Rural Post V5 (http://www.mediafire.com/?56mj56omefph0z3)
This is my first public map. (If we don't count "UBER BASE" as public).
I think I won't make too many big maps again. This one took too long and I still have to work on its music. Once it's finished I'll submit it to CSCM. LOL it was rejected long ago.
Screenshots
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120216_203729.png)
Still under construction. Proceed with caution.
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120216_203612.png)
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120216_203747.png)
Map design:
- Laggy Blazko
- MocoSuelto (Doesn't play online)
Testing:
- Care Boby
- MegaManRecharged
- Thuban
- Shadow Black
- Whoever tried it when I posted it in that "DB2 is trolling me" thread.
Also thanks to Knux for making a MAPINFO and Trying to solve a bug.
----
Exploitation (http://www.mediafire.com/download.php?638umo9pdgdf4f5)
Screenshots and explanation here (http://cutstuff.net/forum/viewtopic.php?f=29&t=4052&p=177053#p177053)
Well, since someone has to criticize the map, because when you get past it looking beautiful, the layout sucks. Period. Was this made for Roboenza? It's too obnoxiously big to be played in any other mode.
I won't go after every little detail, but I'll capture the biggest problems with the map, other than just saying size.
1) The Rainflush area is beyond one of the most cryptic things no one would ever find without blindly jumping or mini-mapping. There is no way to tell you can even get past those areas. Everything is the same blue color, which while does a good job at emulating darkness, it causes everything to blend together. Which is a problem. Look at the screenshots. Would you guess you could get past there?
(http://i1115.photobucket.com/albums/k553/IvoryBarrier/MM8BDM/Screenshot_Doom_20120212_163400.png)
(http://i1115.photobucket.com/albums/k553/IvoryBarrier/MM8BDM/Screenshot_Doom_20120212_163342.png)
2) The entire camp site is way off in a corner of the map that shouldn't exist. It's just there. You access at the bottom of a pit, or through a tiny gap in the wall that looks like all the rest of the same colored trees that leads back to the building. I never noticed it, even with the minimap. Even from the building side it's painful to notice. I thought it was a dead end for the longest time before realizing there was a tiny gap there. Again this relates to everything being blue and black.
3) Dinning Tables. EVERYWHERE. That location by the pump? 8 big energies, 4 large health and 10 small energies, 6 small health in that section and near by areas. Forget that, pretty much a majority of the areas have giant health and energy everywhere. Coupled with Plant Barrier...
4) Death Pits. I'm sorry, but in a stage with no deathpits to worry about, you have those random spike pit. The worst offender however is Napalm Bombs. You climb extremely steep stairs, run up a slope...and whoops, there was a death pit at the top. No other part of the level does this, it's just there.
5) You have that pump thing that adds MORE to the level. Not to mention it leads to yet another dinning table to eat from. 2 big energies, 2 large health, bubble lead (such a powerful weapon sure needs to be hidden, especially compared to water wave), an E-Tank and Exit Unit. Sounds perfect for camping! Not to mention you have a corner to hide in that no one will ever check. If someone manages to get into your hiding hole, you can just Exit Unit out of it. The only bright side to this addition of the level is that it makes it more obvious that the Rain Flush area exists.
Oh right, and you have to press the use key as far as I can tell. I can safely tell you most players don't even bother binding it, because it's never used.
6) Weapon Problems. Rolling Cutter AND Knight Crush? Needle Cannon and Yamato Spear? Water Wave (which isn't hidden) and Bubble Lead (which is?). This is all redundant. You also have Leaf shield here with only 4 weapons (Flame Blast, Scorch Wheel, Rolling Cutter and Metal Blades) to counter it. It's a giant map. You can exit unit low gravity. Oh my. This has suddenly turned into stallers paradise. I've been running about this stage for 30+ Minutes and only just found Search Snakes? I think there is a huge, huge problem here.
I know I may be sounding harsh and critical, but you are basically starting the way I did with I-Packv1. Big Doom player, never mapped in MM8BDM fashion and applies doom conventions and logic to the map. The result is a map that isn't good for MM8BDM. Comparable to Wave Trench or Gravity Core in terms of being large and annoying. This one isn't as bad, but it's matching up there in terms of hiding items. The map is visually beautiful, but the actual gameplay is atrocious. Sadly, there isn't much I can really suggest to improve this map. If it were me making it, I would just drop it and start fresh with a new layout.
None the less, keep at it, think about what I said, and don't give up with your future mapping endeavors.
New map.... Well, not too new. I made it long ago but I wasn't completely satisfied. But now I fixed some things and put a music (which sounds weird, I suck at Famitracker D:).
Exploitation (http://www.mediafire.com/download.php?638umo9pdgdf4f5)
Screenshots:
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120618_212208.png)
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120618_212229.png)
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120618_212148.png)
Guess what's that.
(http://i1105.photobucket.com/albums/h341/LaggyBlazko/Screenshot_Doom_20120618_212322.png)
Eddie gimme Gravity Hold PLZ
If you remember a screenshot I posted long ago, I deleted the other island (and the "bridge") because it was too lame.
EDIT: I Forgot 2 points:
1.- I made this map to learn more about 3D floors, so this is a "mom, I can make 3D floors" kind of map.
2.- The music is a cover of an unused soundtrack for DooM. (Any similarity with some "Alice in Chains" song is Bobby Prince's fault)
(http://i1176.photobucket.com/albums/x322/OrangeMario/Screenshot_Doom_20120625_212303.png)
This little easter egg held a special place in my memory
I'm surpised that no one else thought of this item, I see this very useful and entertaining to use. No longer do i need to have to wait for a eternity (felt time) to reach places any more, and it get's me out of those tough binds quickly without letting my guard down as long as it use to.
I look foward to your progress on these maps, and items!