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Author Topic: Zdagger67's spritesheets : Custom font (large)  (Read 23730 times)

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May 29, 2016, 05:58:46 AM
Reply #15

Offline Dimpsy

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Re: Zdagger67's spritesheets : splash woman Hud
« Reply #15 on: May 29, 2016, 05:58:46 AM »
Quote from: "Zdagger67"
Okay I've made this brightman pound



and woodman jump

The Brightman looks pretty good, can't wait to potentially see in JD/CBM.
Woodman has inconsistencies in his rotations.

Front head is 1 pixel too high.
Side head is 3 pixels too high, back is 1 pixel too high.
Back head is 2 pixels too high.
Other than that, these look fairly good!

Quote from: "bass44"
How does this look?



I did this as an experiment because it kinda bugs me why they only use 2 frames for "damage".
Please take this to another thread instead of posting this in someone else's.

May 29, 2016, 06:00:58 AM
Reply #16

Offline bass44

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Re: Zdagger67's spritesheets : splash woman Hud
« Reply #16 on: May 29, 2016, 06:00:58 AM »
Quote from: "Dimpsy"
Quote from: "Zdagger67"
Okay I've made this brightman pound



and woodman jump

The Brightman looks pretty good, can't wait to potentially see in JD/CBM.
Woodman has inconsistencies in his rotations.

Front head is 1 pixel too high.
Side head is 3 pixels too high, back is 1 pixel too high.
Back head is 2 pixels too high.
Other than that, these look fairly good!

Quote from: "bass44"
How does this look?



I did this as an experiment because it kinda bugs me why they only use 2 frames for "damage".
Please take this to another thread instead of posting this in someone else's.

For one, I was asking them the question. If I was asking everyone, I would've posted it on my own thread (which I already did, no one answered)

May 29, 2016, 06:24:39 AM
Reply #17

Offline fortegigasgospel

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Re: Zdagger67's spritesheets : splash woman Hud
« Reply #17 on: May 29, 2016, 06:24:39 AM »
Side angle should also have the further leg less visible, considering his hips would be in the way a bit.
As for the other thing, from one user to another, ya gotta calm down Bass.

June 03, 2016, 01:38:19 AM
Reply #18

Offline Zdagger67

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Re: Zdagger67's spritesheets : Bass pain rotate
« Reply #18 on: June 03, 2016, 01:38:19 AM »
Quote from: "bass44"
How does this look?



I did this as an experiment because it kinda bugs me why they only use 2 frames for "damage".

Okay bass 44 I've been fixing megaman pain and i made one side sprite pain megaman.



also Bonus

(click to show/hide)

June 03, 2016, 02:02:37 AM
Reply #19

Offline bass44

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Re: Zdagger67's spritesheets : Bass pain rotate
« Reply #19 on: June 03, 2016, 02:02:37 AM »
Hey that's GREAT!

Love the way you made Bass versions as well.

June 06, 2016, 04:30:19 AM
Reply #20

Offline Zdagger67

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Re: Zdagger67's spritesheets : Gravityman and quick projecti
« Reply #20 on: June 06, 2016, 04:30:19 AM »
after woodman, I've finished gravity sprite man in 2 days

and also

quick boomreang
because it was inspired shadowrunner projectile
but I do not know choose where

June 06, 2016, 06:46:15 AM
Reply #21

Offline Superjustinbros

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Re: Zdagger67's spritesheets : Gravityman and quick projecti
« Reply #21 on: June 06, 2016, 06:46:15 AM »
Looking good.

June 26, 2016, 04:25:56 AM
Reply #22

Offline Zdagger67

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Re: Zdagger67's spritesheets : Gravityman and quick projecti
« Reply #22 on: June 26, 2016, 04:25:56 AM »
after two week i've made a boobeam trap rotation since two days (used for CBM)
(click to show/hide)
and I make giga trident (it's really Huge)
(click to show/hide)
also
(click to show/hide)

August 09, 2016, 05:29:21 AM
Reply #23

Offline Zdagger67

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Re: Zdagger67's spritesheets : Boobeam Rotate
« Reply #23 on: August 09, 2016, 05:29:21 AM »
for 2 months not active
I make a Plugman jumping and Firing sprites

(click to show/hide)

and also

(click to show/hide)

September 14, 2016, 08:57:03 AM
Reply #24

Offline Zdagger67

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Re: Zdagger67's spritesheets : more fakeman rotation
« Reply #24 on: September 14, 2016, 08:57:03 AM »

and now I make more fakeman, including fakepolicecopter and fakeman calling, the red line was unused

September 14, 2016, 10:38:39 PM
Reply #25

Offline Raze

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Re: Zdagger67's spritesheets : more fakeman rotation
« Reply #25 on: September 14, 2016, 10:38:39 PM »
Wow, this is pretty good!
Makes me wish I could sprite all the time this well. I should do art and the likes of this sometime...

September 23, 2016, 02:09:24 AM
Reply #26

Offline Zdagger67

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Re: Zdagger67's spritesheets : Metalman revamp
« Reply #26 on: September 23, 2016, 02:09:24 AM »
yep i just made metalman this.




March 31, 2017, 03:16:14 PM
Reply #27

Offline CutmanMike

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Re: Zdagger67's spritesheets : Metalman revamp
« Reply #27 on: March 31, 2017, 03:16:14 PM »
I have added Dr. Light's rotations to the core game. Some of Metal Man's details get lost when he starts walking which is why I haven't added that yet.

August 27, 2017, 09:57:41 AM
Reply #28

Offline Zdagger67

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Re: Zdagger67's spritesheets : Big stomper
« Reply #28 on: August 27, 2017, 09:57:41 AM »
Bump big stomper sprites has been added

(click to show/hide)

also

(click to show/hide)

November 01, 2017, 05:04:06 AM
Reply #29

Offline Zdagger67

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Re: Zdagger67's spritesheets : shadowman Full sprites
« Reply #29 on: November 01, 2017, 05:04:06 AM »
alright i we dedicated a Full sprites again,
looks
(click to show/hide)