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Floors and ceilings are are 32x32 - You may notice that every map in MM8BDM is fixed to a 32x32 grid in a way. Every floor matches the Mega Man tiles. You should try your best to level out your maps so that they follow a 32 pixel height format. To understand what I'm talking about, when you raise a ceiling or floor you get the red ! textures. Use these !'s as a guideline to know how low/high a ceiling/floor is to match the tiles, as they happen to be 32x32 map pixels.