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Author Topic: Megaman Unlimited  (Read 61496 times)

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May 07, 2014, 03:29:45 AM
Reply #180

Offline Doctor Jughu

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Re: Megaman Unlimited
« Reply #180 on: May 07, 2014, 03:29:45 AM »
I hate the game because
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May 07, 2014, 04:57:37 AM
Reply #181

Offline CDRom11_2007

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Re: Megaman Unlimited
« Reply #181 on: May 07, 2014, 04:57:37 AM »
But what about Vile from X1? Not to try and shoot down your point and reason, but its just the 'impossible to beat' thing kinda reminded me of the helpless feeling Vile gave you from X1, and, well, its suppose to since this is Zero. He's suppose to be some 'all powerful robot' years beyond his time. And I think that's what MegaPhilX was trying to convey.

May 07, 2014, 05:31:03 AM
Reply #182

Offline idiot9.0

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Re: Megaman Unlimited
« Reply #182 on: May 07, 2014, 05:31:03 AM »
Well with Vile it was kind of justified why it happens. It was to portray Vile as this thing you couldn't even scratch, but you grow as a character and destroy him in the end.
With Zero here though, it was just trying to say "Ohey Wily built him you know" but it wasn't anywhere near as suspensful as that.
With vile there was a reason to it all and it felt satisfying once you destroy him. However with this it felt thrown in and wasn't nearly as satisfying.
Plus Zero was the Final Boss, which you could do nothing against. And once he almost kills you it's over, you feel no satisfaction, and have to survive one last hallway with a bitter taste in your mouth.

I like this game and everything, but regardless if this was how MegaPhil imagined it, the ending wasn't executed anywhere near well. The fight should not have been unwinnable, just having Zero be extremely strong. Like have it still end at one life bar remaining for story sake but also allow the player win, playing a slightly different ending sequence.
Just giving the player some way of knowing that it can be won.
Or hell, just having the Wily fight and the Zero fight happen in the same room so it plays immediately off each other would be nice.

The idea of Megaman running into Zero isn't a bad idea, just it was very poorly executed here. But it's still a good game.

May 08, 2014, 12:18:54 AM
Reply #183

Offline Dataman

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Re: Megaman Unlimited
« Reply #183 on: May 08, 2014, 12:18:54 AM »
Quote from: "CDRom11_2007"
But what about Vile from X1? Not to try and shoot down your point and reason, but its just the 'impossible to beat' thing kinda reminded me of the helpless feeling Vile gave you from X1, and, well, its suppose to since this is Zero. He's suppose to be some 'all powerful robot' years beyond his time. And I think that's what MegaPhilX was trying to convey.

Not sure how valid this point is, since the Remake of X1 lets you beat Vile, it's just very hard. which, as mentioned by idiot9.0, is how they should have done Zero.

Then again, I haven't really played this game yet and was really just throwing some info out there

May 14, 2014, 08:58:48 PM
Reply #184

Offline Blutorus

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Re: Megaman Unlimited
« Reply #184 on: May 14, 2014, 08:58:48 PM »
Personally, I just think it's a matter of opinion if it benefits the game, but I think everyone can agree that an unbeatable boss battle shouldn't be placed at the end. However, this guy thinks quite the opposite:



Even though it isn't the greatest to have it at the end (or for other reasons that have bothered people), I don't think it's worth it to hate a game just because. I'm not treating it like it's the best material to ever rise on the face of fanon, but I also don't think it's worth it to bash on it just because it's not my favorite. Trust me on this, I have seen much worse fan games out there. Don't believe me? Click the spoiler if you dare to watch what I believe to be the worst fan game of all time, Mega Man 42 (I don't even know how it got 4/5 on Yoyo Sandbox).

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May 15, 2014, 02:53:15 AM
Reply #185

Offline Magnet Dood

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Re: Megaman Unlimited
« Reply #185 on: May 15, 2014, 02:53:15 AM »
The game looks pretty poorly made I'll admit, but Ombuds Man's theme is pretty good.

May 15, 2014, 04:19:18 PM
Reply #186

Offline Superjustinbros

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Re: Megaman Unlimited
« Reply #186 on: May 15, 2014, 04:19:18 PM »
Is it fair for me to say I enjoy Missile Man's theme?

May 15, 2014, 07:44:43 PM
Reply #187

Offline Blutorus

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Re: Megaman Unlimited
« Reply #187 on: May 15, 2014, 07:44:43 PM »
You be the judge on that one.
For me, my personal favorite music (still kinda bland though) is Sky Man, but my least favorite is a draw between Sand Man and Art Man (As seen in parts 2 and 3).

But back to Mega Man Unlimited, are any of you guys anxious to see what's in store for the upcoming Whirlpool Man update/extra content/not publicly available thing?

August 02, 2014, 06:15:40 AM
Reply #188

Offline NemZ

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Re: Megaman Unlimited
« Reply #188 on: August 02, 2014, 06:15:40 AM »
So, anybody play the new update yet?  Whirlpool man's stage is pissing me off, primarily because of the bullet hell minibosses.

August 02, 2014, 12:38:03 PM
Reply #189

Offline Dr. Crasger

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Re: Megaman Unlimited
« Reply #189 on: August 02, 2014, 12:38:03 PM »
Quote from: "NemZ"
So, anybody play the new update yet?
So, how did MegaPhilX weasel his way into adding a 10th robot master?

August 02, 2014, 03:10:11 PM
Reply #190

Offline NemZ

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Re: Megaman Unlimited
« Reply #190 on: August 02, 2014, 03:10:11 PM »
it's accessible from the special menu, similarly to the special stages in mm10.  also an endless mode and boss rush mode.

August 02, 2014, 11:45:49 PM
Reply #191

Offline CHAOS_FANTAZY

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Re: Megaman Unlimited
« Reply #191 on: August 02, 2014, 11:45:49 PM »
I still don't like Mega Man Unlimited overall, but kudos to Whirlpool-Man.  His stage was typical MMU for the most part, but compared to other stages in the game, it was a reasonable length, and he himself is the most fun RM battle the game has to offer.
(Even if Water Cannon is incredibly boring...)

August 03, 2014, 03:40:01 AM
Reply #192

Offline Gummywormz

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Re: Megaman Unlimited
« Reply #192 on: August 03, 2014, 03:40:01 AM »
Quote from: "NemZ"
So, anybody play the new update yet?  Whirlpool man's stage is pissing me off, primarily because of the bullet hell minibosses.

Stay to the ground most of the time, about 1 Mega Man to the right of the wall. Nitro Blast hits them when they are shielded, just wait for an opening and jump.

Though if you hate the minibosses...good luck with Whirlpool himself.

August 03, 2014, 04:42:58 AM
Reply #193

Offline NemZ

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Re: Megaman Unlimited
« Reply #193 on: August 03, 2014, 04:42:58 AM »
Oh I beat it already, I just really don't like fighting those things.  It's really tedious to do so safely, especially since there doesn't seem to be any pattern to the horizontal shots.  Rainbow also works well, but I'm a 'buster only' guy at heart so it bugs me when I'm almost forced to use them to blow through particularly annoying things like this.

Does Whirlpool Man have a weakness?  I didn't notice one, but I may have just missed something.

August 03, 2014, 05:02:53 AM
Reply #194

Offline CHAOS_FANTAZY

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Re: Megaman Unlimited
« Reply #194 on: August 03, 2014, 05:02:53 AM »
Quote from: "NemZ"
Does Whirlpool Man have a weakness?  I didn't notice one, but I may have just missed something.

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