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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166331 times)

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September 19, 2016, 04:42:37 PM
Reply #210

Offline JohnVyttalRay

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #210 on: September 19, 2016, 04:42:37 PM »
So, you can't mashu-up at least toad man room with those V5's modifications?

September 19, 2016, 05:17:17 PM
Reply #211

Offline Russel

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #211 on: September 19, 2016, 05:17:17 PM »
He doesn't like how the textures of the Mega Man 7 museum look compared to that of the Mega Man & Bass ones since the style and coloring are so drastically different.

September 19, 2016, 08:09:55 PM
Reply #212

Offline JohnVyttalRay

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #212 on: September 19, 2016, 08:09:55 PM »
I don't know if I'm a moron. but I can't see any similarities between MM7's Museum and MM8BDM's MM&B Museum.

September 19, 2016, 09:50:24 PM
Reply #213

Offline Gothic

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #213 on: September 19, 2016, 09:50:24 PM »
It would be nice if we had 2 museum maps. I honestly don't like too much the idea of mixing 2 levels in 1 map like happens with most Wily maps.

September 19, 2016, 11:53:35 PM
Reply #214

Offline MusashiAA

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #214 on: September 19, 2016, 11:53:35 PM »
Maybe if the museum was like, two structures besides one another, one with an exhibit of robot masters, and the other using MM&B's intro stage as basis.

September 20, 2016, 02:08:45 PM
Reply #215

rokim22

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #215 on: September 20, 2016, 02:08:45 PM »
Anyone have the versions 2c and 3b?

September 20, 2016, 04:57:09 PM
Reply #216

Offline JohnVyttalRay

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #216 on: September 20, 2016, 04:57:09 PM »
I actually wasn't saying to have something like MM7 museum in MM&B museum, I said that I would like that if it had Toad Man's section and another Robot Masters' themed sections, where did the MM7's museum subject come from?

September 21, 2016, 05:25:04 AM
Reply #217

Offline Orange juice :l

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #217 on: September 21, 2016, 05:25:04 AM »
Quick question for speedrun reasons: At what point in post-boss cutscenes is progress saved?

Plenty of bosses, especially "version enders" (Gamma, Evil Robot, Genesis Unit) have cutscenes at the end. Now, my question is, assuming I am on a new save file, how long do I need to wait until I hit escape and return to Light's Lab or exit the game? Does it differ by boss? I would assume it updates upon the death of the boss but I'd like to be sure.

A list of the "worst offenders":
(click to show/hide)
Other bosses (MM1-5 bosses, Genesis Unit individuals, etc) with the little jingle aren't costing nearly as much time but it would be nice to know regardless.

September 21, 2016, 01:10:30 PM
Reply #218

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #218 on: September 21, 2016, 01:10:30 PM »
A lot of bosses are being tweaked in V5B but currently the save happens at different times for all bosses (most of the old ones happen back at light's lab). To figure out when they happen you'll have to look at the scripts file in unkown.wad, unkown2.wad (protoman/shark) and unkown3.wad (quint, fakemen) and do a search for "saveprogress".

September 21, 2016, 02:44:16 PM
Reply #219

Offline Rokim21

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #219 on: September 21, 2016, 02:44:16 PM »
A lot of bosses are being tweaked in V5B but currently the save happens at different times for all bosses (most of the old ones happen back at light's lab). To figure out when they happen you'll have to look at the scripts file in unkown.wad, unkown2.wad (protoman/shark) and unkown3.wad (quint, fakemen) and do a search for "saveprogress".

You have the versions 2c and 3b?

September 21, 2016, 03:13:25 PM
Reply #220

Offline GameAndWatcher

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #220 on: September 21, 2016, 03:13:25 PM »
You have the versions 2c and 3b?
May I ask why you want those outdated versions of 8BDM?

September 21, 2016, 03:32:27 PM
Reply #221

Offline Rokim21

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #221 on: September 21, 2016, 03:32:27 PM »
May I ask why you want those outdated versions of 8BDM?

Because of the unique endings and mod support.

September 21, 2016, 04:39:53 PM
Reply #222

Offline JohnVyttalRay

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #222 on: September 21, 2016, 04:39:53 PM »
I really hope that I can get my progress from V5A in V5B and in V6, or I'll throw myself of my home's window.

September 21, 2016, 07:02:24 PM
Reply #223

Offline Gothic

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #223 on: September 21, 2016, 07:02:24 PM »
As for myself, I always start the whole campain again when there is a (big) update to the core game.

September 21, 2016, 07:33:54 PM
Reply #224

Offline Korby

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #224 on: September 21, 2016, 07:33:54 PM »
You can still view all of the old chapter endings/credits etc. in game by defeating their respective final bosses.
I'm also glad to hear that, Gothic!
5b will include more changes to previous singleplayer content, as shown by Mike, so it's always nice to know that people will go back through and play with it.