh in my little rant on Sampi last page but I still think he's pretty much impossible to beat for the simple reason of his mainfire rage (even Shin Hellbot's wasn't that scary).

24
Welp, all my problems seem to have been fixed. Really enjoying this ^_^
But, uh... You might want to nerf some of Zero's attacks, the particular one coming to mind being Sentsuizan. It's a little weird to use at points but if I nail something right with it just about nothing survives. Testing it out, I even took down Heat Man with just one use (and he still had a lot of health left before that).

25
Uh... Scratch that... I found the other stuff but for whatever reason Stoneman won't say anything when I play as Zero and the fight won't start. I haven't gotten this to happen with anyone else...

26
I'm liking this... Some of the levels are a wee bit long but I don't mind it too much. Having a bit of a hard time finding the armors though; I only found one capsule so far and it's probably for X seeing how I couldn't use it.

27
Projects & Creative / Re: Mega Man 8-Bit Death....SMASH! v2a
« on: March 30, 2016, 10:14:36 AM »
Mostly in general; most don't seem too bad but there are some I've seen that all but guarantee something is going to get sent flying in the next second.

28
Projects & Creative / Re: Mega Man 8-Bit Death....SMASH! v2a
« on: March 28, 2016, 09:44:53 PM »
Just out of curiosity, is it possible to scale how much damage is taken from other players' attacks?

29
Help & Editing / Re: Trio/Evil Robot's Thunder Claw
« on: February 14, 2016, 04:12:54 PM »
That helps a real load. Now maybe I can actually have fun when Trio's kicking my behind XD

30
Help & Editing / Trio/Evil Robot's Thunder Claw
« on: February 14, 2016, 02:57:42 AM »
I have no idea what causes this; whenever the Trio boss decides to use the Thunder Claw I can't get him to stop no matter how many times I dodge it. He'll keep going with it forever even after I'm already dead... Am I missing something here?

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