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Author Topic: Possible future project, may need helpers.  (Read 2796 times)

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July 01, 2011, 08:19:32 PM
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Offline Jman

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Possible future project, may need helpers.
« on: July 01, 2011, 08:19:32 PM »
I was thinking if I or someone else could find a way to make a sort of "boss fight" mode for 8bdm, similar to the Vs Saxton Hale mod for tf2.  Of course, it's just like it.

In case if you don't know what the vs saxton hale mod is, here is how it works.
-1 player at random is chosen to be the boss, the boss will have a ridiculously high amount of hp and attack, special abilities, and a "super" ability that can only be used every few minutes.  The players have to work together to defeat the boss, or try to survive the boss until the time limit runs out.

I was thinking the bosses could be based off the robot masters and mini bosses from the megaman series.  Similar to the classes mod, but each class (except megaman, protoman, and bass), have basically been injected with steroids.  For example, woodman as a boss would have high HP, 1hko leaf attack (single fire, though, not 3 round burst) and a special that makes it rain leaves in a certain area.

July 01, 2011, 09:33:09 PM
Reply #1

Offline WheelieCarbonate

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Re: Possible future project, may need helpers.
« Reply #1 on: July 01, 2011, 09:33:09 PM »
Like MegaMan mafia?
I know Saxton Hale mode is from tf2,but there is already that equivalent.

July 01, 2011, 11:54:29 PM
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Offline Korby

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Re: Possible future project, may need helpers.
« Reply #2 on: July 01, 2011, 11:54:29 PM »
Nope, this is different. Actually, I was working on something like this, entitled "Shade Man is everywhere" mode.

Anyway, the point of this is that everyone gangs up on a super powerful player. Kind of like all v 1 Terminator mode.

July 02, 2011, 01:14:05 AM
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Offline Jman

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Re: Possible future project, may need helpers.
« Reply #3 on: July 02, 2011, 01:14:05 AM »
I've been thinking of things people have already thought of since i first got here :.  Oh well.  Anywhoo.  Difference is that megaman mafia requires lots of skill and stealth as the assassin.  In the mod I'm thinking of, the player is EXTREMELY powerful, i'm talking like several thousand HP, and is able to take lots of hits, and dish out lots of damage.

July 02, 2011, 01:26:30 AM
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Offline Ivory

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Re: Possible future project, may need helpers.
« Reply #4 on: July 02, 2011, 01:26:30 AM »
That sounds like my Destroyer Man mode that wouldn't function due to limitations of Morphed Classes.

July 02, 2011, 04:23:23 AM
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Offline Korby

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Re: Possible future project, may need helpers.
« Reply #5 on: July 02, 2011, 04:23:23 AM »
Guess where I got my idea from  :cool:

July 02, 2011, 02:06:09 PM
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Offline Jc494

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Re: Possible future project, may need helpers.
« Reply #6 on: July 02, 2011, 02:06:09 PM »
Quote from: "Korby"
Guess where I got my idea from  :cool:

OH I KNOW FROM WHERE!

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