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Author Topic: -=Super Contra mod (Version 1.2)=-  (Read 16060 times)

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April 29, 2013, 11:47:31 PM
Reply #15

Offline Beed28

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Re: -=Super Contra mod (Version 1.1)=-
« Reply #15 on: April 29, 2013, 11:47:31 PM »
Tried it out some more. I found that having to rapid click the mouse button actually hurt my mouse hand after a while. Prehaps have another alternative version that doesn't have the "trigger" system?

April 29, 2013, 11:57:52 PM
Reply #16

Offline tsukiyomaru0

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Re: -=Super Contra mod (Version 1.1)=-
« Reply #16 on: April 29, 2013, 11:57:52 PM »
Quote from: "Beed28"
Tried it out some more. I found that having to rapid click the mouse button actually hurt my mouse hand after a while. Prehaps have another alternative version that doesn't have the "trigger" system?
Ok then, I'll make one.

Aaaaaand done, triggerless versions as well. Get that Laser Gun and RIP AND TEAR, BABY!

April 30, 2013, 12:31:47 AM
Reply #17

Offline Beed28

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Re: -=Super Contra mod (Version 1.1)=-
« Reply #17 on: April 30, 2013, 12:31:47 AM »
Awesome. The laser could do with a little rate of fire nerf, but it's good to see that bots put up a fight again.

April 30, 2013, 12:39:34 AM
Reply #18

Offline tsukiyomaru0

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Re: -=Super Contra mod (Version 1.1)=-
« Reply #18 on: April 30, 2013, 12:39:34 AM »
Quote from: "Beed28"
Awesome. The laser could do with a little rate of fire nerf, but it's good to see that bots put up a fight again.
There's a reason for the laser to be this powerful now: you cannot fire more than one beam at any time.

May 06, 2013, 03:24:32 AM
Reply #19

Knux

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Re: -=Super Contra mod (Version 1.2)=-
« Reply #19 on: May 06, 2013, 03:24:32 AM »
Loved it, Tsuki. Machine Gun and Flame were my favorites. I even got a Super Spread Gun the first time I played! I then played a few matches with bots, and it was very fun.

By the way, whenever a flame shot collides with anything, it produces a message in the upper left corner. Might wanna check it. Also, I have a suggestion. What do you think about having an item to switch back to the regular rifle? It may sound dumb, but hey, just thought about it.

One well aimed laser can mow down a  player. Dayum son, might wanna nerf it a little so that it's at least a two hitter, IMO.

May 06, 2013, 03:36:16 AM
Reply #20

Offline tsukiyomaru0

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Re: -=Super Contra mod (Version 1.2)=-
« Reply #20 on: May 06, 2013, 03:36:16 AM »
Quote from: "Knux"
Loved it, Tsuki. Machine Gun and Flame were my favorites. I even got a Super Spread Gun the first time I played! I then played a few matches with bots, and it was very fun.

By the way, whenever a flame shot collides with anything, it produces a message in the upper left corner. Might wanna check it. Also, I have a suggestion. What do you think about having an item to switch back to the regular rifle? It may sound dumb, but hey, just thought about it.

One well aimed laser can mow down a  player. Dayum son, might wanna nerf it a little so that it's at least a two hitter, IMO.
Write the version, whether or not it was Triggerless and/or Alt.

May 06, 2013, 03:43:10 AM
Reply #21

Knux

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Re: -=Super Contra mod (Version 1.2)=-
« Reply #21 on: May 06, 2013, 03:43:10 AM »
It was the alt-triggerless one. I forgot that this has more than one wad.

May 06, 2013, 04:58:31 AM
Reply #22

Offline tsukiyomaru0

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Re: -=Super Contra mod (Version 1.2)=-
« Reply #22 on: May 06, 2013, 04:58:31 AM »
Quote from: "Knux"
It was the alt-triggerless one. I forgot that this has more than one wad.
Oh, that annoying error... I fixed it in 1.2

As for laser, it's like that intentionally. you can't have two beams at once, so each of the five segments causes 20 damage.

October 26, 2013, 03:19:06 PM
Reply #23

Offline Dark_Chaos

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Re: -=Super Contra mod (Version 1.2)=-
« Reply #23 on: October 26, 2013, 03:19:06 PM »
i wanna make some contra themed maps designed for this mod. but all i know is that party ball and eddie translate to the purple capsule launching vortex thingey. i dont know what mega man weapons translate to which. if you could give me a list i'd greatly appreciate it.