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[Community Project] MM8BDM Repainted (MM6 Textures Started)
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Topic: [Community Project] MM8BDM Repainted (MM6 Textures Started) (Read 24603 times)
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October 06, 2016, 04:05:59 AM
Reply #15
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: [Community Project] MM8BDM Repainted
«
Reply #15 on:
October 06, 2016, 04:05:59 AM »
Only 25 Time Man textures are left. I will be uploading Mega Man 2's textures this weekend regardless of progress.
EDIT: Mega Man 2 textures are available.
Logged
October 22, 2016, 03:41:44 AM
Reply #16
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #16 on:
October 22, 2016, 03:41:44 AM »
Update:
Only 7 textures are left for Mega Man 1. They are Time Man's conveyor belts. Mega Man 2 is also over halfway done.
You can now submit music. Please see the first post for more details. I do want to get at least Mega Man 1 and Bubble Man / Wood Man textures done by next week sometime so we can move on to other things.
Logged
October 22, 2016, 03:51:47 PM
Reply #17
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #17 on:
October 22, 2016, 03:51:47 PM »
Gummy, I love the new HORMUS.
Logged
October 22, 2016, 10:57:13 PM
Reply #18
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #18 on:
October 22, 2016, 10:57:13 PM »
Please pardon the double-post, but I must sadly say that the current "8BDW2MUS" should be removed for breaking a rule, being a SiIva rip, since it's available on their channel and at least one of their albums.
The YouTube version is in the spoiler tab below.
(click to show/hide)
I still dislike the no-SiIva-rips rule, being a SiIva fan myself.
Logged
October 23, 2016, 05:14:24 PM
Reply #19
Brash Buster
MM8BDM Extender
>
>
Date Registered: September 27, 2014, 03:19:23 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #19 on:
October 23, 2016, 05:14:24 PM »
I'm sorry, but I just want to quickly inform you (if you don't already know) that the "MM7BASS.ogg" file in the submissions is also a rule violation, as it's also a SiIvagunner rip.
The original rip for reference (WARNING, It's Loud):
(click to show/hide)
Logged
October 23, 2016, 05:57:03 PM
Reply #20
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #20 on:
October 23, 2016, 05:57:03 PM »
I'm not sure if the current "flamus" would be okay, since it's supposed to be a CD track. I'd recommend replacing it with the
original email version
, just to be safe.
Also, may I ask what's wrong with my "fremus" submission?
Logged
October 25, 2016, 08:14:50 PM
Reply #21
Brash Buster
MM8BDM Extender
>
>
Date Registered: September 27, 2014, 03:19:23 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #21 on:
October 25, 2016, 08:14:50 PM »
I decided to count up all the MM2 Wily tiles that are still available as of right now (Listed in reverse numerical order because that's how the folder is organized), to make Gummy's job easier:
308, 298, 297, 296, 294, 293, 292, 291, 290, 289, 288, 287, 286, 285, 284, 283, 282, 201, 280, 279, 278, 277, 272, 271, 270, 269, 217, 216, 212, 211, 210, 29, 28, 25, 24, 23, 21
(37 available)
I'll try to check periodically if more submissions have been made so I can remove them from this list.
Never mind, the Wily textures have been listed on the original post.
Logged
October 25, 2016, 08:49:30 PM
Reply #22
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #22 on:
October 25, 2016, 08:49:30 PM »
This "Askas" fellow keeps removing my legitimate music contributions (well, just TOPMUS and GYRMUS, but still). I see no reason for him/her to do so.
Logged
October 25, 2016, 11:40:20 PM
Reply #23
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #23 on:
October 25, 2016, 11:40:20 PM »
Everything is logged and I pretty much have the folder open at all times. The first entry always gets in unless it violates a rule or the person changes it themselves. I can't manipulate the permissions on a finer level to disable deletion from non-owners.
Mega Man 1 textures are done. I uploaded the texture definitions if anyone wants to try them out early. Mega Man 2 is close to being done as well. Mega Man 3 will go up once Mega Man 2 is done. Then whatever gets done next will probably be succeeded by certain map props.
Logged
October 26, 2016, 12:22:16 AM
Reply #24
Brash Buster
MM8BDM Extender
>
>
Date Registered: September 27, 2014, 03:19:23 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #24 on:
October 26, 2016, 12:22:16 AM »
I've found a problem with Wood Man's textures.
I've looked through the map with Doom Builder and used Ctrl+F on the Textmap in SLADE, and it seems that every texture starting with WODM14 and ending with WODM24 is unused. I'd suggest the textures in question be removed from the list.
Logged
October 26, 2016, 02:04:44 AM
Reply #25
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #25 on:
October 26, 2016, 02:04:44 AM »
Those textures are indeed used. The files are patch names, not texture names. They are either renamed in the file or combined with other patches. I also do unused patches for completion's sake and also if any custom maps end up using the textures.
Logged
October 26, 2016, 03:36:53 AM
Reply #26
Brash Buster
MM8BDM Extender
>
>
Date Registered: September 27, 2014, 03:19:23 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #26 on:
October 26, 2016, 03:36:53 AM »
Huh. Out of curiosity, could you please show me a snapshot of where the tiles are used?
Logged
October 26, 2016, 04:50:10 AM
Reply #27
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #27 on:
October 26, 2016, 04:50:10 AM »
(click to show/hide)
texture WODMEDG1, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM14
, 0, 0
WorldPanning
}
texture WODMEDG2, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM15
, 0, 0
WorldPanning
}
texture WODMEDG3, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM16
, 0, 0
WorldPanning
}
texture WODMEDG4, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM17
, 0, 0
WorldPanning
}
texture WODMEDG5, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM18
, 0, 0
WorldPanning
}
texture WODMEDG6, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM19
, 0, 0
WorldPanning
}
texture WODMEDG7, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM20
, 0, 0
WorldPanning
}
texture WODMEDG8, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM21
, 0, 0
WorldPanning
}
texture WODMEDG9, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM22
, 0, 0
WorldPanning
}
texture WODMED10, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM23
, 0, 0
WorldPanning
}
texture WODMED11, 16, 16
{
XScale 0.5
YScale 0.5
Patch
WODM24
, 0, 0
WorldPanning
}
Logged
October 26, 2016, 05:23:37 AM
Reply #28
Brash Buster
MM8BDM Extender
>
>
Date Registered: September 27, 2014, 03:19:23 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #28 on:
October 26, 2016, 05:23:37 AM »
I know about the "WODMEDG" files, I meant an actual screenshot of them in-game.
Logged
October 27, 2016, 05:03:04 PM
Reply #29
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Community Project] MM8BDM Repainted (Music Started)
«
Reply #29 on:
October 27, 2016, 05:03:04 PM »
Just wondering something, if we get 8BDM v5b before this project gets finished?
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[Community Project] MM8BDM Repainted (MM6 Textures Started)