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Crypt Man by JakeinatorPhoton Man by LlamaHombrePulse Man by RusselVirus Man by MaxineBoom Man by MaxineShock Man by MaxineCircuit Man by MendezCharade Man by MendezTerror Man by JakeinatorFlare Man by MendezPlague Man by MaxinePower Man by Dr. FreemanThrill Man by Russel Thermo Man by JakeinatorWar Man by MendezPort Man by Dr. FreemanDeath Man by LlamaHombreFish Man by MendezPolar Man by MendezJustice Man by Maxine
GENERAL- Updated to MM8BDM V6B!-- File structure reorganized-- Map card scripts reworked-- Pits updated to use new Hazard Pit actor-- Teleporters updated to use Teleport Entrance actor-- Water areas updated to use Water Sector actor-- MM6 styled Count Bombs now use core actor- Player 1-8 spawns added to each map- Map previews added for Map Voting addon- Restored Crypt Cloak blocks to various maps-- Special platforms that can only be stepped on while cloaked!--- See CRPTCLOK.acs for mod usage notesMMRFCRY- Crypt Taker updated for hazard creditMMRFBOO- Fuseman now named Boomman-- Map code changed to reflect this- Dynamite Cart updated to use core scripts- Reduced volume of fireworksMMRFSHO- Adjusted outside areas-- Less pits and more guard rails- Reduced height variance underwater- Water no longer electrocutes in (T)LMS-- Shock cooldown for other modes 10s -> 20s--- Shock damage 15 -> 25- Fixed skybox issuesMMRFCIR- Circuit Blocks updated to use core scripts-- Optimized code- Circuit Bulb Blocks recoded-- Can now crush frag for hazard credit- Circuit Bulb Walls recoded-- Can now crush frag for hazard creditMMRFCHA- Platform lottery recodedMMRFTER- Adjusted trench depth in front areaMMRFFLA- Flare Flames updated for hazard credit- Recoded falling platforms for simplicityMMRFPOW- Power Laser actors no longer deal damage-- Pits added underneath platforms as failsafeMMRFTHR- Added small health pickups across the map- Thrill Platforms updated to use core scriptsMMRFWAR- Skulltag support addedMMRFPOL- Pits now use ice deathMMRFJUS- Adjusted DM spawns and team spawns- Fixed missing impassable linedef
GENERAL- Mugshots added for all skins- Removed alternate Nitroman and Tornadoman skins-- No longer relevant to this packBOOMMAN- Renamed from Fuseman to Boomman
Crypt CloakCrypt Cloak turns you invisible, and allows you to create shockwaves when landing on the ground. Consumes ammo while active. (click to show/hide) Photon FlarePhoton Flare creates a floating mine that explodes everything beneath it when it detects someone. (click to show/hide) Pulse StopperPulse Stopper causes you to deal contact damage while the attack button is held. Releasing fires a slow-moving ring that tears through enemies. (click to show/hide) Virus OutbreakVirus Outbreak creates a shield around you that damages enemies and infects them with a virus that causes them to take increased damage from all other sources. Holding attack increases its range. (click to show/hide) Phantom FusePhantom Fuse fires a fast-moving explosive that travels in the direction you're looking. (click to show/hide) Shock GauntletShock Gauntlet fires a short-range, boomerang magnet that pulls enemies towards you. (click to show/hide) Circuit BreakerCircuit Breaker fires two exploding circuit boards forward in a V-shape. Hold attack for rapid fire! (click to show/hide) Charade CloneCharade Clone creates an exploding buddy that you can swap places with by attacking again, or bring to you by using secondary fire. If you take too much damage while the clone is out, you will swap places automatically. (click to show/hide)
GENERAL- Recoded a few actors to inherit better- Reorganized ACS files- Optimized MMRF map weapon replacement script- Various buffs now removed on Circuit Board pickupCRYPT CLOAK- Standardized ammo from 108 -> 112- Now capable of using Crypt Cloak Blocks-- Check them out in the map pack!- Now properly disables various buff flags- Now usable by bot playersPHANTOM FUSE- Max ammo 28 -> 27- No longer becomes jammed occasionallySHOCK GAUNTLET- Pulling into hazards now gives assistsPHOTON FLARE- No longer instakills on direct hits-- Deals ~25 damage
Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspirationMaybe Photon Man? I'm down for whatever if people have a preference though
I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.
Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.
-Defense debuff