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Author Topic: Sonic Adventure 2 map pack! (HELP NEEDED)  (Read 2932 times)

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September 29, 2013, 04:53:23 PM
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Offline Dark_Chaos

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  • Date Registered: September 01, 2013, 07:47:48 PM

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Sonic Adventure 2 map pack! (HELP NEEDED)
« on: September 29, 2013, 04:53:23 PM »
hey guys, i had an idea today. i was singing the lyrics to sonic adventure 2's city escape when it hit me! There needs to be a sonic adventure 2 map pack! featureing all the levels from all 3 stories of sonic adventure 2 including boss maps (some of them are small so i plan to expand on those).

now i bet your asking "what can i do to help?" well, here's what i need.

-mappers
-someone to make 8 bit versions of the songs from SA2
-someone to make new entities for maps (such as the robot "bigfoot" from the first boss fight in sonic's story to chill in the background of the first "boss" map)
-scripters to make some cool map gimmicks.
-and people who know their way around audacity to make the map music loop properly. (i'd do it but thats alot of songs to edit.)

aaand thats it.

if you are willing to help, feel free to post in this thread for what position you need.

also if you choose to be one of the people to make 8 bit versions of the songs, please add me on skype. my skype name is "BlackHoleDragon" and if that doesnt work try "catbug 3", i will need skype so i can judge the songs and give advice on what needs to be improved.

thanks for stopping to read :3

here's a screenie of the city escape map i'm working on :V

(click to show/hide)

September 30, 2013, 01:20:46 AM
Reply #1

Offline Master of Time

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  • Date Registered: August 28, 2013, 09:45:55 PM

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Re: Sonic Adventure 2 map pack! (HELP NEEDED)
« Reply #1 on: September 30, 2013, 01:20:46 AM »
Whilst i am not very skilled with this kind of thing, i have a few ideas:
Frostman snowboards in City Escape
Use of the huge rocket in Metal Harbor
Possible pilotable mech armors as powerups
Robots in the background that will occasionally shoot at players
Use of destructible surfaces in the general pyramid levels
KnucklesRouge levels can remain the same as in SA2

September 30, 2013, 11:17:34 AM
Reply #2

Offline Dark_Chaos

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  • Date Registered: September 01, 2013, 07:47:48 PM

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Re: Sonic Adventure 2 map pack! (HELP NEEDED)
« Reply #2 on: September 30, 2013, 11:17:34 AM »
Quote from: "Master of Time"
Whilst i am not very skilled with this kind of thing, i have a few ideas:
Frostman snowboards in City Escape
Use of the huge rocket in Metal Harbor
Possible pilotable mech armors as powerups
Robots in the background that will occasionally shoot at players
Use of destructible surfaces in the general pyramid levels
KnucklesRouge levels can remain the same as in SA2


funny thing about the first one, i'm working on that at the moment :3