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Author Topic: [Improved Sprites] Flash Man  (Read 2343 times)

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May 28, 2017, 01:35:31 AM
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Offline DarkAura

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[Improved Sprites] Flash Man
« on: May 28, 2017, 01:35:31 AM »
Flash's overall skin design is kinda bleh, so let's (attempt to) fix that.



Major changes to skin:
*Buster orientation on front-facing sprites, [A1], [B1], etc., sprites switched from left to right to stay true to the canon.
*Thinned the head on front-facing sprites.
*Skin tones changed to be more accurate to the in-game sprites (Doom Color #215)
*Stance on standing frames altered (one leg facing forward, slightly outward, other leg facing to Flash's left.)
*Design of back/diagonal and back frames tweaked.
*Shine on forehead crystal changed to white.
*Front pain sprite is mirrored.
*Height of [B4B6/D4D6] and [B5/D6] shortened by 1px.

Anything else I missed, lemme know.

May 28, 2017, 07:16:53 AM
Reply #1

Offline hansungkee

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Re: [Improved Sprites] Flash Man
« Reply #1 on: May 28, 2017, 07:16:53 AM »
Nice Flash man.
and He Dislike a Hair... Hehehe... :mrgreen:

May 28, 2017, 05:48:20 PM
Reply #2

Offline JohnVyttalRay

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Re: [Improved Sprites] Flash Man
« Reply #2 on: May 28, 2017, 05:48:20 PM »
I really liked this Flash Man update, his buster is now on his right arm too, but it's weird that in the Back-side rotations the buster is on his left one though, are the Back side rotations supposed to be inverted?

September 07, 2017, 07:44:29 PM
Reply #3

Offline Korby

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Re: [Improved Sprites] Flash Man
« Reply #3 on: September 07, 2017, 07:44:29 PM »
We'll be making some minor tweaks to this, mostly to fix the longstanding issue of the buster being on the wrong side. Outside of that, accepted.