Name: Peacock
Skin:
Theme and Sounds: I would say
Skullgirls – Anti-Skullgirl Lab for the theme, but it's out of our Legal Zone. Next thought is
WizzyWhipItWonderful's custom-made Peacock Theme, which would be legal, but I am open to suggestions. Peacock's voice clips can be found
over here, but they're all in one file—they'll need chopping up.
Upon Entering the Game“Don't think I'll go easy on ya!”
“Here comes trouble!”
“Time to paint the town red!”
“Of course you know, this means war!”
“I'll gladly pay ya Tuesday, for a knuckle sammich today.”
“I'm feelin'
scrappy!”
Upon Kills“Garbage day!”“You're outta here!”
“Never wanna see ya again.”
“Either you're dead...or my watch has stopped.”
“I never forget a face, but for you, I'll make an exception.”
Upon Using Jump Skill“Open, says me!”
“Hocus poke-you!”
“Zim-ba-da-boom!”
Upon using George Bomb“Here, catch!” (x3)
“Bombs away!”
Upon Using Rage 1 (Argus Agony)“Argus AGONY!” (x2)
“Eyes...of Argus!” (x2)
Upon Using Rage 2 (Lonesome Lenny)“Fall down...go boom!” (x2)
Upon Using Rage 3 (Goodfellas)“All together, now!” (x2)
“The gang's all here!” (x2)
Upon Death“Time for the big sleep...”
“Et tu, brute...?”
*Scream*
Other Graphics: The devteam of 8-Bit Mega Man-styled Skullgirls fangame, Annie of the Stars, might be willing to share any sprites they have if we ask real nice-like on
their Tumblr.Description: Trying something new. Peacock, being a zoning character, is going to be centered around projectile spam. In addition, her multiple Rages, meant to emulate Skullgirls's Dramatic Tension, is something we don't see in any other boss so far. It could be a thing all her own.
The multipliers by her voice clips means that there are multiple editions of that voice clip, and any/all of them can be used.
Health is a blind shot in the dark. Lonesome Lenny can be removed from Goodfellas/swap positions with Argus Agony if it's deemed too overpowered/deincentivizes players to use the Lonesome Lenny Rage too much. Not really fond of the obituaries so they can be fixed if anyone else has a better idea.
Health: 100 per Player
Main Attack: Toon Revolver. Peacock brandishes her cartoonish revolver, which fires just about as quick as she can mash the fire button. Like Fake-Man's revolver (MMSPSiN), though, it will need to be reloaded after every six shots. The bullets, which are cartoonishly large, do only a decent amount of damage, but their real strength lies in how fast they fly.
Super Jump: Teleport. Peacock jumps through a cartoonish hole on the ground, and pops up again behind a randomly selected player. Like the HHH's variety, she will have a slight delay between using this and being able to use any offensive ability again. 50-second Cooldown.
Items:
> George Bomb. Peacock's companion with an explosive personality, she can throw this bomb out at will to deal with opponents. George Bomb can be sent out in one of two ways: on foot, in which he wanders around and looks for an opponent to run into before his fuse runs out (Exploding on fuse hitting 0 or on contact), which is slower, but does more damage; or in a toy airplane, which is basically the same, only in the air, faster, and doing less damage. 15-second Cooldown.
Rage: Peacock has three unique rages, depending on how much Rage she has when she uses it.
If she has 1/3rd or more, but less than 2/3rds, Peacock uses
Rage 1: Argus Agony. Firing a single multi-hit laser first to stun opponents directly in front of her, Peacock then flares her arms out and fires a bunch of lasers rapidly from the eyes on her arms. These are weak, but fly fast and appear in such vast numbers in this Rage that anything Peacock manages to hit with the initial laser is doomed to die, or at least come close.
If she has 2/3rds or more, but is not fully charged, Peacock uses
Rage 2: Lonesome Lenny. Dropping George's older cousin down on the battlefield, his fuse starts wearing down. Survivors and Peacock alike can attack Lenny to shove him around and reduce the time left on his fuse, but when it hits zero, a huge explosion occurs, catching anyone inside it for 100+ damage—including Peacock herself. ...What? No! This isn't a clone of Morshu's Super Bomb at all! What are you talking about?
If her Rage is fully charged, she uses
Rage 3: Goodfellas. She brings in the entirety of her band of cartoon cronies, spawning Lonesome Lenny in a random place as well as bringing in the rest of them. They will wander around for a certain duration (For which the timer to respawn George Bomb should be lessened), and when this timer expires, they all pack up and move out.
Tommy Ten-Tons is slow, but powerful. If he spots a survivor, he'll leap into the air and try to crush them with his overwhelming weight. This does send out paralyzing shockwaves and deal damage if you're within a certain radius of it.
Andy Anvil runs and jumps around at quick speeds and aims to punch out any opponent he sees. He also shares a jump attack with Tommy, but his, although moving faster, doesn't produce shockwaves and doesn't do nearly as much damage.
Avery is small, but don't miss him, or you'll regret it. Flying overhead, he provides support by dropping various random objects on the foes' heads, which do various amounts of damage depending on what they are.
Obituaries:
Toon Revolver: %o was shot dead by Peacock's (%k) Toon Revolver.
George Bomb: %o was blown up by Peacock's (%k) loyal minion, George.
Argus Agony: %o was agonized by Peacock's (%k) Argus Agony.
Lonesome Lenny: %o was caught in the blast of Lonesome Lenny (%k).
Tommy Ten-Tons: %o was pancaked by Peacock's (%k) loyal crony, Tommy Ten-Tons.
Andy Anvil: %o was punched out by Peacock's (%k) loyal lackey, Andy Anvil.
Avery: %o didn't keep (his/her/its) head up for Peacock's (%k) right hand, Avery.